Glitchraptor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 war axe a +0 shield a +0 scale mail a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a fan of gales (36, 0, D) an uncursed staff of energy (36, 1, D) an uncursed staff of summoning (37, 0, D) a +2 fustibalus of velocity (38, 1, D) a Young Poisoner's Handbook (39, 0, D) an uncursed ring of flight (39, 1, D) a Young Poisoner's Handbook (40, 1, D) a lightning rod (3/4) (40, 7, D) a cursed staff of summoning (unseen) (41, 0, D) a +0 trident (42, 0, D) a +2 scale mail of fire resistance (42, 1, D) the +1 robe of Wonder {rF++ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. (49, 0, D) a lightning rod (3/4) (49, 1, D) a +0 dire flail (49, 12, D) a +3 ring mail of positive energy (49, 24, D) a +2 scimitar of electrocution (49, 36, D) an uncursed ring of see invisible (49, 37, D) a +2 buckler of reflection (50, 6, D) a cursed +0 robe (unseen) (50, 12, D) the cursed +1 shortbow "Zituz" {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (50, 14, D) the ring of Gaapoav {Wiz Str+5} [ring of wizardry] It improves your spell success rate. It affects your strength (+5). (50, 24, D) a book of Callings (50, 25, D) a book of Summonings (50, 36, D) an uncursed staff of summoning (50, 37, D) a book of Maledictions (50, 42, D) a +0 hand axe (unseen) (51, 0, D) an uncursed staff of energy (51, 1, D) a Necronomicon (51, 6, D) a +0 battleaxe (51, 7, D) a necrophage skeleton (51, 8, D) a +3 war axe of electrocution a +0 arbalest of velocity (51, 12, D) a +6 eveningstar of protection (51, 13, D) a crystal ball of energy (51, 18, D) an uncursed staff of poison (51, 24, D) an uncursed ring of magical power a +6 ring of dexterity (51, 25, D) a +5 war axe of chopping (51, 36, D) a sack of spiders (51, 37, D) a +2 lajatang of venom (51, 44, D) a +0 flail (unseen) (52, 0, D) an uncursed staff of power (52, 1, D) a +2 quarterstaff of pain (52, 6, D) a +1 dagger of freezing (unseen) (52, 16, D) a +4 scimitar of holy wrath a +0 large shield an uncursed ring of flight (52, 24, D) the Compendium of Hurtful Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Throw Icicle Conjuration/Ice 4 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 (52, 36, D) a book of Power (52, 42, D) a +0 whip a +0 robe (52, 43, D) a +0 battleaxe (53, 0, D) a Young Poisoner's Handbook (53, 1, D) a +0 great sword (53, 6, D) a +0 scimitar of pain (53, 8, D) a +5 glaive of protection a +0 chain mail an uncursed ring of see invisible (53, 13, D) an uncursed staff of energy (53, 24, D) a cursed -2 ring of intelligence (53, 25, D) the Tome of Bile Spells Type Level a - Call Canine Familiar Summoning 3 b - Recall Summoning/Translocation 3 c - Shadow Creatures Summoning 6 d - Ignition Fire 8 (53, 37, D) a +0 great mace of holy wrath (54, 0, D) a Necronomicon (54, 1, D) an uncursed staff of fire (54, 24, D) a sack of spiders (54, 25, D) a +1 chain mail of fire resistance (54, 36, D) a +4 mace of crushing (55, 0, D) a phial of floods (55, 12, D) the Handbook of the Arsonist and Benedictions Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Deflect Missiles Charms/Air 6 (55, 13, D) a +3 ring of strength a +6 ring of intelligence an uncursed ring of protection from magic (55, 24, D) an uncursed ring of see invisible (58, 39, D) a +2 glaive of protection (59, 36, D) +2 storm dragon scales (59, 37, D) a +0 battleaxe (59, 40, D) a +0 mace (59, 42, D) a +4 flail of protection (60, 37, D) an uncursed staff of poison (60, 39, D) a +2 long sword of holy wrath a +0 cloak (60, 41, D) a +1 halberd of venom (60, 42, D) a +2 great sword of holy wrath (60, 43, D) a +0 mace (61, 0, D) a sack of spiders (61, 3, D) a +0 giant spiked club a +0 giant club (61, 4, D) a cursed -2 giant spiked club (61, 8, D) the +11 scythe of the Fray {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (61, 16, D) a +2 long sword of holy wrath (61, 26, D) a +2 hunting sling of velocity (61, 36, D) an uncursed staff of earth (61, 37, D) a +0 hand axe (61, 42, D) a +0 short sword (62, 0, D) a +2 short sword of holy wrath (62, 2, D) a +3 ring of dexterity (62, 4, D) 2 large rocks (62, 5, D) 2 large rocks (62, 8, D) a +5 flail of draining (62, 9, D) a +2 long sword of holy wrath (62, 17, D) an uncursed staff of fire (62, 27, D) an uncursed ring of poison resistance (62, 36, D) a +0 flail (62, 37, D) a book of Unlife (62, 41, D) a +0 halberd (63, 0, D) an uncursed staff of cold (63, 8, D) a +3 ring mail of cold resistance (63, 16, D) a box of beasts (63, 17, D) a +6 blowgun (63, 26, D) an uncursed amulet of harm (63, 27, D) a lightning rod (3/4) (63, 36, D) a +2 robe of magic resistance (63, 38, D) a +3 ring of protection an uncursed ring of protection from magic (63, 42, D) a +1 short sword of speed (unseen) (64, 16, D) a book of Summonings (64, 17, D) the +5 morningstar of Sunlight {flame, rN+++ Str-5 Int-5 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (-5). It affects your dexterity (+7). It renders you almost immune to negative energy. (64, 26, D) an uncursed staff of air (64, 27, D) a +2 mace of draining (67, 0, D) a +2 flail of draining (68, 38, D) a +0 dagger a +0 robe (69, 0, D) a box of beasts (69, 36, D) a +0 dagger (69, 41, D) a +0 glaive of chopping a +0 robe (70, 8, D) a +5 executioner's axe (70, 9, D) the Volume of the Creative Compass Spells Type Level a - Gell's Gravitas Translocation 3 b - Shadow Creatures Summoning 6 c - Malign Gateway Summoning/Translocation 7 (70, 37, D) a lamp of fire (70, 41, D) a +1 war axe of chopping a +0 mace a +0 chain mail (71, 8, D) a book of the Warp (71, 16, D) a lamp of fire (71, 17, D) a +0 dagger (71, 26, D) a book of Callings (71, 36, D) a +0 dagger (71, 37, D) a +2 hand crossbow of freezing (71, 41, D) a +0 hand axe a +0 leather armour a +0 dire flail a +0 plate armour a +0 dagger a +0 robe (72, 8, D) a +2 hand crossbow of velocity (72, 16, D) a +0 halberd of protection (72, 17, D) the cursed +3 war axe "Akhlatein" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It has a curse placed upon it. (72, 21, D) a +1 antimagic spear a +0 robe (72, 22, D) a +0 dagger a +0 robe (72, 26, D) an uncursed staff of power (72, 27, D) an uncursed amulet of the gourmand (72, 30, D) a +0 hand axe the +3 hunting sling of Vuistruk {flame, +Blink Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It lets you blink. a +0 robe (72, 36, D) an uncursed staff of cold (72, 37, D) the cursed +0 robe "Lir Bow" {rElec rN+ Str+2 Int-2} It affects your strength (+2). It affects your intelligence (-2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (72, 40, D) a +0 club (unseen) (72, 42, D) a +1 antimagic rapier a +0 robe (73, 1, D) a +4 spear of venom (73, 16, D) a +2 dagger of venom (73, 17, D) a +0 rapier of venom (73, 22, D) a +1 flail of protection a +0 robe a +0 dagger a +0 robe (73, 26, D) the +10 morningstar "Grim" {vamp, rF+ Int+6 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It protects you from fire. It makes you more stealthy. (73, 27, D) an uncursed staff of earth (73, 36, D) a +1 long sword of freezing