Glitchraptor the Dungeon (0, 14, D) a fan of gales (0, 50, D) a +3 leather armour of fire resistance (0, 51, D) a +2 long sword of electrocution (0, 52, D) an uncursed ring of poison resistance (1, 32, D) an uncursed staff of summoning (1, 33, D) a book of Misfortune (1, 34, D) a box of beasts (1, 38, D) an uncursed ring of resist corrosion a +0 short sword (1, 39, D) the amulet "Lutous" {Reflect rF++ rC- Dex+3 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It affects your SH (+4). a +0 leather armour a +0 long sword (1, 50, D) the +7 arbalest of Calamity {elec, Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). (1, 51, D) a +2 ring mail of magic resistance (2, 13, D) the amulet of Zahoig {Gourm MP+9} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your magic capacity (+9). (2, 14, D) a +2 morningstar of draining a +2 whip of flaming (2, 15, D) a sack of spiders a +0 pair of boots of stealth (2, 32, D) the Guide on Sinister Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (2, 33, D) a +0 dagger (2, 34, D) a +0 rapier (unseen) (2, 43, D) a +3 quarterstaff of distortion (unseen) (2, 50, D) a cursed staff of death (2, 52, D) a lightning rod (4/4) (still there?) the +2 pair of gloves of Wariness {rPois Str+5} (still there?) It affects your strength (+5). It protects you from poison. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 13, D) a +0 longbow of flaming (3, 32, D) a book of Battle (unseen) (3, 33, D) the +4 chain mail "Uvohilig" {Stlth+} It makes you more stealthy. (unseen) (3, 34, D) an uncursed staff of fire (unseen) (3, 49, D) the +1 great sword "Vodd" {drain, rPois Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It protects you from poison. (3, 50, D) the ring of Moderation {rElec MP+9 SInv} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. (3, 51, D) an uncursed ring of stealth (still there?) a +0 quarterstaff of protection (still there?) (3, 52, D) a book of the Dragon (3, 53, D) a +4 mace of crushing (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a +1 robe of positive energy (4, 31, D) a +0 dagger (4, 32, D) a +0 longbow (unseen) (4, 51, D) an uncursed staff of conjuration (4, 53, D) a +2 ring of intelligence (unseen) (5, 13, D) a +0 scale mail of poison resistance (5, 15, D) an uncursed staff of earth the Incunabulum of Flamy Lightness Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Airstrike Air 4 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 (5, 16, D) a +0 short sword of venom (5, 17, D) a +0 mace of protection (5, 33, D) a +0 trident of piercing (still there?) a +1 rapier of electrocution (still there?) (5, 36, D) the ring "Unoptui" {rN+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from negative energy. (5, 49, D) a +3 scale mail of poison resistance (5, 50, D) a crystal ball of energy (6, 5, D) a +0 war axe a +0 shield the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 scale mail (6, 14, D) the ring "Yjixycox" {rCorr rPois MR+ Int+2} [ring of resist corrosion] It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. an uncursed ring of magical power a +1 pair of gloves of strength (6, 33, D) a +0 long sword (still there?) a +0 long sword (still there?) (6, 36, D) a +0 scimitar (6, 39, D) a +0 rapier (unseen) (6, 40, D) a +0 rapier (unseen) (7, 13, D) a book of Death (7, 14, D) a book of Enchantments (7, 31, D) a +0 dagger (7, 33, D) a fan of gales (7, 34, D) a +1 scale mail of fire resistance a +0 short sword the cursed +1 demon trident of Brawl {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. a cursed +0 scale mail (7, 37, D) a +0 rapier (unseen) (7, 38, D) a cursed -3 long sword (unseen) (7, 39, D) a +0 rapier (unseen) (7, 40, D) 4 arrows (7, 49, D) a +1 scale mail of magic resistance (7, 51, D) a book of the Earth (still there?) a cursed amulet of inaccuracy (still there?) (7, 52, D) a +1 pair of gloves of dexterity a +2 war axe of flaming (7, 56, D) (unseen) (8, 15, D) a book of Spatial Translocations (8, 32, D) a scroll of recharging (8, 33, D) a +0 longbow (still there?) a +0 rapier (still there?) (8, 36, D) a +4 halberd of protection (8, 37, D) 2 arrows (8, 