Glitchraptor the Dungeon (0, 34, D) a +0 dagger (0, 35, D) a +4 hunting sling of flaming (0, 50, D) a +3 quarterstaff (0, 52, D) a +10 blowgun (still there?) an uncursed staff of power (still there?) (1, 17, D) a +2 ring mail of cold resistance (1, 32, D) an uncursed staff of energy (1, 33, D) a lamp of fire (1, 49, D) a book of Cantrips (1, 51, D) an uncursed staff of energy (unseen) (2, 14, D) the Reference Book on the Mutagenic Oath Spells Type Level a - Beastly Appendage Transmutation 1 b - Slow Hexes 2 c - Passwall Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Spectral Weapon Hexes/Charms 3 g - Hydra Form Transmutation 6 (2, 15, D) a box of beasts (still there?) a crystal ball of energy (still there?) (2, 32, D) an uncursed staff of conjuration (2, 35, D) a +0 dire flail (2, 36, D) a +0 dagger (unseen) (2, 49, D) a book of Beasts (2, 50, D) an uncursed ring of protection from magic (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) 3 scrolls of fog (3, 15, D) an uncursed staff of fire (3, 32, D) a book of Ice (unseen) (3, 35, D) a book of Cantrips (3, 37, D) a +0 robe (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a book of Misfortune (4, 15, D) a +2 ring of strength (4, 16, D) an uncursed staff of energy (4, 32, D) a +0 robe (4, 33, D) a fan of gales (unseen) (4, 35, D) the cursed +1 demon trident of the Sun {vamp, rF- Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It makes you vulnerable to fire. It has a curse placed upon it. (unseen) (4, 50, D) a +2 shortbow of freezing (still there?) an uncursed ring of magical power (still there?) (5, 5, D) a +5 executioner's axe a +0 war axe (5, 14, D) a +0 plate armour of positive energy the Collected Works on Dark Dislocation Spells Type Level a - Pain Necromancy 1 b - Gell's Gravitas Translocation 3 c - Passage of Golubria Translocation 4 d - Agony Necromancy 5 e - Simulacrum Ice/Necromancy 6 (5, 15, D) a +2 vampiric great sword a book of Unlife (5, 32, D) the cursed +1 quarterstaff "Orac" {protect, rF+ rC+ Stlth+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (5, 33, D) a book of Changes (5, 36, D) a +0 dagger (unseen) (5, 42, D) a +0 war axe (unseen) (5, 50, D) a +2 scale mail of magic resistance (unseen) (6, 14, D) a scroll of brand weapon (6, 16, D) an uncursed staff of death (6, 34, D) a +0 robe (6, 36, D) a +0 dagger (unseen) (6, 38, D) a +0 halberd (6, 42, D) a +2 great mace a +0 plate armour (6, 50, D) a +4 amulet of reflection (still there?) an uncursed staff of power (still there?) (7, 6, D) a scroll of holy word (7, 14, D) a +4 halberd of flaming (7, 15, D) a +5 blowgun (7, 33, D) a +0 dagger a box of beasts (7, 38, D) an uncursed ring of stealth (7, 42, D) a +2 great sword a +0 chain mail (7, 50, D) a book of Geomancy (7, 53, D) a lamp of fire an uncursed staff of summoning a +2 chain mail of cold resistance (8, 1, D) a +0 shield a +0 scale mail (8, 14, D) an uncursed ring of ice (8, 15, D) an uncursed ring of protection from magic (still there?) a sack of spiders (still there?) (8, 16, D) the +1 ring mail "Enooqoy" {Str+4} It affects your strength (+4). (8, 33, D) quicksilver dragon scales (8, 34, D) a +1 antimagic scimitar (still there?) a +1 antimagic scimitar (still there?) (8, 41, D) a +0 trident (8, 50, D) a +2 hand crossbow of freezing (8, 51, D) the +1 robe "Kaskenlieg" {MR- Regen+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (8, 54, D) a +0 flail (9, 14, D) a +2 ring of evasion (9, 15, D) a +3 hand crossbow of freezing (9, 16, D) an uncursed staff of energy (9, 34, D) a lamp of fire (9, 35, D) a necrophage corpse (9, 40, D) a +2 mace of protection (unseen) (9, 50, D) the cursed +1 arbalest of a sewer {velocity, rF+ rN+ Int+3} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (9, 51, D) the +7 hand axe of the Disturbing Princes {chop, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. (9, 52, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +5 hand crossbow of freezing (10, 15, D) a scroll of brand weapon (10, 16, D) a +0 hunting sling of freezing (10, 32, D) the +6 spear of Attainder {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (unseen) (10, 33, D) a +0 vampiric short sword (10, 35, D) 3 royal jellies (unseen) (10, 38, D) a +0 bardiche (unseen) (10, 50, D) a +5 quarterstaff of crushing (10, 51, D) a +3 plate armour of cold resistance (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a fan of gales (11, 15, D) a book of Misfortune (11, 16, D) a +2 falchion of protection (11, 32, D) a book of Callings (unseen) (11, 37, D) a +0 scimitar (11, 50, D) a +2 spear of piercing (11, 51, D) a sack of spiders (11, 56, D) a +0 robe (12, 14, D) a +0 hand crossbow of freezing (12, 15, D) a +2 scale mail of magic resistance (12, 32, D) an uncursed staff of air (12, 36, D) a +0 long sword (unseen) (12, 50, D) an uncursed staff of death (12, 51, D) a +9 plate armour of ponderousness (12, 52, D) a +0 scimitar of freezing (still there?) a +1 scimitar of holy wrath (still there?) (13, 32, D) the +2 robe of Oblivion {+Inv rPois Stlth+} It protects you from poison. It lets you turn invisible. It makes you more stealthy. (unseen) (13, 50, D) the cursed +0 ring mail of Valour {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (13, 51, D) the cursed +0 fustibalus of Courage {velocity, Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It has a curse placed upon it. (13, 52, D) a lightning rod (4/4) (14, 35, D) a +2 falchion of holy wrath (unseen) (14, 50, D) a +7 blowgun (14, 51, D) a +3 rapier of holy wrath (15, 32, D) a fan of gales (15, 33, D) a cursed +0 halberd (15, 51, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (19, 0, D) a +0 spear (19, 1, D) a +3 bardiche of chopping (19, 16, D) the +1 leather armour of Life {rF++} It greatly protects you from fire. (19, 17, D) a +1 scimitar of freezing (19, 32, D) a book of Death (unseen) (20, 0, D) an uncursed staff of air (20, 1, D) a phial of floods (20, 5, D) a +0 spear (unseen) (20, 16, D) the Catalogue of Feathers Spells Type Level a - Deflect Missiles Charms/Air 6 b - Conjure Ball Lightning Conjuration/Air 6 (20, 17, D) an uncursed staff of poison (20, 32, D) a +0 war axe of venom (20, 33, D) a +4 blowgun (20, 35, D) (unseen) (21, 1, D) a +1 naga barding of flying (21, 5, D) 14 javelins (unseen) (21, 17, D) a +1 dagger of protection (21, 32, D) the Papyrus of the Burning Escort Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Shadow Creatures Summoning 6 (unseen) (22, 0, D) a book of Burglary (22, 1, D) a +0 shortbow (still there?) a lamp of fire (still there?) (22, 4, D) a +0 trident (22, 5, D) a +0 leather armour (22, 17, D) a +0 chain mail of cold resistance (22, 20, D) a +2 hunting sling of freezing (22, 32, D) an uncursed ring of protection from fire the ring "Ivoribba" {Ice +Inv Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. (22, 33, D) an uncursed ring of fire (still there?) 