Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (33, 0, D) a swamp drake skeleton (35, 0, D) a scroll of fog (35, 14, D) an uncursed staff of power (35, 15, D) a +5 hand axe of flaming (36, 0, D) an uncursed ring of flight (36, 1, D) an uncursed ring of flight (36, 3, D) a swamp drake skeleton (36, 14, D) a +1 battleaxe of freezing (still there?) a crystal ball of energy (still there?) (36, 15, D) the Catalogue of Creative Good Luck Spells Type Level a - Infusion Charms 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Spellforged Servitor Conjuration/Summoning 7 (37, 0, D) a +0 shield of reflection (37, 1, D) an uncursed staff of power (37, 14, D) an uncursed ring of protection from fire (37, 15, D) an uncursed staff of air (37, 16, D) a +1 battleaxe of freezing (38, 0, D) the +6 battleaxe of the Modern Emperors {drain, rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. (38, 1, D) a +2 morningstar of holy wrath (38, 14, D) an uncursed staff of cold (38, 15, D) the Compendium of Hurtful Fire Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (39, 0, D) a +2 scale mail of positive energy (39, 1, D) a swamp drake skeleton (39, 2, D) the +7 Singing Sword (39, 3, D) +0 steam dragon scales (unseen) (39, 8, D) a legendary deck of summoning (39, 14, D) +1 ice dragon scales (39, 15, D) a +5 ring of slaying (40, 0, D) a +3 ring of dexterity (40, 1, D) a cursed staff of power (40, 2, D) a rime drake skeleton (40, 4, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (40, 5, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (40, 14, D) a fan of gales (40, 15, D) the +3 short sword "Gyggenuo" {pain, -Tele rF+ MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (41, 0, D) an uncursed staff of death (41, 1, D) an uncursed staff of earth (41, 5, D) a hydra skeleton (41, 14, D) an uncursed staff of summoning (41, 15, D) the Reference Book on Entrancing Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Portal Projectile Hexes/Translocation 3 e - Summon Lightning Spire Summoning/Air 4 f - Tornado Air 9 (42, 0, D) a +1 leather armour of magic resistance (42, 1, D) a +6 hand axe of electrocution (42, 14, D) the ring "Cimn" {*Slow rN+ MR+ Dex+2} [ring of dexterity] It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (42, 15, D) a phial of floods (43, 14, D) a phantom mirror (43, 15, D) an uncursed staff of conjuration (43, 17, D) a +0 battleaxe of freezing (49, 0, D) a +3 leather armour of cold resistance (49, 1, D) the +8 long sword of Exhibitionism {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (49, 12, D) a +2 battleaxe of chopping (49, 24, D) an uncursed amulet of regeneration (49, 36, D) a book of Dreams (49, 37, D) the Grimoire of Arcane Weapons Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Searing Ray Conjuration 2 c - Fulminant Prism Conjuration/Hexes 4 d - Conjure Ball Lightning Conjuration/Air 6 (50, 0, D) 4 potions of heal wounds (50, 1, D) a +0 scale mail of poison resistance (50, 12, D) the cursed +1 ice dragon scales of the Land of Plenty {rF- rC++ rCorr Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (50, 13, D) a +2 morningstar of flaming (50, 24, D) Oceilat's Tome of Captivating Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Silence Hexes/Air 5 e - Ignition Fire 8 (50, 25, D) a +1 whip of venom (50, 37, D) an uncursed ring of fire (50, 41, D) a +0 long sword of electrocution (unseen) (51, 0, D) an uncursed ring of resist corrosion (51, 1, D) a +2 bardiche of venom (51, 12, D) a phial of floods (51, 13, D) an uncursed ring of resist corrosion (51, 24, D) a fan of gales (51, 25, D) an uncursed ring of magical power (51, 37, D) a +0 dagger (51, 43, D) a +0 scimitar (52, 0, D) the amulet "Qeote" {Spirit rElec} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. (52, 1, D) an uncursed staff of power (52, 12, D) the +8 short sword "Rigu" {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (52, 13, D) a +0 trident of freezing (52, 24, D) a book of Enchantments (52, 25, D) a +2 scythe of protection (52, 36, D) a lightning rod (4/4) (52, 37, D) the cursed +0 pearl dragon scales "Faneman" {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (52, 42, D) a +2 halberd of venom (unseen) (53, 0, D) an uncursed staff of poison (53, 1, D) an uncursed staff of fire (53, 3, D) a +4 mace (unseen) (53, 12, D) a +2 scale mail of magic resistance (53, 13, D) an uncursed ring of flight (53, 24, D) a book of Party Tricks (53, 25, D) a +4 vampiric lajatang (53, 36, D) a crystal ball of energy (53, 37, D) a book of Beasts (54, 0, D) a lightning rod (4/4) (54, 1, D) a +2 mace of protection (54, 12, D) a +0 quarterstaff of crushing (54, 13, D) an uncursed staff of wizardry (54, 24, D) the +7 shortbow of Scorn {flame, rPois Str+2 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from poison. It makes you less stealthy. (54, 25, D) a +0 plate armour of cold resistance (54, 36, D) a +0 hand axe (55, 0, D) a box of beasts (55, 1, D) Zenok's Grimoire of Creative Flight Spells Type Level a - Summon Butterflies Summoning 1 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Conjure Ball Lightning Conjuration/Air 6 (55, 12, D) a book of Beasts (55, 13, D) a scroll of brand weapon (55, 14, D) (unseen) (55, 24, D) a +6 mace of protection (59, 36, D) a +1 war axe of venom (59, 37, D) a +0 long sword of distortion (60, 19, D) an arrow (60, 20, D) a +0 long sword (60, 30, D) a plain deck of destruction {drawn: 2} a plain deck of summoning {drawn: 9} (60, 36, D) a sack of spiders (60, 37, D) a +1 trident of flaming (61, 0, D) a +0 long sword (61, 8, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (61, 16, D) an uncursed staff of cold (61, 26, D) a +0 rapier of venom (61, 36, D) a lamp of fire (61, 37, D) a +0 arbalest of freezing (61, 40, D) a +0 mace (62, 1, D) a +0 scimitar (62, 9, D) an uncursed staff of air (62, 16, D) a box of beasts (62, 17, D) the +1 robe "Imemon" {rN+} It protects you from negative energy. (62, 20, D) an uncursed staff of poison a +0 shortbow 17 arrows (62, 21, D) an arrow (62, 22, D) a +0 short sword (unseen) (62, 26, D) a crystal ball of energy (62, 27, D) a sack of spiders (62, 36, D) a +3 ring of dexterity (62, 37, D) a book of the Earth (62, 40, D) a +0 dire flail a +0 robe (63, 0, D) the cursed +1 lajatang "Roohodd" {drain, rF- MR+ Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 3, D) a +4 trident of pain (63, 4, D) a cursed -1 short sword (still there?) a +5 vampiric hand axe (still there?) (63, 8, D) a +3 plate armour of magic resistance (63, 17, D) an uncursed ring of magical power (63, 21, D) a +0 short sword (unseen) (63, 22, D) an arrow (63, 23, D) an arrow a plain deck of summoning a plain deck of summoning (63, 26, D) an uncursed ring of wizardry (63, 27, D) the +5 war axe of Juofaeh {chop, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (63, 36, D) a lightning rod (4/4) (63, 37, D) a +2 robe of magic resistance (64, 3, D) a +5 battleaxe of freezing a +0 scale mail (64, 16, D) a +2 plate armour of cold resistance (64, 17, D) a +0 dagger of electrocution (64, 22, D) a +0 scimitar (unseen) (64, 23, D) a +5 vampiric glaive (64, 27, D) an uncursed ring of protection from cold (65, 26, D) an uncursed amulet of the gourmand (67, 0, D) a +1 pair of boots of stealth (68, 0, D) a +4 great mace of draining (69, 0, D) a box of beasts (69, 36, D) a +8 flail of holy wrath (69, 40, D) a +0 trident (70, 8, D) an uncursed staff of summoning (70, 9, D) a cursed staff of summoning (70, 36, D) the cursed +1 robe of the Pleiades {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (70, 37, D) a +3 quarterstaff of protection (70, 40, D) a +6 trident of freezing (71, 8, D) a +5 dagger of draining (71, 16, D) a +3 great mace of holy wrath (71, 17, D) the +5 dagger of Offence {venom, Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you more stealthy. (71, 26, D) the Disquisition on Curses Spells Type Level a - Slow Hexes 2 b - Metabolic Englaciation Hexes/Ice 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Darkness Hexes 6 (71, 27, D) Addiot's Handbook of Shifting Venom Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Blade Hands Transmutation 5 (71, 39, D) a +1 trident of protection (71, 40, D) a +0 trident (71, 41, D) a +0 trident 3 tomahawks (71, 42, D) a tomahawk (71, 43, D) 2 tomahawks 2 large rocks an ornate deck of destruction an ornate deck of summoning (72, 8, D) a +3 scale mail of cold resistance (72, 9, D) a fan of gales (72, 16, D) a +1 mace of holy wrath (72, 17, D) a lamp of fire (72, 26, D) a +2 fustibalus of flaming (72, 27, D) the +7 plate armour "Oklaimapt" {Regen+ rCorr Int+3} It affects your intelligence (+3). It increases your rate of regeneration. It protects you from acid and corrosion. (72, 31, D) a +0 trident (72, 33, D) an arrow (72, 36, D) a +2 ring of dexterity (72, 37, D) an uncursed ring of see invisible (72, 41, D) a +0 trident (still there?) 3 tomahawks (still there?) (72, 42, D) a tomahawk (73, 1, D) a +1 fustibalus of flaming (73, 16, D) a fan of gales (73, 17, D) a book of Fire (73, 26, D) a +0 trident (73, 27, D) a +3 leather armour of magic resistance (73, 31, D) a +0 trident (unseen) (73, 32, D) 6 arrows (73, 36, D) a +0 trident (73, 37, D) 4 scrolls of enchant weapon (73, 41, D) a large rock (74, 33, D) an arrow (75, 1, D) a book of Enchantments (75, 30, D) a +0 trident a throwing net (75, 31, D) a +0 shortbow 23 arrows (75, 32, D) a +2 quarterstaff of speed (unseen)