39, D) a +2 long sword of holy wrath a +0 scale mail a +0 buckler a +3 dire flail of protection (8, 40, D) an arrow (unseen) (8, 41, D) a +2 flail of crushing (8, 50, D) a +2 pair of gloves of strength (9, 14, D) a +2 hand axe of flaming the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (9, 17, D) a +2 vampiric glaive a +0 morningstar of protection a +1 long sword of protection an uncursed staff of earth the +3 scale mail of Riffauno {*Contam rElec rF++ Str+3} It affects your strength (+3). It greatly protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. (9, 31, D) a +1 ring mail of cold resistance (9, 33, D) an arrow (still there?) a +0 leather armour (still there?) (9, 35, D) an arrow (9, 36, D) 2 arrows a +5 scimitar of freezing (9, 38, D) an arrow a +4 dire flail of crushing (9, 50, D) a book of Dreams (9, 52, D) a +2 spear of distortion (still there?) a +3 ring mail of cold resistance (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +5 executioner's axe of flaming a +0 trident a +0 robe (10, 32, D) a +2 whip of venom (10, 33, D) a +0 long sword (unseen) (10, 35, D) an arrow a scroll of brand weapon (10, 39, D) an arrow (10, 40, D) an arrow (10, 50, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (10, 51, D) a lamp of fire (10, 52, D) 3 scrolls of recharging (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a crystal ball of energy (11, 18, D) a book of Spatial Translocations (unseen) (11, 35, D) a +0 dagger (unseen) (11, 50, D) a book of Spatial Translocations (11, 52, D) a crystal ball of energy (12, 14, D) an uncursed staff of death a book of Necromancy (12, 33, D) a +0 rapier (unseen) (12, 34, D) an uncursed staff of wizardry (12, 35, D) a cursed -3 rapier (unseen) (12, 50, D) an uncursed staff of cold (12, 51, D) an uncursed staff of energy (12, 52, D) a +1 ring mail of magic resistance (13, 32, D) a +1 chain mail of cold resistance (13, 33, D) a box of beasts (13, 34, D) a +3 war axe of chopping (still there?) an uncursed staff of air (still there?) (13, 50, D) a scroll of brand weapon (13, 51, D) an uncursed staff of wizardry (13, 52, D) an uncursed staff of conjuration (14, 34, D) a +0 rapier (unseen) (14, 50, D) an uncursed ring of wizardry (14, 51, D) an uncursed staff of cold (14, 52, D) a cursed ring of loudness (15, 33, D) an arrow (15, 40, D) an arrow (17, 48, D) a +0 leather armour (17, 50, D) a +0 short sword (18, 34, D) a +0 quarterstaff of pain (18, 35, D) an uncursed ring of resist corrosion (unseen) (18, 50, D) +1 acid dragon scales (19, 0, D) a +1 vampiric falchion (unseen) (19, 16, D) the cursed +1 plate armour "Jaomp" {+Blink rCorr Int+5 Stlth-} It affects your intelligence (+5). It lets you blink. It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (19, 17, D) the Almanac of Good Luck and Clay Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Song of Slaying Charms 2 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Iron Shot Conjuration/Earth 6 (19, 32, D) an uncursed staff of summoning (unseen) (19, 37, D) a cursed +0 battleaxe (19, 48, D) a +0 long sword (19, 49, D) a +0 dagger (still there?) a lightning rod (4/4) (still there?) (19, 51, D) a +0 leather armour (unseen) (20, 16, D) a +0 trident (unseen) (20, 17, D) an uncursed staff of energy (unseen) (20, 19, D) the +1 war axe "Aczitt" {protect, rF+ rC+ Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It protects you from fire. It protects you from cold. (20, 48, D) a cursed +0 leather armour (unseen) (21, 0, D) an uncursed amulet of faith (unseen) (21, 1, D) the +5 trident of Obsession {pierce, MR+} (still there?) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. the +5 trident of Obsession {pierce, MR+} (still there?) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (21, 16, D) a +3 long sword (unseen) (21, 20, D) a +0 robe (21, 21, D) a +1 great sword a +0 chain mail a +0 great sword a cursed +0 chain mail (21, 33, D) a +1 great sword of holy wrath a +0 battleaxe the Incunabulum of Glacial Creation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Aura of Abjuration Summoning 5 the +11 flail of the Exiled Hells {venom, rElec MR- Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. a cursed +0 plate armour a +0 long sword (21, 37, D) a +0 chain mail (21, 49, D) a +0 long sword (still there?) a book of Alchemy (still there?) (21, 50, D) a +1 whip of draining (still there?) a +0 dagger (still there?) (21, 52, D) a +0 leather armour (unseen) (22, -1, D) a +4 ring of strength (22, 1, D) a book of Summonings (22, 16, D) a book of Party Tricks (22, 17, D) a lamp of fire (22, 20, D) a +0 chain mail (unseen) (22, 37, D) a +0 war axe (unseen) (22, 39, D) a +0 plate armour (22, 49, D) the +3 whip of Hard Scrabble {slash, rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. (22, 50, D) a cursed +0 longbow (still there?) a book of the Dragon (still there?) (22, 52, D) a +4 vampiric dagger (unseen) (22, 53, D) a +0 long sword (23, 16, D) a +0 giant club (unseen) (23, 19, D) a +0 chain mail (unseen) (23, 35, D) a +0 battleaxe (unseen) (23, 37, D) 2 large rocks (23, 48, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (23, 49, D) a +0 leather armour (23, 57, D) a +0 rapier (24, 2, D) an uncursed staff of fire (24, 16, D) a book of the Earth (24, 17, D) a +0 battleaxe a +2 plate armour of cold resistance a +0 dagger a +0 robe an uncursed staff of cold (24, 18, D) a +0 great mace (still there?) a +0 giant club (still there?) (24, 21, D) a +0 war axe (unseen) (24, 26, D) a large rock (24, 32, D) a +4 quarterstaff of protection a +3 arbalest 21 bolts (24, 33, D) a +2 short sword of freezing a +0 chain mail the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a cursed +0 plate armour an uncursed amulet of guardian spirit a +5 blowgun a +3 great mace (24, 34, D) a book of Battle a +0 shield a +0 plate armour (24, 38, D) a large rock (unseen) (24, 40, D) a bolt (24, 42, D) a large rock (24, 48, D) a +2 plate armour of fire resistance (24, 50, D) a +0 quarterstaff of protection (still there?) a +0 leather armour (still there?) (24, 51, D) a +0 scimitar (unseen) (25, 0, D) the ring "Nudeub" {rCorr Slay+3} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+3). (25, 1, D) the ring "Volema" {rN+ Int+2 Stlth-} (still there?) [ring of loudness] It affects your intelligence (+2). It protects you from negative energy. It makes you less stealthy. an uncursed ring of wizardry (still there?) (25, 2, D) a +1 ring mail of cold resistance (25, 16, D) the Compendium of Enchanting Intoxication Spells Type Level a - Slow Hexes 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 f - Alistair's Intoxication Transmutation/Poison 5 (25, 17, D) the Guide on Bewitchment Spells Type Level a - Confuse Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Invisibility Hexes 6 (25, 19, D) a +0 giant club (unseen) (25, 23, D) a +0 glaive a cursed +0 chain mail a +0 troll leather armour (25, 32, D) 12 bolts (unseen) (25, 33, D) a +0 arbalest (still there?) a +0 arbalest (still there?) (25, 34, D) a +3 glaive (25, 35, D) the +6 glaive "Neuhuym" {drain, Int+3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+3). (unseen) (25, 38, D) 2 large rocks (unseen) (25, 48, D) a +0 short sword (25, 49, D) a box of beasts (25, 54, D) 35 arrows (unseen) (26, 0, D) an uncursed staff of wizardry (26, 16, D) a cursed staff of air (26, 17, D) +0 steam dragon scales (unseen) (26, 18, D) a +0 dagger (26, 21, D) a +0 battleaxe (unseen) (26, 33, D) a +2 flail of crushing (26, 34, D) a +0 battleaxe (still there?) an uncursed staff of earth (still there?) (26, 48, D) a +2 vampiric short sword (26, 49, D) an uncursed staff of wizardry (26, 52, D) 38 arrows (unseen) (26, 54, D) a +2 scale mail of cold resistance (unseen) (26, 56, D) 2 arrows (26, 57, D) 5 arrows (26, 58, D) 2 arrows (27, 0, D) a book of Burglary (27, 1, D) an uncursed staff of poison (27, 16, D) a +0 robe (27, 32, D) a book of the Dragon (27, 33, D) a +2 leather armour of cold resistance (still there?) a +2 leather armour of cold resistance (still there?) (27, 34, D) an uncursed staff of poison (27, 35, D) a large rock (27, 38, D) a +0 great mace a +0 plate armour (27, 48, D) the +4 hand axe of the Sky {protect, rF++ Str+7 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+7). It