Glitchraptor the Dungeon (0, 52, D) a book of Beasts (1, 32, D) an uncursed staff of conjuration (1, 33, D) a book of Cantrips (1, 34, D) the Reference Book on Creation and Malediction Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Metabolic Englaciation Hexes/Ice 5 (1, 52, D) a phantom mirror (2, 14, D) a book of Fire (2, 15, D) a +7 blowgun (2, 16, D) a +0 flail (still there?) a phantom mirror (still there?) (2, 32, D) a +1 plate armour of cold resistance (2, 33, D) 4 scrolls of enchant armour (2, 34, D) a +1 short sword of freezing (2, 52, D) a book of Fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Misfortune (3, 15, D) a +0 dagger of draining (3, 16, D) a +0 dagger (3, 17, D) a +0 scimitar (unseen) (3, 31, D) a +2 war axe of freezing (3, 33, D) 4 potions of haste (3, 34, D) the cursed -4 cloak of Forking Paths {rPois rCorr Int-2 Slay+5} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (3, 52, D) a +1 leather armour of poison resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +1 dagger of venom (4, 15, D) a lamp of fire (4, 16, D) a +3 chain mail of magic resistance (4, 17, D) a +0 hand axe (unseen) (4, 32, D) a Fen Folio (4, 33, D) a +2 rapier of electrocution (4, 34, D) a book of Frost (4, 52, D) the +5 hand crossbow "Killer Bee's Foe" {elec, rPois MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. (5, 5, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 shield (still there?) a +0 scale mail (still there?) (5, 15, D) a +0 centaur barding of flying (5, 16, D) a +0 war axe (still there?) a +2 robe of magic resistance (still there?) (5, 17, D) a +0 war axe (unseen) (5, 18, D) a +0 dire flail (unseen) (5, 19, D) a purple draconian corpse (skeletalised by now) (5, 20, D) a +0 mace (unseen) (5, 32, D) Osunoc's Guide on Quantum Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Cigotuvi's Embrace Necromancy 5 c - Death Channel Necromancy 6 d - Controlled Blink Translocation 8 (5, 33, D) a crystal ball of energy (5, 34, D) a book of Unlife (5, 52, D) a +3 hand axe of electrocution (6, 14, D) a +0 trident (6, 15, D) a +0 halberd an uncursed staff of summoning (6, 16, D) a +0 mace (still there?) a Fen Folio (still there?) (6, 17, D) a +0 dire flail (6, 18, D) a +0 dire flail (6, 19, D) a +4 halberd of venom (unseen) (6, 21, D) a +0 war axe (still there?) a green draconian corpse (skeletalised by now) (still there?) (6, 22, D) a +0 scimitar (unseen) (6, 25, D) a plain deck of summoning a manual of Necromancy a manual of Bows a plain deck of escape {drawn: 2} a +2 amulet of reflection (6, 32, D) the Tome of Unholy Magic and Enchantment Spells Type Level a - Tukima's Dance Hexes 3 b - Portal Projectile Hexes/Translocation 3 c - Vampiric Draining Necromancy 3 d - Fulminant Prism Conjuration/Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 (6, 34, D) a sack of spiders (6, 52, D) the Handbook of Flight Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Silence Hexes/Air 5 c - Tornado Air 9 (7, 6, D) a scroll of holy word (7, 15, D) a +0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) (7, 16, D) a +0 trident (still there?) a fan of gales (still there?) (7, 17, D) a +0 trident (unseen) (7, 18, D) a +0 long sword (7, 19, D) a +0 hand axe (unseen) (7, 20, D) a +0 short sword a +0 dire flail a +0 halberd a red draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (7, 21, D) a +0 war axe (7, 23, D) a +0 long sword (unseen) (7, 32, D) a +2 arbalest of flaming (7, 33, D) a +2 robe (7, 34, D) a book of Flames (7, 52, D) +0 ice dragon scales (8, 14, D) an uncursed staff of conjuration (8, 15, D) a book of Alchemy (8, 16, D) Sif Muna's Disquisition on the Helpful Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Deflect Missiles Charms/Air 6 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (8, 17, D) the +6 falchion of Unreason {speed, rN+ MR+ Str+4 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (8, 18, D) a +0 trident (unseen) (8, 20, D) a +3 morningstar of protection (unseen) (8, 21, D) a +0 war axe a yellow draconian corpse (skeletalised by now) (8, 32, D) a +2 war axe of electrocution (8, 33, D) an uncursed staff of cold (8, 34, D) the ring of Midsummer {rPois rF+ rC+ Int+2 SInv} [ring of intelligence] It affects your intelligence (+2). It protects you from fire. It protects you from cold. It protects you from poison. It lets you see invisible. (8, 52, D) a +6 war axe of flaming (9, 14, D) the +4 longbow of Uncomfortable Rashes {velocity, Str+5} Any arrow fired from it inflicts extra damage. It affects your strength (+5). (9, 15, D) a lightning rod (4/4) (9, 16, D) a +0 short sword (still there?) a +0 battleaxe (still there?) (9, 18, D) a +1 short sword of holy wrath (unseen) (9, 32, D) a +3 leather armour of poison resistance (9, 33, D) an uncursed staff of summoning (9, 34, D) a +8 giant spiked club (9, 52, D) a book of Callings (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 14, D) a lamp of fire (10, 15, D) a book of Power (10, 16, D) a +0 hand axe (10, 32, D) the +2 robe of Evolution {rC+ Str+3} It affects your strength (+3). It protects you from cold. (10, 33, D) a book of Changes (10, 34, D) the Grimoire of Earthen Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Deflect Missiles Charms/Air 6 (10, 52, D) a +4 scimitar of flaming (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a fan of gales (11, 15, D) a lightning rod (4/4) (11, 16, D) a +0 battleaxe (still there?) the Tome of Companions and Lightness (still there?) Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Freezing Cloud Conjuration/Ice/Air 6 c - Dragon's Call Summoning 9 (11, 32, D) a +4 ring of evasion (11, 33, D) the +10 quarterstaff "Jellyslayer" {crush, *Rage rElec MR+ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It makes you more stealthy. (11, 34, D) the Incunabulum of Harmful Execration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Spectral Weapon Hexes/Charms 3 c - Tukima's Dance Hexes 3 d - Silence Hexes/Air 5 e - Iron Shot Conjuration/Earth 6 (11, 52, D) an uncursed staff of wizardry (12, 14, D) an uncursed staff of fire (12, 15, D) a +2 robe of magic resistance (12, 16, D) a +0 scimitar (still there?) a Grand Grimoire (still there?) (12, 32, D) a book of Enchantments (12, 33, D) a +1 leather armour of fire resistance (12, 34, D) the cursed +1 scimitar "Vecuimas" {flame, rC+ MP+9 Str+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+3). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (12, 52, D) an uncursed staff of air (13, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (13, 32, D) a scroll of holy word (13, 33, D) a phantom mirror (13, 34, D) a +3 scimitar of protection (13, 52, D) a cursed staff of air (14, 52, D) a sack of spiders (19, 0, D) a cursed staff of summoning (19, 1, D) a book of Minor Magic (19, 16, D) a +0 dire flail of protection (19, 32, D) a book of Unlife (19, 33, D) an uncursed staff of death (20, 0, D) a +2 leather armour of magic resistance (20, 1, D) a +5 ring of protection (20, 16, D) the amulet of Lugonu's Esteem {Harm *Drain rC+ rN+ Dex-4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. It causes draining when unequipped. the ring "Nietaf" {rF+ MP+9 Int+5} [ring of magical power] It affects your intelligence (+5). It protects you from fire. It affects your magic capacity (+9). the ring of Cegosk {rC+ MR++} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. (21, 1, D) the Handbook of the Harmful Mountains Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Throw Flame Conjuration/Fire 2 d - Passwall Transmutation/Earth 2 e - Stone Arrow Conjuration/Earth 3 f - Force Lance Conjuration/Translocation 4 g - Bolt of Fire Conjuration/Fire 6 (21, 17, D) a cursed -3 giant club (still there?) a scroll of brand weapon (still there?) (21, 18, D) a +0 giant spiked club (21, 32, D) an uncursed