4 potions of heal wounds (still there?) (23, 0, D) a +2 chain mail of fire resistance (23, 1, D) an uncursed staff of poison (23, 4, D) a +2 morningstar of protection (unseen) (23, 6, D) 2 steel tomahawks (23, 7, D) a +2 demon trident of electrocution (unseen) (23, 9, D) 2 javelins (23, 16, D) a book of Geomancy (23, 17, D) an uncursed staff of wizardry (still there?) a +2 flail of holy wrath (still there?) (23, 18, D) a +2 leather armour of poison resistance (23, 32, D) an uncursed staff of fire (23, 34, D) +2 shadow dragon scales (still there?) the +1 pair of boots of Xom's Benevolence {*Drain Str+9 Dex-5} (still there?) It affects your strength (+9). It affects your dexterity (-5). It causes draining when unequipped. (24, 0, D) a +1 ring mail of poison resistance (24, 1, D) a +0 trident (24, 3, D) a +0 dire flail of protection (24, 6, D) a +4 rapier of speed (unseen) (24, 8, D) a javelin (24, 16, D) a +2 leather armour of magic resistance (24, 19, D) a +0 giant spiked club (24, 58, D) the cursed +3 trident of Chaos {vamp, MP+9 Str+2 Int+4 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (+4). It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. (24, 59, D) the +3 ring mail of Mitaph {rN+} It protects you from negative energy. (25, 0, D) a +0 spear of flaming (25, 1, D) a phial of floods (25, 3, D) a +0 trident (unseen) (25, 5, D) a +2 antimagic spear 15 javelins of penetration a +0 leather armour (25, 6, D) a +5 spear 16 javelins a cursed +0 leather armour a +1 trident of flaming a +0 robe (25, 16, D) an uncursed staff of cold (25, 18, D) a +0 trident a book of the Warp (25, 32, D) a +0 halberd of freezing (25, 55, D) a potion of berserk rage (26, 0, D) a +0 trident (26, 2, D) the ring "Feseown" {rElec rC+ rN+ Str+4 SInv} [ring of positive energy] It affects your strength (+4). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (26, 16, D) the cursed +1 broad axe "Cineta" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (26, 17, D) the +2 helmet "Siawnus" {Int+3 Dex-3} It affects your intelligence (+3). It affects your dexterity (-3). (26, 32, D) an uncursed staff of earth (26, 33, D) an uncursed staff of power (still there?) a +2 chain mail of fire resistance (still there?) (26, 34, D) a box of beasts (still there?) a +2 trident of piercing (still there?) (26, 59, D) the gnoll corpse of Grum (27, 1, D) a +3 dagger of venom (27, 16, D) a Fen Folio (27, 17, D) a +4 long sword of electrocution (27, 32, D) a scroll of brand weapon (27, 33, D) a +1 glaive of venom (27, 34, D) a book of Maledictions (27, 56, D) a +2 scale mail of poison resistance (unseen) (27, 57, D) the tengu corpse of Sojobo (27, 61, D) a +1 flail of protection (unseen) (28, 0, D) a +2 whip of electrocution (28, 1, D) a +2 scale mail of cold resistance (28, 16, D) a +2 hunting sling of freezing (28, 32, D) a +2 whip of flaming (28, 33, D) a +2 robe of cold resistance (still there?) a +2 robe of cold resistance (still there?) (28, 60, D) a wand of polymorph (9/24) (unseen) (29, 0, D) a +2 shield of protection (29, 16, D) the +2 scale mail of the Clam {rN+ Str+2} It affects your strength (+2). It protects you from negative energy. (29, 33, D) an uncursed amulet of magic regeneration (30, 1, D) the +8 broad axe of Labant {protect, Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). (30, 16, D) the +5 arbalest of Makhleb's Benevolence {velocity, rC+ rN+} Any bolt fired from it inflicts extra damage. It protects