greatly protects you from fire. It lets you see invisible. (27, 49, D) a +5 falchion of holy wrath a +0 shortbow 24 arrows a +0 leather armour a +0 short sword a book of Frost (27, 50, D) a +2 scale mail of magic resistance a book of Fire (27, 52, D) a +0 long sword (27, 53, D) a +0 longbow (unseen) (27, 56, D) a +5 scimitar of flaming (28, 0, D) the +2 leather armour "Cumajos" {*Contam +Inv rPois Int+5} It affects your intelligence (+5). It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. (28, 1, D) a +2 scimitar of electrocution (28, 16, D) a +2 hunting sling of freezing (28, 17, D) an uncursed ring of protection from magic (28, 32, D) a box of beasts (28, 33, D) a lamp of fire (28, 48, D) an uncursed staff of fire (28, 49, D) a +0 short sword (still there?) a +2 dagger of venom (still there?) (28, 50, D) a +0 long sword (still there?) the +7 hunting sling "Wainu" {venom, Int+7} (still there?) It poisons the ammo it fires. It affects your intelligence (+7). (28, 51, D) a +0 rapier (unseen) (28, 55, D) a +1 dire flail of holy wrath (28, 57, D) a cursed -1 long sword (unseen) (29, 0, D) the +6 double sword "Hunupun" {elec, Fragile rElec rN+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It will be destroyed if unequipped. (29, 1, D) a book of Maledictions (29, 16, D) a Fen Folio (29, 17, D) the ring of Pyromania {Fire *Slow rElec rN+ Dex+7} [ring of fire] It enhances your fire magic. It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It may slow you when you take damage. (29, 32, D) a book of Air (29, 33, D) a crystal ball of energy (29, 48, D) a +1 battleaxe of electrocution (29, 49, D) a +0 long sword (still there?) an uncursed staff of power (still there?) (29, 50, D) a +0 longbow (still there?) a +0 long sword (still there?) (29, 51, D) a +1 war axe of distortion (29, 52, D) a +0 longbow (unseen) (29, 53, D) a +2 great sword of slicing (30, 49, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (30, 50, D) a +0 long sword (still there?) an uncursed staff of death (still there?) (30, 54, D) a +0 long sword (31, 48, D) a book of Conjurations (31, 49, D) a +0 long sword (31, 50, D) a +1 antimagic quarterstaff (still there?) a +0 scimitar (still there?) (31, 51, D) a +3 dagger of speed (31, 54, D) a +0 short sword a cursed +0 ring mail (32, 48, D) a +2 plate armour of fire resistance (32, 49, D) a +0 long sword (32, 50, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +0 hand crossbow of freezing (33, 48, D) an uncursed amulet of faith (33, 49, D) a +1 great sword of flaming (still there?) a +2 short sword of protection (still there?) (33, 50, D) an uncursed staff of fire (33, 51, D) a +0 dagger (unseen) (34, 2, D) a +0 spear of flaming (unseen) (34, 28, D) a Fen Folio (34, 48, D) a +0 rapier (34, 49, D) a +0 rapier (35, 0, D) the +7 great sword of Ycsiuq {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (35, 3, D) a +0 robe (35, 15, D) a +0 dagger (still there?) a +0 dagger (still there?) (35, 28, D) a +0 war axe of venom (35, 29, D) a +3 spear of piercing (36, 1, D) a +2 hand crossbow of flaming (36, 15, D) 2 sacks of spiders (36, 27, D) the ring of Mim Akhli {Ice rN+ Int+5} [ring of ice] It enhances your ice magic. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. the amulet "Nederghoe" {Reflect Int+4 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your SH (+5). (36, 29, D) the cursed +1 plate armour of the Jabberwock {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (36, 31, D) a +0 dire flail (36, 38, D) a large rock (37, 1, D) a book of Annihilations (37, 4, D) a +4 ring of dexterity the ring "Kuggiteo" {rF+ rN+ Int-4 Stlth-} [ring of loudness] It affects your intelligence (-4). It protects you from fire. It protects you from negative energy. It makes you less stealthy. (37, 14, D) Loecwun's Reference Book on Bewitchment and the Compass Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Lesser Beckoning Translocation 3 c - Invisibility Hexes 6 d - Malign Gateway Summoning/Translocation 7 (37, 15, D) a book of Minor Magic (37, 28, D) a +2 battleaxe of chopping (37, 29, D) a +1 longbow of flaming (37, 