Glitchraptor the Dungeon (1, 34, D) a +5 arbalest of flaming (2, 14, D) 3 royal jellies (2, 15, D) a +3 ring mail of cold resistance (2, 16, D) an uncursed amulet of regeneration (2, 34, D) a +2 leather armour of cold resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a lamp of fire (3, 15, D) a lamp of fire (3, 16, D) a +2 amulet of reflection (3, 34, D) the +4 large shield of Lugonu's Esteem {Stlth+} It makes you more stealthy. (3, 38, D) an apis corpse (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a fan of gales (4, 15, D) a +2 dagger of draining (4, 16, D) an uncursed staff of wizardry (4, 34, D) the +6 halberd of Ahinkif {flame, rF+ rC+ Dex+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from fire. It protects you from cold. It lets you see invisible. (5, 14, D) a +0 chain mail of cold resistance (5, 15, D) a crystal ball of energy (5, 16, D) an uncursed staff of cold (5, 34, D) a +4 great mace of protection (5, 38, D) +0 pearl dragon scales (unseen) (6, 14, D) a lightning rod (4/4) (6, 15, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (6, 16, D) a +3 ring of strength (6, 34, D) the +4 troll leather armour of the Wheelwright {-Tele rN++ Regen+ Dex+2 SInv} It affects your dexterity (+2). It greatly protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. It increases your rate of regeneration. (7, 14, D) the +7 rapier of Ointment {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (7, 15, D) the Tome of the Ensnaring Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Malign Gateway Summoning/Translocation 7 (7, 16, D) a box of beasts (7, 27, D) an ornate deck of summoning (7, 29, D) an ornate deck of summoning (7, 34, D) an uncursed staff of cold (7, 41, D) an arrow (7, 43, D) an ornate deck of summoning (7, 47, D) a plain deck of destruction (8, 14, D) an uncursed ring of fire (8, 15, D) an uncursed staff of cold (8, 16, D) a +2 blowgun (8, 34, D) the cursed scarf "Tenweykk" {rC++ Regen+ Str-5 Int+2} It affects your strength (-5). It affects your intelligence (+2). It greatly protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (8, 35, D) a +1 long sword of flaming (unseen) (9, 1, D) a +0 shield a +0 scale mail (9, 14, D) an uncursed staff of earth (9, 15, D) a +4 hand axe of chopping (9, 16, D) a +1 leather armour of poison resistance (9, 34, D) an uncursed staff of death (9, 36, D) a +2 whip of holy wrath (unseen) (9, 41, D) a +3 whip of holy wrath (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +5 spear of venom (10, 15, D) a +2 battleaxe of freezing (10, 16, D) an uncursed staff of conjuration (10, 34, D) a +5 mace of protection (10, 38, D) a +3 scimitar of holy wrath (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of wizardry (11, 15, D) a +2 ring mail of magic resistance (11, 16, D) a +1 war axe of chopping (11, 34, D) an uncursed amulet of faith (11, 35, D) a +1 scimitar of flaming (unseen) (12, 1, D) a +0 long sword (12, 14, D) an uncursed ring of wizardry (12, 15, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (12, 16, D) Gume's Catalogue of Ice Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Metabolic Englaciation Hexes/Ice 5 (12, 34, D) a phial of floods (12, 36, D) +0 pearl dragon scales (unseen) (12, 44, D) +0 pearl dragon scales a pearl dragon corpse (13, 34, D) an uncursed ring of see invisible (13, 43, D) a +3 eudemon blade of holy wrath (unseen) (19, 0, D) a Fen Folio (19, 1, D) a +1 war axe of flaming (still there?) an uncursed staff of death (still there?) (19, 17, D) a +1 arbalest of freezing (19, 18, D) a +0 long sword (unseen) (19, 32, D) an uncursed staff of energy (19, 33, D) a lightning rod (4/4) (20, 0, D) an uncursed staff of earth (still there?) a +0 dagger (still there?) (20, 1, D) a Grand Grimoire (20, 16, D) a +0 glaive (20, 17, D) a Young Poisoner's Handbook (20, 18, D) a +7 great mace of holy wrath (20, 32, D) a +2 mace of protection (20, 33, D) an