staff of poison (21, 33, D) a +0 war axe (21, 34, D) a phantom mirror (21, 39, D) a +2 vampiric long sword a +0 chain mail a large rock (22, 0, D) a scroll of brand weapon (22, 1, D) a book of Maledictions (22, 19, D) a +3 dire flail (unseen) (22, 23, D) a +0 club (unseen) (22, 32, D) a +3 ring mail of fire resistance (22, 33, D) a +1 lajatang of electrocution (22, 39, D) a +0 dire flail (unseen) (22, 41, D) 2 large rocks (22, 42, D) the +8 great sword of Valiance {elec, rElec Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It insulates you from electricity. (unseen) (23, 0, D) a crystal ball of energy (23, 1, D) a scroll of acquirement (23, 16, D) a fan of gales (23, 17, D) a +0 long sword a +0 chain mail Sif Muna's Collected Works on Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Fire Conjuration/Fire 6 (23, 18, D) a +0 trident (still there?) the Papyrus of Spatial Flight (still there?) Spells Type Level a - Blink Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Forest Summoning/Translocation 5 d - Tornado Air 9 (23, 19, D) a +0 trident (unseen) (23, 20, D) a +0 war axe a +0 plate armour (23, 22, D) 2 large rocks (23, 23, D) a +0 great mace (unseen) (23, 32, D) a +0 arbalest (23, 33, D) a +2 shield (unseen) (23, 37, D) a +0 dire flail a +0 plate armour (23, 40, D) a +3 battleaxe of chopping a +0 plate armour a cursed -2 battleaxe a +5 blowgun a +0 plate armour a +0 broad axe a +0 chain mail a cursed +0 shield the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 plate armour (23, 41, D) a large rock (24, 0, D) a book of Changes (24, 1, D) a book of Debilitation (24, 7, D) an arrow (24, 17, D) a +3 scimitar of slicing (24, 18, D) a +0 dagger (24, 22, D) a +2 broad axe of venom a +0 arbalest 18 bolts a +0 plate armour (24, 23, D) a cursed +0 great sword a +0 chain mail an uncursed amulet of guardian spirit 4 large rocks a bolt (24, 24, D) 2 bolts 3 large rocks (24, 33, D) a fan of gales (24, 34, D) a lamp of fire (24, 38, D) a +0 great sword a +0 chain mail an uncursed staff of energy a cursed +0 arbalest (24, 39, D) a +0 great sword a +0 chain mail (24, 40, D) a +3 scimitar of slicing a +0 arbalest 21 bolts a +0 great mace of protection a +0 plate armour 6 large rocks a +0 battleaxe a +0 chain mail (24, 42, D) a large rock (25, 0, D) a +0 large shield (unseen) (25, 1, D) a +5 hand axe of draining (25, 17, D) a +0 dire flail a +0 dire flail (25, 18, D) a +5 rapier of speed (25, 20, D) a cursed -2 giant club (25, 21, D) 3 large rocks (25, 22, D) a large rock (25, 23, D) a +1 great sword a +0 plate armour (25, 32, D) an uncursed staff of earth (25, 33, D) a book of Clouds (25, 34, D) the +0 chain mail "Yddeet" {+Fly Str+4} It affects your strength (+4). It lets you fly. (25, 37, D) a +1 bardiche of venom (unseen) (25, 38, D) 24 bolts (unseen) (25, 39, D) a bolt (26, 0, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (26, 1, D) an arrow (still there?) a lightning rod (4/4) (still there?) (26, 16, D) an uncursed staff of energy (26, 17, D) a +0 giant club a crystal ball of energy (26, 18, D) an uncursed staff of power (unseen) (26, 19, D) a +0 giant club (26, 20, D) a +0 glaive (unseen) (26, 33, D) an uncursed staff of earth (26, 38, D) a +0 great mace (unseen) (26, 39, D) a +0 great mace (unseen) (26, 40, D) 4 bolts (27, 0, D) an uncursed staff of poison (27, 1, D) a book of Spatial Translocations (27, 16, D) a +0 dagger (27, 18, D) a bolt (unseen) (27, 20, D) a +0 halberd (27, 32, D) a +0 long sword (27, 33, D) an uncursed staff of conjuration (27, 34, D) Otonar's Handbook of the Compass and Poisoning Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Blink Translocation 2 c - Gell's Gravitas Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Controlled Blink Translocation 8 (27, 38, D) a +2 glaive of distortion (unseen) (27, 39, D) a +1 war axe of pain (unseen) (27, 40, D) a +0 glaive (unseen) (28, 0, D) a +0 quarterstaff of protection (28, 1, D) a book of Fire (28, 7, D) an arrow (28, 16, D) a +0 war axe (28, 17, D) the +7 hand axe "Immef" {chop, MR+} (still there?) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. an uncursed amulet of rage (still there?) (29, 1, D) a +4 great sword of holy wrath a +2 longbow of flaming (29, 3, D) a +0 longbow a +4 falchion of flaming a +0 robe 18 arrows (29, 16, D) a crystal ball of energy (29, 17, D) the +0 long sword of the Final Decision {slice, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. (29, 33, D) a lamp of fire (30, 2, D) a +3 sacred scourge of holy wrath a +0 robe (30, 3, D) a +1 falchion of flaming a +0 longbow 7 arrows a +0 robe (30, 7, D) an arrow (31, 3, D) 2 arrows (33, 1, D) 4 large rocks (34, 0, D) a +0 arbalest (unseen) (34, 28, D) a scroll of brand weapon (35, 0, D) a +0 arbalest (still there?) the +5 shortbow of the Eel {freeze, rF+} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (35, 14, D) a book of Summonings (35, 28, D) a +1 chain mail of cold resistance (35, 29, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (36, -1, D) a +0 shortbow (unseen) (36, 0, D) the +1 mace of Upiy {drain, rN+ Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It protects you from negative energy. (unseen) (36, 14, D) a +2 dagger of draining (36, 15, D) a box of beasts (36, 28, D) the +11 dire flail of Ocegrim {crush, *Contam rN++ MR++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (36, 29, D) a book of Enchantments (37, -1, D) an uncursed staff of energy (unseen) (37, 0, D) a +0 longbow (unseen) (37, 1, D) a sack of spiders (37, 14, D) an uncursed staff of wizardry (37, 15, D) the +1 chain mail "Oculiel" {+Inv} It lets you turn invisible. (37, 21, D) a +4 scythe of slicing (37, 28, D) an uncursed staff of energy (37, 29, D) an uncursed staff of wizardry (38, 0, D) a crystal ball of energy (38, 1, D) a +0 spear (38, 9, D) an arrow (38, 14, D) a +2 chain mail of fire resistance (38, 15, D) a +2 chain mail of fire resistance (38, 28, D) an uncursed staff of death (38, 29, D) a +2 robe of positive energy (39, 0, D) a +0 longbow 33 arrows a +0 leather armour the +8 hand crossbow of Dishonour {freeze, rPois rC+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It protects you from poison. 15 bolts a +1 fustibalus of flaming (39, 1, D) a bolt a scroll of holy word (39, 5, D) an arrow (39, 6, D) a large rock 2 bolts 19 arrows (39, 7, D) 3 arrows (39, 8, D) a large rock a javelin of penetration 2 bolts 4 arrows (39, 15, D) a +1 large shield of protection (39, 28, D) a +1 war axe of chopping (39, 29, D) a phial of floods (39, 34, D) +0 shadow dragon scales (40, 0, D) a +0 shortbow (still there?) a +0 arbalest (still there?) (40, 1, D) a fan of gales (40, 2, D) a +0 longbow (unseen) (40, 7, D) 2 javelins of penetration (40, 14, D) a scroll of brand weapon (40, 15, D) an uncursed amulet of regeneration (40, 18, D) an uncursed staff of cold (40, 19, D) a +0 dagger (unseen) (40, 28, D) a book of Spatial Translocations (40, 29, D) an uncursed amulet of regeneration (40, 33, D) +0 shadow dragon scales (unseen) (41, -1, D) a +0 shortbow (unseen) (41, 0, D) a +0 longbow (still there?) a +0 leather armour (still there?) (41, 3, D) a +0 longbow (unseen) (41, 9, D) a javelin of penetration (41, 14, D) a book of Geomancy (41, 15, D) the +9 plate armour "Anea" {rElec rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. (41, 28, D) the Grimoire of Feathers and Shape Shifting Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Ice Form Ice/Transmutation 4 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (41, 29, D) an uncursed staff of earth (42, 0, D) a sack of spiders (42, 1, D) the +1 leather armour of Zorao {MR+} It affects your resistance to hostile enchantments. (42, 14, D) a +3 arbalest of flaming (42, 15, D) a +2 hunting sling of flaming (42, 28, D) an uncursed ring of poison resistance (42, 