Glitchraptor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 2, D) a +2 dagger (5, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 robe (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a chunk of flesh an adder skeleton (61, 1, D) a +5 quick blade (61, 8, D) a +2 leather armour of magic resistance (62, 0, D) 2 chunks of flesh (62, 1, D) a book of Cantrips (62, 8, D) a +2 falchion of venom (62, 9, D) an uncursed amulet of harm a necrophage corpse (63, 0, D) a book of Ice (63, 8, D) the +2 buckler of Midsummer {rPois Str-4 Dex+2} It affects your strength (-4). It affects your dexterity (+2). It protects you from poison. (68, 0, D) an uncursed staff of wizardry (70, 8, D) a +2 scimitar of holy wrath (70, 9, D) an uncursed staff of power (71, 8, D) the ring of Nibir {Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It lets you see invisible. (72, 8, D) a +3 quick blade (72, 9, D) a book of Callings (73, 1, D) a box of beasts (75, 1, D) a +3 lajatang of pain