Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (61, 13, D) a +0 trident (62, 0, D) a cursed staff of earth (62, 1, D) a book of Battle (62, 8, D) a +3 plate armour of fire resistance (62, 11, D) a +0 club a cursed ring of loudness a +0 mace a +0 mace (63, 0, D) the +2 long sword of the Equinox {pain, rC+ Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It protects you from cold. (67, 0, D) the cursed +3 dagger of Tulir {speed, Fragile rElec rPois rF+} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. (68, 0, D) a book of Necromancy (69, 0, D) a +6 ring of intelligence (70, 8, D) a +2 mace of crushing (71, 10, D) a manual of Crossbows an uncursed ring of protection from cold (71, 16, D) an uncursed amulet of guardian spirit (71, 17, D) a book of Debilitation the Reference Book on the Traveller Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Dispersal Translocation 6 e - Disjunction Translocation 8 (71, 26, D) an uncursed staff of fire (71, 27, D) a phial of floods (72, 8, D) the amulet "Onotham" {Spirit MR++} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. (72, 26, D) a +1 chain mail of magic resistance (72, 27, D) a cursed -6 ring of evasion (73, 1, D) a +2 ring mail of poison resistance (73, 26, D) an uncursed ring of ice (73, 27, D) an uncursed staff of conjuration (74, 16, D) the cursed ring of the Red Skies {*Drain +Inv MR+++ Str-2 Dex-3} [ring of strength] It affects your strength (-2). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you turn invisible. It causes draining when unequipped. It has a curse placed upon it. a +2 ring of protection (75, 1, D) an uncursed staff of cold