uncursed staff of conjuration (21, 0, D) the Incunabulum of Transmutation and the Escort Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 (21, 1, D) a +1 glaive (still there?) a box of beasts (still there?) (21, 16, D) a book of Necromancy (21, 17, D) a +0 buckler of positive energy (21, 20, D) a +0 dire flail (21, 32, D) a box of beasts (21, 33, D) a +4 trident of venom (21, 34, D) an uncursed staff of conjuration (22, 0, D) an uncursed staff of earth (22, 1, D) a +3 eveningstar of protection (still there?) an uncursed amulet of rage (still there?) (22, 2, D) a +0 dagger (unseen) (22, 5, D) a +1 lajatang of electrocution (unseen) (22, 16, D) a +0 rapier (22, 17, D) a +0 mace of venom (still there?) a sack of spiders (still there?) (22, 19, D) a +0 great sword (unseen) (22, 20, D) a +0 trident (22, 22, D) a +0 short sword (unseen) (22, 32, D) a phial of floods (22, 33, D) a +1 falchion of protection (22, 34, D) a +5 halberd of pain (23, 0, D) an uncursed staff of earth (23, 1, D) a box of beasts (23, 2, D) a +4 dagger of chaos a +1 robe of the Archmagi 2 potions of agility (23, 16, D) a +0 trident (23, 17, D) the +8 Wrath of Trog {antimagic, *Rage} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +3 short sword of draining (still there?) (23, 18, D) a +0 scale mail of fire resistance (23, 19, D) a +0 scimitar (23, 20, D) a +0 battleaxe (23, 22, D) a +0 long sword (unseen) (23, 24, D) a +0 battleaxe (23, 32, D) a potion of might (23, 33, D) an uncursed amulet of faith (23, 34, D) a +4 war axe of chopping (24, 0, D) a +2 whip of freezing a +0 robe an uncursed staff of power (24, 1, D) a book of the Earth a +1 ring mail of fire resistance (24, 3, D) a cursed -1 falchion a +0 chain mail (24, 5, D) a +0 battleaxe a throwing net (24, 7, D) a throwing net a legendary deck of summoning (24, 13, D) an ornate deck of destruction an ornate deck of destruction (24, 16, D) a +1 vampiric demon trident a +0 short sword (24, 18, D) a +0 long sword (24, 19, D) a +1 cloak (24, 20, D) a +0 long sword (24, 21, D) a +0 long sword a +1 cloak (24, 22, D) an ornate deck of destruction an ornate deck of destruction an ornate deck of destruction {drawn: 3} an ornate deck of destruction {drawn: 3} an ornate deck of summoning (24, 32, D) an uncursed staff of earth (24, 33, D) an uncursed staff of power (24, 34, D) the Tome of Blows and Bruises and the Birds Spells Type Level a - Magic Dart Conjuration 1 b - Dazzling Spray Conjuration/Hexes 3 c - Conjure Flame Conjuration/Fire 3 d - Static Discharge Conjuration/Air 3 e - Sticky Flame Conjuration/Fire 4 f - Bolt of Fire Conjuration/Fire 6 (24, 45, D) an ornate deck of destruction (25, 0, D) an uncursed staff of earth (25, 1, D) a +0 short sword (still there?) the cursed +3 morningstar of the Unliving {crush, *Contam +Fly Dex+4 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you see invisible. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (25, 3, D) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves (25, 16, D) an uncursed staff of cold (25, 17, D) a +0 scimitar (still there?) a crystal ball of energy (still there?) (25, 18, D) an uncursed ring of wizardry (25, 19, D) a +0 trident (25, 32, D) a scroll of brand weapon (25, 33, D) the +7 shortbow of Xuoll {velocity, rF- Str+5 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (+5). It affects your dexterity (+4). It makes you vulnerable to fire. (25, 34, D) a cursed staff of summoning (26, 0, D) a +2 leather armour of fire resistance (26, 1, D) a +0 giant club (still there?) a +2 plate armour of cold resistance (still there?) (26, 5, D) a +0 hat (26, 17, D) a sack of spiders (26, 18, D) a +0 trident (unseen) (26, 19, D) a +3 bardiche of protection (26, 20, D) a +0 glaive (26, 21, D) a +0 trident (26, 32, D) a Necronomicon (26, 33, D) the +1 chain mail of Temperance {+Fly} It lets you fly. (27, 8, D) a +2 scimitar of flaming (27, 16, D) an uncursed staff