you from cold. It protects you from negative energy. (34, 28, D) a +0 mace (34, 30, D) a +2 trident of venom a +0 ring mail (34, 31, D) a +5 eveningstar of draining a +0 plate armour a +0 large shield (35, 0, D) a +1 shortbow of freezing (35, 14, D) an uncursed ring of fire (35, 28, D) Pulothryn's Advanced Sorcery Spells Type Level a - Deflect Missiles Charms/Air 6 b - Bolt of Cold Conjuration/Ice 6 c - Iron Shot Conjuration/Earth 6 d - Darkness Hexes 6 e - Invisibility Hexes 6 f - Hydra Form Transmutation 6 (36, 0, D) a +2 morningstar of crushing (36, 1, D) a +2 robe of the Archmagi (36, 14, D) a +2 chain mail of cold resistance (unseen) (36, 15, D) a cursed ring of protection from fire (36, 28, D) a +0 short sword (36, 29, D) an uncursed staff of summoning (still there?) a +2 scythe of protection (still there?) (37, 2, D) a lightning rod (4/4) (37, 14, D) a +0 falchion of flaming (37, 15, D) an uncursed amulet of the gourmand (37, 29, D) an uncursed staff of energy (38, 0, D) an uncursed amulet of the gourmand (38, 1, D) an uncursed staff of earth (still there?) a +4 hunting sling of freezing (still there?) (38, 14, D) a +1 vampiric short sword (38, 15, D) a lightning rod (4/4) (39, 0, D) a book of Misfortune (39, 1, D) a +4 trident of venom a crystal ball of energy (39, 14, D) a crystal ball of energy (39, 15, D) an uncursed staff of air (39, 29, D) the +6 war axe of Buigev {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a +0 battleaxe a +0 robe an uncursed staff of energy (39, 30, D) a +0 rapier of flaming (unseen) (39, 32, D) a +2 scimitar of flaming a +0 robe an uncursed amulet of regeneration (39, 34, D) a +7 great sword of slicing a +0 scale mail (40, 1, D) an uncursed staff of energy (40, 4, D) a +3 vampiric demon trident (40, 14, D) a +0 lajatang of speed (40, 15, D) the +5 falchion of Kuzit {speed, rElec rC++ Dex+2 Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It greatly protects you from cold. It insulates you from electricity. It makes you less stealthy. (40, 28, D) the +4 whip of Bimatu {slash, rElec rF+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. a +0 chain mail (40, 31, D) a +4 scimitar of flaming (41, 2, D) the ring of Owulipp {rN+ EV+5} [ring of evasion] It affects your evasion (+5). It protects you from negative energy. (41, 14, D) the +3 flail of the Fray {crush, rF+ Str-5 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+6). It protects you from fire. (41, 15, D) a +2 shortbow of freezing (41, 28, D) the +3 robe of Idealism {rElec} It insulates you from electricity. (41, 29, D) a book of Beasts (42, 0, D) a book of Death (42, 1, D) an uncursed staff of death (42, 3, D) a +0 trident (unseen) (42, 14, D) a book of Alchemy (42, 15, D) a +1 chain mail of cold resistance (42, 28, D) a book of Cantrips (42, 29, D) the +2 rapier "Glitchraptor's Death" {antimagic, +Rage rN+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It lets you go berserk. an uncursed staff of earth (still there?) (42, 30, D) a +0 robe (43, 14, D) an uncursed ring of poison resistance (43, 15, D) a +2 robe of resistance (43, 28, D) a +0 morningstar of holy wrath (44, 28, D) a +3 dagger (47, 2, D) a +6 ring of strength an uncursed ring of stealth (49, -1, D) a +0 glaive of flaming (49, 0, D) a book of Alchemy (49, 1, D) +0 pearl dragon scales (49, 2, D) a +0 longbow 46 arrows a +0 leather armour (49, 4, D) a +0 short sword (49, 12, D) the Almanac of Lethal