30, D) a +4 long sword of protection (37, 31, D) 2 large rocks (38, 1, D) an uncursed staff of energy (38, 6, D) a +0 quarterstaff a +0 robe (38, 15, D) an uncursed staff of fire (38, 19, D) an uncursed staff of air a cursed +0 robe a +0 chain mail a +1 large shield of reflection (38, 28, D) a +3 spear of venom (38, 48, D) 4 potions of haste (38, 49, D) an uncursed staff of fire (38, 50, D) an uncursed ring of protection from fire (39, 0, D) Cideudd's Collected Works on the Entourage and Malediction Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Confuse Hexes 3 d - Recall Summoning/Translocation 3 e - Summon Lightning Spire Summoning/Air 4 f - Shadow Creatures Summoning 6 (39, 2, D) a +1 robe of magic resistance (39, 3, D) a +0 war axe (unseen) (39, 6, D) a +0 spear (39, 7, D) a +0 demon whip of electrocution (unseen) (39, 14, D) a lightning rod (4/4) (39, 15, D) a +2 battleaxe of flaming (39, 16, D) a +0 demon trident of venom (unseen) (39, 19, D) a +0 trident (39, 27, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (39, 28, D) a cursed ring of loudness (39, 29, D) a book of the Tempests (39, 37, D) 2 large rocks (39, 48, D) a scroll of recharging (39, 49, D) a lamp of fire (40, 0, D) a book of Beasts (40, 15, D) a +3 plate armour of fire resistance (40, 17, D) a +0 demon blade (unseen) (40, 33, D) a +0 morningstar (unseen) (40, 48, D) a book of Callings (40, 49, D) a +2 chain mail of poison resistance (40, 50, D) an uncursed staff of conjuration (still there?) an uncursed staff of fire (still there?) (41, 0, D) a manual of Long Blades (41, 1, D) a +0 hunting sling of flaming (41, 14, D) an uncursed staff of poison (41, 28, D) a +4 ring mail of cold resistance a crystal ball of energy (41, 33, D) a +0 mace (41, 48, D) an uncursed staff of cold (41, 49, D) a +2 chain mail of fire resistance (still there?) a +4 hand axe of freezing (still there?) (41, 50, D) a sack of spiders (42, 0, D) a +6 vampiric halberd (42, 1, D) a +5 hunting sling of freezing (42, 3, D) a +0 quarterstaff (unseen) (42, 28, D) a +2 hand crossbow of flaming the Almanac of Noxious Changing Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Passwall Transmutation/Earth 2 d - Spider Form Transmutation/Poison 3 (42, 48, D) a lightning rod (4/4) (42, 49, D) a book of Geomancy (43, 13, D) an uncursed staff of earth (unseen) (43, 17, D) a +0 dire flail (43, 28, D) the +3 quarterstaff "Xas Toet" {crush, +Fly Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you fly. (43, 29, D) a book of Geomancy (43, 31, D) 3 large rocks (43, 48, D) a +0 short sword of draining (43, 49, D) the +6 quarterstaff of Valiance {holy, rF++ Int+2 Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (-5). It greatly protects you from fire. (44, 15, D) a +0 plate armour (44, 48, D) an uncursed staff of air (44, 49, D) a book of Burglary (still there?) a +2 plate armour of cold resistance (still there?) (44, 50, D) an uncursed staff of power (45, 15, D) Sif Muna's Catalogue of Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Swiftness Charms/Air 2 d - Shroud of Golubria Charms/Translocation 2 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Deflect Missiles Charms/Air 6 (45, 28, D) an uncursed staff of power (45, 50, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (46, 48, D) a lamp of fire an uncursed staff of fire (46, 49, D) an uncursed staff of cold an uncursed amulet of harm (46, 51, D) a book of Necromancy (still there?) an uncursed staff of energy (still there?) (47, 2, D) the ring "Zehep" {MP+9 Str+3 Stlth+} [ring of magical power] It affects your strength (+3). It affects your magic capacity (+9). It makes you more stealthy. (47, 48, D) a lamp of fire a +1 war axe of venom (47, 54, D) a +0 dagger (48, 48, D) a crystal ball of energy (unseen) (48, 51, D) a +0 dagger a +3 dagger of flaming a +3 dagger of venom a fan of gales (48, 52, D) a +4 ring of protection the ring "Ycsuvoi" {rElec rC+ MR+ Str+4 Dex+2} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (49, 0, D) a cursed staff of cold (49, 1, D) a +2 demon whip of flaming (49, 12, D) a +2 scale mail of poison resistance (49, 