of conjuration (27, 17, D) a +1 dire flail of draining (27, 18, D) a +1 battleaxe of electrocution (unseen) (27, 19, D) a +0 glaive (27, 32, D) 4 potions of heal wounds (27, 33, D) a +0 flail of holy wrath (27, 34, D) +2 steam dragon scales (28, 0, D) a cursed +0 ring mail (still there?) a throwing net (still there?) (28, 1, D) 10 large rocks (still there?) a +0 pair of boots of flying (still there?) (28, 16, D) a +0 short sword (28, 17, D) a crystal ball of energy (28, 18, D) a +5 short sword of draining (28, 32, D) the ring "Ownafiti" {rN+ AC+3 Str+4 Int-4 Dex+2} [ring of protection] It affects your AC (+3). It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+2). It protects you from negative energy. (28, 33, D) an uncursed staff of wizardry (29, 0, D) a book of the Sky (29, 1, D) a +1 hand crossbow of flaming (29, 17, D) an uncursed amulet of regeneration (still there?) a +0 trident (still there?) (29, 32, D) a lightning rod (4/4) (29, 33, D) the +9 halberd of Mihaiwk {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (34, 28, D) a manual of Fighting (35, 0, D) a +0 quarterstaff of draining (35, 14, D) a +2 robe of positive energy (35, 28, D) a +2 ring of intelligence (35, 29, D) a fan of gales (36, 0, D) a +4 hunting sling of velocity (36, 1, D) an uncursed ring of protection from magic (36, 14, D) a +1 arbalest of freezing (36, 15, D) a Grand Grimoire (36, 18, D) a +4 blowgun (unseen) (36, 28, D) an uncursed ring of positive energy (36, 29, D) 4 potions of haste (36, 31, D) a +3 quarterstaff of chaos (unseen) (37, 0, D) a +0 great sword (37, 1, D) an uncursed ring of see invisible (37, 14, D) a fan of gales (37, 15, D) a +1 quarterstaff of protection (37, 20, D) an uncursed staff of air (unseen) (37, 28, D) the cursed ring "Soanel" {rElec rC++ MP+9 Int-4 Stlth+} [ring of intelligence] It affects your intelligence (-4). It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (37, 29, D) a +4 demon trident of venom (still there?) an uncursed staff of power (still there?) (37, 31, D) a +0 battleaxe (unseen) (37, 33, D) (unseen) (38, 0, D) an uncursed staff of cold (38, 1, D) a +1 rapier of venom (38, 6, D) a cursed +1 great sword of freezing (unseen) (38, 15, D) Sif Muna's Catalogue of Dark Earth Spells Type Level a - Pain Necromancy 1 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Bolt of Draining Conjuration/Necromancy 5 (38, 18, D) the +9 morningstar of Ashenzari's Supremacy {crush, *Corrode +Rage Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you go berserk. It may corrode you when you take damage. (38, 28, D) a +0 arbalest of flaming (38, 29, D) a +6 blowgun (still there?) a book of Maledictions (still there?) (39, 1, D) the amulet "Yfaur" {*Drain rN+++ MR+++ Regen+ Str-5} [amulet of regeneration] It affects your strength (-5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It causes draining when unequipped. (39, 3, D) a +0 hand axe (unseen) (39, 8, D) a cursed +0 robe (39, 14, D) the +3 leather armour of Surprise {*Drain rC+ MR+ Dex+2} It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (39, 15, D) a +4 spear of distortion (39, 18, D) the +5 battleaxe of Bankruptcy {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. 5 javelins of returning a +2 ring mail of cold resistance (39, 19, D) a +1 troll leather armour {Snorg} (39, 25, D) an ornate deck of destruction (39, 28, D) an uncursed amulet of harm (39, 29, D) a +0 dagger a +0 robe a box of beasts (39, 35, D) a curare-tipped needle an ornate deck of summoning (39, 36, D) a curare-tipped needle (39, 39, D) an ornate deck of destruction an ornate deck of destruction (40, 0, D) a cursed +0 morningstar (still there?) an uncursed staff of energy (still there?) (40, 14, D) a +0 dagger (40, 16, D) a lightning rod (4/4) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a lamp of fire (40, 28, D) a book of Conjurations (40, 29, D) a crystal ball of energy (41, 