29, D) a +2 robe of magic resistance (43, 1, D) a +0 longbow (unseen) (43, 14, D) a phantom mirror (43, 15, D) a scroll of brand weapon (43, 28, D) a +3 plate armour of poison resistance (43, 29, D) a +1 flail of holy wrath (44, 28, D) a +0 plate armour of poison resistance (49, 0, D) a +1 ring mail of magic resistance (49, 1, D) a book of Frost (49, 12, D) a fan of gales (49, 16, D) a +0 dire flail (49, 24, D) a +2 glaive of protection (49, 36, D) 2 potions of might (49, 37, D) the cursed +0 plate armour "Civush" {MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (50, 1, D) an uncursed staff of energy (50, 5, D) a +0 spear (50, 13, D) an uncursed staff of fire (50, 16, D) a +0 trident a +0 cloak (50, 24, D) Zuoshroku's Collected Works on Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Magma Conjuration/Fire/Earth 5 (50, 25, D) a +2 dagger of pain (50, 36, D) a book of Annihilations (50, 37, D) a +1 hunting sling of velocity (51, 0, D) a +0 scimitar (51, 1, D) an uncursed staff of power (51, 5, D) a +0 trident a +0 robe a +0 flail of holy wrath an uncursed amulet of harm (51, 8, D) a +0 club (unseen) (51, 13, D) an uncursed staff of fire (51, 15, D) a +0 dire flail (51, 16, D) a +0 halberd a +0 dire flail the +9 scimitar of Enizxip {antimagic, rC+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It protects you from cold. (51, 17, D) a +0 whip (unseen) (51, 18, D) the +2 great sword "Udyloc" {pain, *Contam rC++ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It greatly protects you from cold. It causes magical contamination when unequipped. (51, 19, D) the ring "Mavolym" {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. a +5 amulet of reflection an uncursed amulet of regeneration (51, 24, D) a +2 ring mail of fire resistance (51, 37, D) a sack of spiders (52, 0, D) a +2 leather armour of fire resistance (52, 1, D) a book of Enchantments (52, 2, D) a plain deck of destruction a plain deck of destruction a plain deck of summoning {drawn: 3} a plain deck of destruction {drawn: 2} (52, 5, D) a +5 lajatang of pain (52, 12, D) the Disquisition on the Evil Mountains Spells Type Level a - Animate Skeleton Necromancy 1 b - Passwall Transmutation/Earth 2 c - Regeneration Charms/Necromancy 3 d - Leda's Liquefaction Hexes/Earth 4 e - Excruciating Wounds Charms/Necromancy 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (52, 13, D) a +0 dire flail (52, 14, D) a +0 hand axe (52, 16, D) a +0 hand axe (52, 24, D) a +4 mace (52, 25, D) the +6 battleaxe of Resourcefulness {freeze, rElec Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. (52, 26, D) the +5 quarterstaff of Yeast {venom, *Rage rPois rC+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. It may make you go berserk in combat. a +0 robe (52, 36, D) a +1 shortbow of freezing (52, 37, D) the cursed +1 plate armour "Zise" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (53, 0, D) a +5 long sword of holy wrath (53, 1, D) a Fen Folio (53, 5, D) a +0 spear (unseen) (53, 13, D) a +0 battleaxe (53, 24, D) a +3 battleaxe of electrocution (53, 25, D) a +4 flail of protection (53, 36, D) a book of Power (53, 37, D) a +2 large shield of positive energy (54, 1, D) a +1 scale mail of magic resistance (54, 12, D) an uncursed staff of poison (54, 13, D) a +2 plate armour of poison resistance (54, 14, D) a +0 long sword a +0 cloak (54, 24, D) an uncursed amulet of faith (54, 36, D) an uncursed staff of poison (55, 0, D) a +6 ring of strength (55, 1, D) a +0 scimitar of holy wrath (55, 12, D) a +0 pair of gloves of archery (55, 24, D) a phial of floods (55, 25, D) 2 scrolls of brand weapon (59, 36, D) a book of Misfortune (59, 37, D) a cursed staff of energy (60, 36, D) the +3 great sword "Egol" {venom, rF+ rN+ Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It protects you from fire. It protects you from negative energy. (60, 37, D) a +0 halberd (61, 0, D) a +3 shortbow of