17, D) a +2 lajatang of electrocution (unseen) (49, 24, D) a book of Unlife (49, 38, D) a +2 ring of strength a +2 ring of protection (49, 48, D) a +1 quarterstaff of speed (unseen) (50, -1, D) a +1 plate armour of magic resistance (50, 0, D) a phial of floods (50, 12, D) a book of Flames (50, 13, D) a +0 long sword (50, 24, D) a +0 flail a +3 long sword of holy wrath (50, 25, D) a book of the Sky (50, 37, D) the Guide on the Ashen Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Statue Form Transmutation/Earth 6 c - Disjunction Translocation 8 (50, 40, D) a +5 trident of flaming a +0 robe (50, 41, D) a +0 trident of venom a +0 leather armour (50, 42, D) a +1 demon trident of draining a +0 leather armour (51, 12, D) a +2 hunting sling of flaming (51, 13, D) a +0 dagger (51, 15, D) a +0 giant club (51, 17, D) a +2 war axe (unseen) (51, 24, D) a +2 hand crossbow of flaming (51, 25, D) a +5 hand axe of freezing (51, 37, D) a +0 trident a +3 arbalest of freezing a +0 robe an uncursed staff of poison (51, 41, D) a +0 spear (51, 52, D) the cursed +1 mace "Sutuq" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 0, D) a lightning rod (4/4) (52, 2, D) a +2 flail of holy wrath (52, 14, D) the +3 mace "Byfuapua" {freeze, rF+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. (unseen) (52, 16, D) a +2 battleaxe a +0 plate armour a +0 hand axe a +0 chain mail (52, 19, D) a cursed -1 dagger a +0 robe (52, 24, D) a +5 fustibalus (52, 36, D) a +2 trident of protection (52, 37, D) a crystal ball of energy (52, 48, D) an uncursed amulet of regeneration the cursed +1 plate armour "Xarph" {rC+ MP-9 Str+4 Slay+2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It affects your magic capacity (-9). It has a curse placed upon it. (52, 49, D) a lamp of fire an uncursed staff of power (53, 0, D) a book of Alchemy (53, 2, D) the +7 flail of Exquisite Death {crush, rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. (53, 13, D) the Guide on Black Arts and Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Demon Summoning 5 c - Death Channel Necromancy 6 d - Shadow Creatures Summoning 6 (53, 14, D) a +0 mace (unseen) (53, 17, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (unseen) (53, 25, D) a +2 morningstar of crushing (53, 26, D) an uncursed ring of see invisible (53, 36, D) an uncursed staff of air (53, 37, D) a +2 ring of protection (53, 49, D) a book of Alchemy (53, 51, D) the +7 eveningstar "Woas" {freeze, rF- Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It makes you vulnerable to fire. (54, 0, D) a +2 great mace of protection (54, 1, D) a book of Power (54, 2, D) the +7 whip of Estixtimy {flame, rElec rF++ MR- Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 13, D) a +0 broad axe (54, 17, D) a +0 short sword (unseen) (54, 36, D) an uncursed staff of poison (54, 48, D) the Collected Works on Torrid Self-Improvement Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Conjure Flame Conjuration/Fire 3 e - Spectral Weapon Hexes/Charms 3 f - Bolt of Fire Conjuration/Fire 6 (unseen) (54, 49, D) a book of the Sky (54, 50, D) an uncursed staff of conjuration (55, 0, D) a +2 spear of venom (55, 1, D) an uncursed staff of energy (55, 12, D) an uncursed staff of air (55, 13, D) the +1 robe of the Journeyman {Int+7} It affects your intelligence (+7). (55, 15, D) a +0 chain mail (55, 16, D) a +0 dagger (unseen) (55, 23, D) the ring "Qudarph" {+Blink rC+ rN+ Dex-2} [ring of positive energy] It affects your dexterity (-2). It protects you from cold. It protects you from negative energy. It lets you blink. a +3 ring of evasion (56, 25, D) the +5 spear "Lustrill" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (57, 38, D) a +6 ring of dexterity (59, 19, D) a +6 ring of strength (59, 36, D) a +2 hand crossbow of freezing (59, 47, D) an uncursed staff of energy (59, 48, D) Sif Muna's Volume of Transmigration and Malediction Spells Type Level a - Slow Hexes 2 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Metabolic Englaciation Hexes/Ice 5 e - Blade Hands Transmutation 5 (59, 49, D) the +0 pair of fencer's gloves {+Riposte Dex+3} It affects your dexterity (+3). (60, 36, D) a +6 whip of venom (60, 37, D) a phial of floods (60, 47, D) a +2 scale mail of poison resistance (60, 48, D) an uncursed staff of summoning (unseen) (60, 49, D) an uncursed staff of poison (61, 0, D) the +1 plate armour of the Exiled Princes {-Cast rPois rN++ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It greatly protects you from negative energy. It prevents spellcasting. (61, 3, D) 2 arrows (61, 4, D) a cursed -1 long sword (unseen) (61, 8, D) a +1 antimagic mace (61, 10, D) a +0 giant spiked club (61, 26, D) a +1 hand axe of freezing (61, 36, D) an uncursed ring of resist corrosion (61, 47, D) a sack of spiders (61, 48, D) a lamp of fire (61, 49, D) the ring of Haek {Wiz rPois} [ring of wizardry] It improves your spell success rate. It protects you from poison. (61, 51, D) a glowing shapeshifter corpse (62, 0, D) a crystal ball of energy (62, 1, D) a cursed staff of fire (62, 4, D) a +0 dagger (still there?) an arrow (still there?) (62, 5, D) 7 arrows (62, 8, D) a +0 helmet of see invisible (62, 9, D) a +0 plate armour of cold resistance (62, 11, D) a +0 giant club a +0 giant club (62, 17, D) the +6 whip "Kozar" {antimagic, rElec rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It insulates you from electricity. (62, 27, D) a +0 robe of positive energy (62, 47, D) a +1 shortbow of freezing (62, 48, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (62, 49, D) a +2 morningstar of venom (62, 51, D) a glowing shapeshifter corpse (63, 8, D) a lightning rod (4/4) (63, 11, D) a large rock (63, 12, D) a +0 giant spiked club (unseen) (63, 16, D) an uncursed ring of resist corrosion (63, 26, D) a +2 robe of fire resistance (63, 27, D) the Almanac of Cloudy Toxins Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 b - Deflect Missiles Charms/Air 6 (63, 30, D) a +0 spear (63, 31, D) a +0 spear a +0 buckler (63, 37, D) a book of Beasts (still there?) the amulet of the Endless Deaths {Gourm rN+ MR- Int+3 SInv} (still there?) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 47, D) a +2 glaive of venom (63, 48, D) a scroll of brand weapon (63, 49, D) the +6 hand axe of the Undead {holy, *Drain Str+6 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It lets you see invisible. It causes draining when unequipped. (63, 50, D) a +3 leather armour of positive energy (63, 51, D) a shapeshifter corpse (64, 16, D) an uncursed staff of conjuration (64, 17, D) the Volume of the Voyage and Changing Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Sticks to Snakes Transmutation 2 d - Recall Summoning/Translocation 3 e - Gell's Gravitas Translocation 3 f - Spider Form Transmutation/Poison 3 g - Statue Form Transmutation/Earth 6 (64, 26, D) a Young Poisoner's Handbook (64, 27, D) a book of Battle (64, 33, D) a +0 dagger (unseen) (64, 47, D) an uncursed ring of wizardry (64, 48, D) the +8 morningstar "Luham" {crush, rElec rPois rF- rN+++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. (64, 49, D) a +9 plate armour of ponderousness (64, 50, D) a +2 robe of magic resistance (64, 53, D) a glowing shapeshifter corpse (64, 54, D) a glowing shapeshifter corpse (65, 47, D) the cursed +2 quarterstaff of Acre {crush, rElec Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (65, 48, D) a +1 scythe of venom (65, 49, D) a scroll of brand weapon (65, 50, D) a lightning rod (4/4) (65, 51, D) the Tome of the Ancient Cities Spells Type Level a - Freeze Ice 1 b - Gell's Gravitas Translocation 3 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Forest Summoning/Translocation 5 e - Bolt of Cold Conjuration/Ice 6 (unseen) (65, 53, D) a shapeshifter corpse (66, 48, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (66, 49, D) a cursed -2 ring of dexterity (66, 50, D) the cursed +1 hunting sling "Haroptul" {flame, rPois rN+ MR+ Str+6 Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (66, 52, D) a glowing shapeshifter corpse (66, 53, D) a glowing shapeshifter corpse (67, 0, D) the Almanac of Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Simulacrum Ice/Necromancy 6 (67, 47, D) the cursed +0 hand axe of Charity {drain, *Corrode rPois