0, D) a +0 dagger (41, 1, D) a +3 ring of intelligence (41, 6, D) an uncursed staff of fire (still there?) a +0 robe (still there?) (41, 8, D) a +1 scythe of protection (unseen) (41, 14, D) a +1 battleaxe (41, 15, D) an uncursed staff of air (41, 18, D) a cursed -1 dagger (unseen) (41, 19, D) a +0 scythe (unseen) (41, 28, D) a +2 lajatang of venom (41, 29, D) a book of Conjurations (42, 1, D) an uncursed staff of energy (42, 14, D) a sack of spiders (42, 15, D) a +2 plate armour of fire resistance (42, 28, D) a book of Fire (42, 29, D) a +3 great sword of holy wrath (still there?) the Guide on Dislocated Slavery (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Blink Translocation 2 c - Summon Demon Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (43, 14, D) a +4 arbalest of flaming (43, 15, D) a sack of spiders (43, 28, D) a +1 glaive of chopping (43, 29, D) a +4 rapier of speed (44, 28, D) a +2 ring mail of magic resistance (48, 35, D) a manual of Poison Magic (48, 36, D) a legendary deck of escape (49, 0, D) an uncursed ring of wizardry (49, 1, D) a book of Debilitation (49, 12, D) the cursed +1 hunting sling "Xoze Kunke" {freeze, rF+ Str-5 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+5). It protects you from fire. It has a curse placed upon it. (49, 24, D) +2 shadow dragon scales (49, 36, D) a plain deck of summoning {drawn: 1} (49, 37, D) an uncursed staff of fire (50, 0, D) a +3 chain mail of fire resistance (50, 1, D) the +8 falchion of the Pure Wishes {flame, rF++ MR+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. (50, 13, D) a +1 pair of boots of flying (50, 24, D) a Necronomicon (50, 25, D) an uncursed ring of resist corrosion (50, 26, D) a +1 dire flail of protection (50, 27, D) a +0 morningstar (unseen) (50, 36, D) a +2 arbalest of freezing (50, 37, D) an uncursed staff of death (51, 0, D) a fan of gales (51, 1, D) an uncursed staff of cold (51, 12, D) a scroll of acquirement (51, 15, D) the ring of Dim Light {rF++ rC+ rN+ MR- Int+5} [ring of intelligence] It affects your intelligence (+5). It greatly protects you from fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (51, 24, D) a +0 war axe (51, 27, D) a +0 glaive (unseen) (51, 36, D) the cursed +1 scimitar of Breach {freeze, rF+ Str+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It lets you see invisible. It has a curse placed upon it. (51, 37, D) a +0 trident of piercing (51, 43, D) a cursed +2 scimitar a +0 robe (52, 0, D) a phial of floods (52, 1, D) an uncursed staff of wizardry (52, 7, D) a plain deck of summoning (52, 12, D) an uncursed staff of power (52, 13, D) a +0 broad axe of venom (52, 25, D) the Papyrus of Congealing Talismans Spells Type Level a - Freeze Ice 1 b - Shroud of Golubria Charms/Translocation 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 (52, 27, D) a +0 battleaxe (unseen) (52, 32, D) a tomahawk of returning 7 large rocks (52, 33, D) an ornate deck of summoning (52, 37, D) a +2 mace of protection (52, 39, D) a +0 vampiric scythe (53, 0, D) a +5 morningstar of protection (53, 1, D) an uncursed amulet of regeneration (53, 12, D) a +2 hunting sling of flaming (53, 13, D) a +3 short sword of speed (53, 17, D) a +0 dire flail (53, 24, D) a fan of gales (53, 27, D) a large rock (53, 28, D) a +0 giant spiked club (unseen) (53, 29, D) a +0 giant club (53, 36, D) an uncursed staff of power (53, 37, D) the ring "Rilosytz" {rElec rPois Int+3} [ring of poison resistance] It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. an uncursed ring of stealth (54, 0, D) a Fen Folio (54, 2, D) the ring of Trepidation {+Fly rPois rF- Int+2} [ring of flight] It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (54, 12, D) a scroll of brand weapon (54, 25, D) a +0 trident (54, 31, D) a +2 long sword of slicing a +0 chain mail an uncursed amulet of harm (54, 36, D) a phial of floods (55, 0, D) a +1 robe of cold resistance (55, 1, D) a