Transmutation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Iron Shot Conjuration/Earth 6 d - Hydra Form Transmutation 6 (49, 24, D) an uncursed staff of fire (49, 36, D) a book of Death (49, 37, D) a book of Summonings (49, 39, D) a +0 robe (49, 41, D) a cursed +5 falchion of freezing (50, 1, D) a +0 short sword a +0 long sword a +0 long sword a +0 rapier (50, 2, D) the +9 short sword of Dim Light {holy, Str-2 Int+6 Dex+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It affects your intelligence (+6). It affects your dexterity (+3). It makes you more stealthy. (50, 12, D) the Guide on the Lethal Volcanoes Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Fireball Conjuration/Fire 5 e - Simulacrum Ice/Necromancy 6 (50, 13, D) a fan of gales (50, 20, D) a sling bullet (50, 24, D) a +3 giant club (50, 25, D) a +4 scale mail of magic resistance (50, 36, D) the Compendium of Stones and the Volcanoes Spells Type Level a - Sandblast Earth 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 (50, 37, D) an uncursed staff of cold (50, 39, D) a +0 vampiric scythe (51, 0, D) a fan of gales (still there?) a +2 morningstar of protection (still there?) (51, 2, D) a +0 dagger a +0 leather armour (51, 12, D) a +2 pair of boots of running (51, 16, D) a sling bullet (51, 18, D) 5 large rocks (unseen) (51, 19, D) a +0 great sword a +2 plate armour of magic resistance a large rock (51, 20, D) an arrow (51, 25, D) a +2 ring mail of cold resistance (51, 36, D) an uncursed staff of fire (51, 39, D) a +4 scythe of protection (51, 40, D) an uncursed staff of wizardry (52, 0, D) a +6 ring of dexterity a +2 ring of slaying (52, 2, D) a +0 scimitar a +0 cloak of poison resistance (52, 3, D) the +8 long sword "Ogrebane" {slice, +Blink SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you blink. a +0 longbow 21 arrows a +0 leather armour (52, 13, D) a +4 dagger of chaos a +0 dagger a +0 robe (52, 15, D) a sling bullet (unseen) (52, 17, D) a +1 dire flail of draining (unseen) (52, 18, D) 3 large rocks 6 arrows (52, 19, D) a +0 quarterstaff a +4 hunting sling 21 sling bullets a +0 ring mail (52, 20, D) a sling bullet (still there?) 2 arrows (still there?) (52, 21, D) an arrow (52, 24, D) an uncursed staff of fire (52, 25, D) an uncursed staff of summoning (52, 36, D) a book of the Dragon (52, 37, D) a lightning rod (4/4) a +2 flail of holy wrath (53, 0, D) a fan of gales (53, 2, D) a +0 long sword (unseen) (53, 4, D) a +0 long sword (unseen) (53, 13, D) a +0 leather armour of poison resistance (still there?) a +2 ring mail of magic resistance (still there?) (53, 15, D) an arrow a +1 demon trident of electrocution 6 javelins a +0 chain mail (53, 16, D) an arrow (53, 20, D) an arrow (53, 24, D) a +0 great sword of draining (53, 25, D) a phial of floods (53, 37, D) the +4 spear of the Pharaoh's Fist {drain, rF+ MR+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (54, 0, D) a +3 scale mail of fire resistance (54, 1, D) a +0 dagger of venom (54, 3, D) a +0 long sword a +0 leather armour (54, 5, D) a +3 scimitar of freezing (54, 12, D) a +0 dagger (54, 13, D) a +0 robe (54, 14, D) a +1 long sword of distortion (unseen) (54, 24, D) a +2 rapier of speed (54, 25, D) a +0 morningstar of draining (54, 36, D) a +0 pair of boots of flying (55, 13, D) an uncursed amulet of rage (55, 21, D) an arrow (55, 24, D) a lightning rod (4/4) (56, 21, D) an arrow (57, 21, D) a +2 longbow of flaming (unseen) (59, 36, D) a book of