MR+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (67, 48, D) a +4 ring mail of poison resistance (67, 49, D) Urru's Grimoire of the Unstable Entourage Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 (67, 54, D) a glowing shapeshifter corpse (67, 55, D) a glowing shapeshifter corpse (67, 56, D) a glowing shapeshifter corpse (68, 47, D) a fan of gales (68, 48, D) a sack of spiders (68, 49, D) a +2 mace of holy wrath (68, 51, D) a +0 plate armour of cold resistance (unseen) (69, 36, D) an uncursed staff of air (69, 37, D) a +0 dagger of venom (69, 47, D) a book of Transfigurations (69, 48, D) an uncursed staff of air (69, 49, D) a +1 leather armour of magic resistance (69, 50, D) a lightning rod (4/4) (69, 52, D) a glowing shapeshifter corpse (70, 8, D) a book of Necromancy (70, 10, D) an uncursed ring of protection from cold an uncursed ring of ice (70, 36, D) a +0 trident (70, 40, D) a cursed +0 long sword a +0 robe (70, 47, D) a book of Maledictions (70, 48, D) a box of beasts (70, 49, D) the +5 rapier "Gesef" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (71, 8, D) a book of Summonings (71, 11, D) a +0 hand axe (71, 16, D) a book of Fire (71, 17, D) a crystal ball of energy (71, 20, D) a +1 great sword of slicing 5 tomahawks (71, 26, D) the +8 plate armour of Magic {-Cast rPois Str+2} It affects your strength (+2). It protects you from poison. It prevents spellcasting. (71, 27, D) a +0 spear (71, 29, D) a +0 spear (unseen) (71, 36, D) an uncursed staff of energy (71, 37, D) the +7 shortbow of Dioxih {freeze, rElec Int+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It insulates you from electricity. (71, 40, D) a +0 halberd a +0 chain mail (71, 41, D) a +1 rapier of electrocution a +0 robe a +0 great mace a +0 leather armour a bolt (71, 47, D) a book of Enchantments a +0 robe of the Archmagi (71, 48, D) the +6 scimitar of Vefryj {flame, +Inv rElec Str-3 Int+4 Dex+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+5). It insulates you from electricity. It lets you turn invisible. the +6 scimitar of Vefryj {flame, +Inv rElec Str-3 Int+4 Dex+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+5). It insulates you from electricity. It lets you turn invisible. (71, 49, D) a +2 dire flail of protection (71, 52, D) a glowing shapeshifter corpse (72, 8, D) a +6 spear of freezing (72, 17, D) a +3 ring mail of cold resistance (72, 18, D) a +3 scythe of freezing a +0 shortbow 21 arrows (72, 20, D) a +0 trident (72, 21, D) a +0 trident (72, 23, D) 2 arrows (72, 29, D) a +0 short sword (unseen) (72, 32, D) a +0 short sword a +0 robe a +0 buckler the cursed +0 mace "Asar" {speed, rC+ Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It protects you from cold. It has a curse placed upon it. (72, 37, D) an uncursed staff of death (72, 40, D) a bolt (72, 41, D) a +1 great sword of flaming a +0 plate armour the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +0 arbalest 28 bolts (72, 42, D) an uncursed staff of summoning (unseen) (72, 43, D) a +0 great sword (unseen) (72, 47, D) a +1 dagger of venom a glowing shapeshifter corpse (72, 49, D) a +3 shortbow of freezing (72, 50, D) a glowing shapeshifter corpse (73, 1, D) a cursed amulet of inaccuracy (73, 16, D) the ring of Jyofe {Ice Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. (73, 17, D) a +0 trident (73, 19, D) a +0 trident 7 tomahawks of returning (73, 20, D) a +0 shortbow 17 arrows (73, 23, D) a tomahawk (73, 26, D) an uncursed staff of wizardry (73, 36, D) a lamp of fire (73, 47, D) a +1 long sword of electrocution (73, 48, D) a +0 plate armour of cold resistance (73, 53, D) a glowing shapeshifter corpse (73, 54, D) a glowing shapeshifter corpse (74, 49, D) an uncursed ring of see invisible a glowing shapeshifter corpse (74, 55, D) a glowing shapeshifter corpse (74, 56, D) a glowing shapeshifter corpse (75, 27, D) an uncursed ring of positive energy (75, 47, D) an uncursed staff of wizardry (still there?) a +2 leather armour of fire resistance (still there?) (75, 52, D) a shapeshifter corpse (75, 55, D) a glowing shapeshifter corpse (76, 52, D) a glowing shapeshifter corpse