Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 war axe (still there?) a +0 war axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (9, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 great mace "Tuog Dei" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (49, 24, D) a +0 spear of freezing (49, 36, D) a +3 chain mail of positive energy (49, 37, D) an uncursed staff of summoning (49, 40, D) a +0 short sword (unseen) (50, 24, D) a +1 quarterstaff of protection (50, 25, D) a book of Spatial Translocations (50, 36, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (50, 37, D) a sack of spiders (50, 41, D) 5 mutagenic chunks of flesh (51, 24, D) the Compendium of Black Arts and Flames Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Cigotuvi's Embrace Necromancy 5 c - Bolt of Fire Conjuration/Fire 6 d - Death Channel Necromancy 6 (51, 25, D) a crystal ball of energy (51, 36, D) a +1 ring mail of cold resistance (51, 37, D) a +2 helmet of see invisible (51, 40, D) a +0 trident (unseen) (51, 41, D) a cursed -1 morningstar a +0 robe a black mamba corpse a black mamba corpse (51, 42, D) a +0 mace (52, 24, D) a +2 morningstar of freezing (52, 25, D) the amulet of Yppa Laoxov {Inacc *Contam Str+2 Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your intelligence (+4). It causes magical contamination when unequipped. (52, 30, D) an ornate deck of summoning (52, 32, D) a hell hound corpse (52, 36, D) a +0 hand crossbow of flaming (52, 37, D) a book of Enchantments (52, 41, D) an adder corpse (52, 42, D) a +0 dire flail a +0 robe (53, 24, D) a book of Unlife (53, 25, D) a +4 dagger of speed (53, 29, D) a +2 great sword of flaming (53, 30, D) a hell hound corpse (53, 31, D) a hell hound corpse (53, 36, D) a +3 hand axe of chopping (53, 37, D) an uncursed staff of wizardry (54, 24, D) the ring of Ukkosan {*Drain +Fly Str+3 Dex+3} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+3). It lets you fly. It causes draining when unequipped. (54, 25, D) a +3 vampiric hand axe (54, 36, D) a +1 war axe of flaming (55, 24, D) a +1 hunting sling of freezing (59, 36, D) an uncursed staff of energy (59, 37, D) a +2 robe of magic resistance (60, 29, D) a +0 longbow (unseen) (60, 37, D) a book of the Tempests (61, 0, D) an uncursed staff of power (61, 4, D) a +0 short sword a +0 robe a +0 buckler (61, 11, D) a +0 club (61, 16, D) a +0 trident (61, 26, D) a +4 blowgun (61, 36, D) a book of Unlife (62, 1, D) an uncursed ring of resist corrosion (62, 8, D) a +5 broad axe (62, 9, D) a book of Annihilations (62, 11, D) a cursed -3 dagger a +2 robe of positive energy a +0 flail a +0 chain mail (62, 16, D) the +0 scale mail "Tabosoin" {+Inv rPois Regen+ Str+4} It affects your strength (+4). It protects you from poison. It lets you turn invisible. It increases your rate of regeneration. (62, 17, D) the +5 lajatang of Disintegration {flame, *Rage rN+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from negative energy. It may make you go berserk in combat. (62, 20, D) a tomahawk (unseen) (62, 21, D) 2 tomahawks (unseen) (62, 26, D) an uncursed staff of poison (62, 28, D) a +6 ring of dexterity (62, 31, D) an arrow a +4 great sword of slicing (62, 36, D) a +1 war axe of electrocution (62, 37, D) the cursed +1 chain mail "Fophoz" {Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (63, 0, D) a +3 ring of strength an uncursed ring of protection from cold (63, 4, D) a +0 dagger a +0 robe (63, 8, D) a +2 robe (63, 11, D) a +0 dagger a +0 robe (63, 16, D) a +1 ring mail of cold resistance (63, 17, D) a phial of floods (63, 20, D) the +2 quarterstaff "Mamnedgh" {speed, rF+ rC+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. 2 arrows (63, 22, D) the +5 morningstar of the Moon {crush, *Noise +Inv SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you turn invisible. It may make noises in combat. a +0 shortbow 19 arrows 3 tomahawks (63, 23, D) 2 tomahawks (63, 26, D) a +0 short sword (63, 27, D) a +0 short sword (63, 31, D) a +1 halberd of flaming (63, 32, D) 2 arrows (63, 33, D) 3 arrows (63, 36, D) an uncursed ring of magical power (63, 37, D) a book of Callings (64, 16, D) an uncursed amulet of regeneration (64, 20, D) a +0 trident (64, 26, D) an uncursed staff of energy (64, 27, D) a +2 morningstar of flaming (64, 31, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (unseen) (64, 32, D) a +0 shortbow (unseen) (65, 26, D) a book of Cantrips (67, 0, D) a sack of spiders (68, 0, D) the Catalogue of Congealing Beguiling Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Ice Form Ice/Transmutation 4 d - Summon Mana Viper Hexes/Summoning 5 e - Ozocubu's Refrigeration Ice 6 (68, 12, D) the +3 lajatang of Circularity {flame, *Drain +Rage Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It lets you go berserk. It causes draining when unequipped. It makes you more stealthy. a +0 shortbow 22 arrows a +0 leather armour (69, 0, D) a +0 falchion of slicing (69, 3, D) a +0 falchion (unseen) (69, 8, D) a +0 short sword (unseen) (69, 36, D) an uncursed staff of wizardry (70, 8, D) a phial of floods (70, 9, D) 3 arrows a crystal ball of energy (70, 11, D) 2 arrows (70, 12, D) a +2 great sword of draining (70, 13, D) a +0 long sword (unseen) (70, 37, D) a +4 longbow of flaming (70, 39, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (71, 8, D) a +0 short sword (71, 9, D) 3 arrows (71, 10, D) an arrow (71, 11, D) an arrow (71, 12, D) a +0 scimitar of electrocution (71, 13, D) 2 arrows (71, 16, D) an uncursed staff of summoning (71, 17, D) a scroll of fog (71, 26, D) a +1 dagger of freezing (71, 27, D) a +1 rapier of venom (71, 36, D) the cursed +2 dagger of Hifaosmy {freeze, rElec Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It insulates you from electricity. It has a curse placed upon it. (71, 37, D) the +1 leather armour of Pankycw {rPois} It protects you from poison. (72, 8, D) a +0 long sword (72, 9, D) a +2 vampiric trident (72, 16, D) an uncursed staff of air (72, 27, D) a +5 dagger of speed (72, 37, D) a lightning rod (4/4) (73, 16, D) a +2 scale mail of poison resistance (73, 17, D) a +5 hand axe of freezing (73, 26, D) a +2 dagger of freezing (73, 27, D) a crystal ball of energy (73, 36, D) a cursed staff of summoning (73, 37, D) an uncursed staff of power (75, 1, D) a +4 blowgun