flaming (61, 16, D) a fan of gales (61, 18, D) a cursed -1 shortbow (unseen) (61, 19, D) a +0 shortbow (unseen) (61, 26, D) the +6 whip of Uskayaw's Displeasure {venom, *Corrode rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It may corrode you when you take damage. (61, 36, D) the Guide on Sinister Clay Spells Type Level a - Sublimation of Blood Necromancy 2 b - Iron Shot Conjuration/Earth 6 (61, 37, D) a +2 dagger of venom (62, 1, D) a +3 leather armour of fire resistance (62, 8, D) the +7 glaive "Kuthriath" {flame, +Inv MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 9, D) the ring of Fanaticism {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. (62, 12, D) a cursed -3 dagger (unseen) (62, 16, D) a +2 hunting sling of flaming (62, 18, D) a +0 shortbow (unseen) (62, 26, D) a +3 hand axe of draining (62, 27, D) the +1 leather armour of the Undertaker {rPois Str+4} It affects your strength (+4). It protects you from poison. (62, 36, D) the +9 plate armour of Liberty {rF+} It protects you from fire. (62, 37, D) a +1 shield of positive energy (63, 0, D) a crystal ball of energy (63, 8, D) a +4 war axe of chopping (63, 16, D) the Collected Works on the Quantum Volcanoes Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 3 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 (63, 17, D) a +0 arbalest 14 bolts (63, 19, D) 5 large rocks (63, 22, D) 3 arrows (63, 23, D) a large rock an arrow (63, 26, D) Ximoto's Disquisition on Shifting Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Confuse Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 e - Ice Form Ice/Transmutation 4 f - Darkness Hexes 6 (63, 27, D) a cursed staff of power (63, 36, D) a +0 trident (63, 37, D) an uncursed staff of power (64, 16, D) an uncursed ring of positive energy (64, 17, D) a +2 fustibalus of flaming (64, 19, D) a cursed -3 shortbow (unseen) (64, 26, D) a +0 ring mail of cold resistance (64, 27, D) a book of Power (64, 44, D) a +0 battleaxe a +2 glaive of protection (65, 19, D) a +0 shortbow (unseen) (65, 26, D) a +3 hand crossbow of freezing (65, 42, D) the cursed +1 morningstar of Bosuntea {venom, *Drain rC+++ Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It renders you almost immune to cold. It causes draining when unequipped. It has a curse placed upon it. (65, 43, D) a +5 glaive of chopping a +0 flail a +0 long sword a +0 glaive a +0 long sword (68, 0, D) a +3 giant spiked club (68, 3, D) a +0 dagger a +0 robe a +0 buckler (68, 5, D) a +0 rapier a +0 shortbow of flaming a +0 robe (69, 0, D) a +2 robe of magic resistance (69, 36, D) a book of Callings (70, 8, D) a +6 ring of dexterity (70, 9, D) an uncursed staff of air (70, 12, D) a +0 dagger of speed (70, 13, D) a +0 club (70, 36, D) Hentouci's Collected Works on Changing and Self-Improvement Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Blade Hands Transmutation 5 (70, 40, D) a +1 broad axe of venom (71, 12, D) a cursed -3 war axe (71, 16, D) a scroll of holy word (71, 17, D) a +2 chain mail of fire resistance (71, 26, D) a +1 hat (71, 27, D) a +2 ring mail of fire resistance (71, 37, D) a +4 blowgun (72, 8, D) Qiassic's Catalogue of Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 (72, 9, D) an uncursed staff of air (72, 11, D) a +0 trident (72, 20, D) the ring "Godetog" {MR- Str+3 Dex+5 SInv} [ring of see invisible] It affects your strength (+3). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you see invisible. (72, 26, D) a book of Alchemy (72, 27, D) a Fen Folio (72, 36, D) an uncursed ring of wizardry (72, 39, D) the ring "Ivovyph" {rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. an uncursed ring of wizardry (73, 1, D) a +1 dire flail of draining (73, 16, D) an uncursed staff of summoning (73, 26, D) a +4 glaive of venom (73, 27, D) a lightning rod (4/4) (73, 36, D) a +3 ring of dexterity (73, 37, D) a lightning rod (4/4) (75, 1, D) a lightning rod (4/4)