Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 8, D) a +0 leather armour (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 4, D) a +1 spear (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of wizardry (61, 8, D) the +9 dagger of Urgency {elec, Str+3 Int+7 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+7). It affects your dexterity (+3). (61, 16, D) the +5 rapier "Houhemur" {vamp, rPois SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It lets you see invisible. (61, 26, D) an uncursed amulet of guardian spirit (62, 0, D) a +0 war axe of venom (62, 1, D) a +1 ring mail of fire resistance (62, 8, D) the Compendium of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Control Undead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 (62, 9, D) a cursed +0 giant club (62, 16, D) a +2 demon blade of electrocution (62, 17, D) a cursed amulet of inaccuracy (62, 26, D) an uncursed staff of air (62, 27, D) an uncursed staff of cold (63, 0, D) the +5 great mace of the Wolf {crush, MR+ MP+9 Str+4 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 8, D) the +6 chain mail "Vaentusmi" {Str+4 Dex+6} It affects your strength (+4). It affects your dexterity (+6). (63, 16, D) an uncursed staff of power (63, 17, D) an uncursed staff of cold (63, 26, D) an uncursed staff of cold (63, 30, D) the ring of the Devil {rCorr Int+4} [ring of resist corrosion] It affects your intelligence (+4). (64, 16, D) an uncursed staff of earth (64, 17, D) the +4 leather armour of the Turtledove {rElec Int+6 SInv} It affects your intelligence (+6). It insulates you from electricity. It lets you see invisible. (64, 26, D) a +6 blowgun (64, 27, D) a +1 dagger of speed (65, 27, D) a +1 buckler of poison resistance (67, 0, D) an uncursed staff of energy (68, 2, D) a +6 ring of strength (69, 0, D) a +1 plate armour of magic resistance (69, 16, D) a +6 ring of dexterity (69, 36, D) a book of Geomancy (70, 9, D) a +0 flail of protection (70, 25, D) a +2 rapier of freezing (70, 36, D) a +2 great sword of holy wrath (70, 37, D) a +2 pair of gloves of strength (71, 8, D) a cursed staff of cold (71, 16, D) a +3 battleaxe of chopping (71, 17, D) a +4 quarterstaff of distortion (71, 36, D) a +1 scale mail of fire resistance (71, 37, D) a +3 leather armour of positive energy (72, 8, D) a book of Spatial Translocations (72, 16, D) a Fen Folio (72, 26, D) an uncursed staff of air (72, 36, D) an uncursed staff of earth (72, 37, D) a +2 vampiric falchion (73, 1, D) an uncursed staff of death (73, 16, D) a +6 rapier of draining (73, 26, D) an uncursed ring of flight (73, 27, D) the Collected Works on the Icy Volcanoes Spells Type Level a - Inner Flame Hexes/Fire 3 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Ozocubu's Refrigeration Ice 6 (73, 36, D) a +3 ring mail of fire resistance (73, 37, D) Mussez's Almanac of Flames and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Iron Shot Conjuration/Earth 6 (74, 17, D) an uncursed ring of ice (75, 1, D) a book of the Earth