Glitchraptor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +2 leather armour a +0 mace of chaos (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (58, 44, D) a +0 longbow (unseen) (59, 36, D) a +1 hand crossbow of freezing (59, 37, D) a +2 troll leather armour (60, 36, D) an uncursed staff of summoning (60, 37, D) a +0 dagger (60, 42, D) a +1 mace of protection (60, 43, D) an arrow (60, 44, D) an arrow (61, 8, D) a book of the Sky (61, 16, D) a +2 flail of protection (61, 26, D) a +1 scimitar of holy wrath (61, 36, D) a +2 robe of magic resistance (61, 37, D) a +0 dagger (61, 44, D) an arrow (62, 0, D) a +4 quick blade (62, 1, D) a +2 ring mail of fire resistance (62, 2, D) a +0 short sword (62, 3, D) a +0 long sword a +0 buckler a +2 short sword of venom (62, 9, D) a +1 battleaxe of venom (62, 16, D) a +2 hand crossbow of velocity (62, 17, D) a book of Geomancy (62, 22, D) 3 inedible chunks of flesh (62, 26, D) the +5 mace "Goabra Feto" {freeze, Int+4 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-5). (62, 36, D) a +0 long sword (62, 37, D) a phantom mirror (62, 44, D) an arrow (63, 2, D) a +0 long sword (unseen) (63, 8, D) an uncursed staff of fire (63, 17, D) an uncursed staff of fire (63, 26, D) a +0 arbalest of flaming (63, 27, D) a +1 arbalest of flaming (63, 36, D) a phantom mirror (63, 37, D) a book of Conjurations (64, 16, D) a +0 hunting sling of freezing (64, 17, D) the +3 plate armour of Miracles {Str+2} It affects your strength (+2). (64, 18, D) a cursed ring of magical power (64, 26, D) a fan of gales (inert) (64, 27, D) a +3 great sword of electrocution (65, 26, D) an uncursed staff of conjuration (65, 29, D) a +3 long sword (unseen) (67, 0, D) the +1 ring mail of Mose {rPois rF- rC++ Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. (68, 0, D) the +3 dagger "Ultimatum" {speed, +Blink Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It lets you blink. (69, 0, D) an uncursed staff of poison (69, 30, D) a +0 shortbow 24 arrows a +0 scale mail (69, 36, D) a phial of floods (inert) (70, 9, D) a +5 ring of dexterity a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (70, 12, D) a +5 antimagic hand axe (70, 20, D) a +0 shortbow (unseen) (70, 30, D) a +0 rapier of chaos a +0 ring mail (70, 37, D) a +2 scythe of protection (71, 8, D) a +2 morningstar of freezing (71, 11, D) a +0 halberd of freezing (71, 12, D) a +0 dagger a +4 mace of protection (71, 16, D) a cursed -2 ring of evasion (71, 17, D) the Handbook of the Burning Rocks Spells Type Level a - Inner Flame Hexes/Fire 3 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6 (71, 18, D) an arrow (71, 21, D) a +0 dagger (unseen) (71, 26, D) the Collected Works on Ashen Self-Improvement Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 (71, 27, D) a +4 hunting sling of velocity (71, 29, D) a +0 long sword a +0 leather armour an elf skeleton (71, 36, D) an uncursed staff of wizardry (71, 37, D) an uncursed staff of cold (71, 42, D) a wyvern corpse (72, 8, D) an uncursed staff of death (72, 9, D) a book of Necromancy (72, 12, D) a +0 ring mail (72, 16, D) a +1 helmet of intelligence (72, 21, D) an arrow (unseen) (72, 22, D) an arrow a +0 long sword (72, 23, D) 2 arrows (72, 26, D) a +4 eveningstar of flaming a cursed +0 chain mail (72, 27, D) a +3 hand crossbow of velocity (72, 28, D) a +0 short sword (72, 36, D) a +1 mace of crushing (72, 42, D) 3 inedible chunks of flesh (73, 1, D) a +1 battleaxe of electrocution (73, 2, D) a +1 scythe of flaming a +0 robe (73, 16, D) the Incunabulum of Feathery Necromancy Spells Type Level a - Shock Conjuration/Air 1 b - Corpse Rot Necromancy 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Bolt of Draining Conjuration/Necromancy 5 (73, 18, D) an arrow (73, 23, D) an arrow (73, 26, D) a +0 scimitar (73, 27, D) a lightning rod (4/4) (73, 28, D) a +0 short sword a +0 shortbow 27 arrows a +0 leather armour (73, 36, D) a +7 giant club (73, 37, D) a +3 scale mail of magic resistance (73, 41, D) a swamp drake corpse (73, 42, D) a swamp drake corpse (74, 2, D) a +0 robe (75, 1, D) a +6 flail of pain