Beasts (59, 37, D) a +2 robe of the Archmagi (59, 39, D) a +0 dagger a +0 robe (60, 36, D) the +6 mace of Perfectionism {elec, rC- Str+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It makes you vulnerable to cold. (61, 0, D) a +2 plate armour of poison resistance (61, 8, D) a +4 ring mail of fire resistance (61, 16, D) the cursed +2 whip of Ascent {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (61, 20, D) a +2 morningstar of pain (61, 26, D) an uncursed staff of conjuration (61, 36, D) a +0 dagger (61, 37, D) a +0 dagger a +0 robe a cursed -3 ring of slaying (61, 38, D) a +0 robe an uncursed staff of fire (61, 41, D) an uncursed staff of air a +0 robe a +1 dire flail a +0 plate armour the +9 executioner's axe "Fizuho Hoga" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). a +0 robe (62, 0, D) a +0 robe of magic resistance (62, 8, D) a +1 spear of freezing (62, 9, D) an uncursed staff of energy (62, 16, D) an uncursed ring of fire (62, 17, D) a +0 dagger (62, 22, D) a +0 battleaxe of electrocution (62, 26, D) a sack of spiders (62, 27, D) a book of Flames (62, 30, D) a +0 battleaxe (62, 36, D) a Fen Folio (62, 37, D) a sack of spiders (62, 41, D) a +0 war axe (63, 0, D) a sack of spiders (63, 9, D) a +3 ring of dexterity (63, 16, D) a +5 giant spiked club (63, 17, D) a +1 chain mail of fire resistance (63, 19, D) a +0 long sword (63, 26, D) a sack of spiders (63, 27, D) an uncursed amulet of guardian spirit (63, 30, D) a +0 long sword (63, 36, D) a +0 trident (63, 37, D) a book of Flames (64, 16, D) a +0 long sword (64, 17, D) a +2 scale mail of fire resistance (64, 20, D) a +3 demon blade of electrocution (64, 26, D) an uncursed ring of resist corrosion (64, 27, D) an uncursed staff of fire (64, 28, D) a +0 club (unseen) (65, 26, D) a sack of spiders (68, 0, D) an uncursed staff of summoning (69, 0, D) an uncursed staff of air (69, 36, D) a +2 plate armour of cold resistance (69, 38, D) a book of Conjurations (70, 9, D) the +1 hand crossbow of Grontol {freeze, rPois MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. (70, 12, D) a +1 war axe of electrocution (70, 36, D) a fan of gales (71, 8, D) a book of Ice (71, 11, D) a +0 antimagic trident (71, 16, D) an uncursed staff of death (71, 17, D) a book of Cantrips (71, 26, D) a book of Fire (71, 27, D) a lightning rod (4/4) (71, 36, D) a +1 dagger of protection (71, 37, D) a +1 mace of protection (71, 40, D) a +0 halberd a +0 robe (72, 8, D) Saidug's Reference Book on Ignition and Snow Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Metabolic Englaciation Hexes/Ice 5 d - Simulacrum Ice/Necromancy 6 (72, 13, D) a +0 short sword (unseen) (72, 17, D) a +3 rapier of electrocution (72, 22, D) a cursed +0 giant club a +0 giant club a +0 giant club (72, 23, D) 2 large rocks (72, 26, D) a book of Callings (72, 27, D) a +1 vampiric long sword (72, 36, D) a +5 broad axe of freezing (72, 37, D) a +0 rapier of draining (73, 1, D) an uncursed staff of air (73, 12, D) a +0 rapier (unseen) (73, 16, D) a fan of gales (73, 17, D) a book of Ice (73, 22, D) a cursed -3 giant club a +0 giant spiked club (73, 23, D) a large rock (73, 26, D) the +5 dagger "Zuer" {freeze, rF- Str+6 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (+3). It makes you vulnerable to fire. (73, 27, D) a book of Minor Magic (73, 36, D) an uncursed staff of earth (73, 37, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (75, 1, D) a book of Frost