book of Conjurations (55, 12, D) a sack of spiders (55, 13, D) a +3 ring of protection (55, 30, D) a +0 troll leather armour (unseen) (55, 41, D) a +4 demon trident of flaming a +0 chain mail (57, 40, D) an ornate deck of summoning {drawn: 4} an ornate deck of destruction {drawn: 1} (59, 36, D) a +2 plate armour of poison resistance (59, 37, D) a book of Dreams (59, 39, D) a +0 trident (unseen) (59, 42, D) a +0 war axe a +0 shield (60, 36, D) a +6 mace of protection (60, 42, D) a +2 rapier of electrocution a +0 robe (61, 0, D) a +3 scale mail of poison resistance (61, 1, D) a +0 shortbow (unseen) (61, 8, D) an uncursed staff of air (61, 16, D) a book of Fire (61, 18, D) a +0 shortbow (unseen) (61, 26, D) the +1 robe "Toedgh" {+Blink MR+} It affects your resistance to hostile enchantments. It lets you blink. (61, 28, D) a +0 hand axe (61, 36, D) the +8 plate armour "Aviadi Qata" {MR+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your resistance to hostile enchantments. (61, 37, D) a +0 club (61, 38, D) a +0 dire flail (61, 43, D) a +0 club (unseen) (62, 1, D) an uncursed staff of power a +0 shortbow a +0 shortbow 25 arrows (62, 3, D) an arrow (62, 4, D) a bolt 3 arrows (62, 5, D) a bolt 4 arrows a plain deck of summoning (62, 9, D) a +6 ring of strength an uncursed ring of protection from magic a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (62, 16, D) a book of Dreams (62, 17, D) a +2 flail of crushing (62, 22, D) a large rock (62, 23, D) a large rock a tomahawk 4 arrows (62, 26, D) an uncursed amulet of faith (62, 27, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (62, 29, D) a +0 dagger (62, 30, D) a +0 club (62, 36, D) a +3 plate armour of cold resistance (62, 37, D) a book of Minor Magic (63, 1, D) a cursed -3 arbalest (unseen) (63, 16, D) a +3 flail of draining (63, 17, D) a crystal ball of energy (63, 20, D) a +0 trident (63, 22, D) a tomahawk (63, 23, D) 2 large rocks 3 tomahawks 4 arrows (63, 26, D) a +0 dagger (63, 27, D) a book of Enchantments (63, 28, D) an uncursed staff of fire (unseen) (63, 30, D) a +0 dagger a +0 robe (63, 31, D) a cursed -2 flail a cursed +0 plate armour (63, 32, D) a +0 whip (63, 36, D) an uncursed staff of earth (63, 37, D) a +2 plate armour of magic resistance (64, 16, D) a +10 plate armour of ponderousness (64, 20, D) 5 large rocks (64, 26, D) an ornate deck of destruction {drawn: 5} (64, 27, D) a +2 pair of gloves of archery (64, 30, D) a +0 club a +0 leather armour (65, 19, D) a +3 shortbow (unseen) (67, 0, D) an uncursed staff of air (67, 17, D) the ring of Freedom {+Fly rElec Str+3 Int+2} [ring of flight] It affects your strength (+3). It affects your intelligence (+2). It insulates you from electricity. It lets you fly. (67, 26, D) a manual of Axes an uncursed ring of positive energy (68, 0, D) a book of Geomancy (69, 27, D) a +6 ring of dexterity (69, 36, D) an uncursed amulet of rage (70, 8, D) an uncursed staff of fire (70, 9, D) a book of Conjurations (70, 36, D) an uncursed staff of poison (70, 37, D) a +6 blowgun (71, 8, D) a +5 trident of freezing (71, 16, D) an uncursed amulet of harm (71, 17, D) an uncursed staff of summoning (71, 26, D) an uncursed staff of poison (71, 30, D) a +0 dagger a +0 robe (71, 31, D) a cursed -3 dagger a +0 robe (71, 36, D) a +4 hand crossbow (71, 37, D) a +2 robe of the Archmagi (72, 9, D) a cursed staff of death (72, 17, D) a crystal ball of energy (72, 27, D) a +1 glaive of venom (72, 30, D) a +0 short sword of venom a +0 battleaxe a +0 plate armour (72, 37, D) a +2 ring mail of fire resistance (73, 1, D) a +3 plate armour of poison resistance (73, 17, D) a book of the Earth (73, 27, D) a +2 robe of positive energy (73, 30, D) a cursed -1 club (73, 31, D) a +0 short sword a +0 chain mail (73, 36, D) a fan of gales (73, 37, D) a crystal ball of energy (74, 35, D) an uncursed ring of wizardry (75, 16, D) an uncursed ring of protection from fire