Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 3, D) a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (49, 36, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (49, 37, D) the ring "Wenas" {Fire Slay+3} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. (50, 37, D) the ring of Nyghudix {rElec rF+ EV+3 Dex+3 Stlth-} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It makes you less stealthy. (51, 36, D) the +4 great sword "Qighez" {flame, *Slow +Blink Dex+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It lets you blink. It may slow you when you take damage. It makes you more stealthy. (51, 37, D) a +2 chain mail of fire resistance (52, 36, D) a +1 hand crossbow of flaming (52, 37, D) the cursed +1 battleaxe of Fueg {antimagic, rF- Str+8 Int+4 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+8). It affects your intelligence (+4). It affects your dexterity (-5). It makes you vulnerable to fire. It has a curse placed upon it. (53, 36, D) a +1 cloak of poison resistance (53, 37, D) a +1 scimitar of freezing (59, 36, D) a +0 plate armour of poison resistance (59, 37, D) a +1 hat of magic resistance (60, 36, D) an uncursed staff of power (60, 37, D) 4 potions of heal wounds (61, 0, D) a fan of gales (61, 8, D) the cursed +1 robe "Sutwixea" {Int+6 SInv} It affects your intelligence (+6). It lets you see invisible. It has a curse placed upon it. (61, 26, D) the ring "Uclet" {Int-5 Dex+7 Stlth+} [ring of stealth] It affects your intelligence (-5). It affects your dexterity (+7). It makes you more stealthy. (61, 36, D) a +0 spear of pain (61, 37, D) an uncursed ring of flight (62, 0, D) an uncursed staff of cold (62, 8, D) an uncursed staff of cold (62, 9, D) an uncursed staff of air (62, 16, D) the +7 war axe of the Eternal Void {antimagic, *Noise rC+ Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It protects you from cold. It may make noises in combat. (62, 17, D) a +3 ring mail of magic resistance (62, 26, D) a +5 flail of crushing (62, 27, D) a +1 flail of draining (62, 36, D) a +0 flail of holy wrath (62, 37, D) a Grand Grimoire (63, 0, D) an uncursed ring of protection from cold (63, 4, D) the +9 mace "Gaum" {venom, *Slow +Inv Int+10 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+10). It lets you see invisible. It lets you turn invisible. It may slow you when you take damage. (63, 16, D) a +1 mace of holy wrath (63, 26, D) a +2 flail of protection (63, 37, D) a +9 giant club (64, 16, D) a +0 ring mail of fire resistance (64, 17, D) an uncursed staff of power (64, 21, D) a +0 club (64, 27, D) an uncursed staff of summoning (65, 26, D) an uncursed staff of wizardry (65, 36, D) a +6 ring of strength (68, 0, D) a +1 mace of draining (69, 0, D) an uncursed staff of cold (69, 36, D) an uncursed staff of summoning (69, 37, D) a +0 dagger (unseen) (70, 8, D) an uncursed staff of earth (70, 9, D) a +2 arbalest of freezing (70, 36, D) a +0 falchion of holy wrath (70, 38, D) a +0 leather armour (unseen) (71, 8, D) the cursed +0 chain mail of the Kraken {+Blink rPois Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It lets you blink. It has a curse placed upon it. (71, 16, D) a phial of floods (71, 17, D) a +4 quarterstaff of speed (71, 26, D) a +1 morningstar of pain (71, 27, D) an uncursed staff of fire (71, 36, D) a +3 ring mail of fire resistance (71, 38, D) a +0 dagger of draining a +0 robe an orc corpse (skeletalised by now) (71, 39, D) a +0 scimitar a +0 plate armour (71, 41, D) a +0 dagger a +0 ring mail (72, 8, D) a lightning rod (4/4) (72, 9, D) an uncursed staff of energy (72, 16, D) a +2 pair of boots of flying (72, 19, D) a +4 ring of protection (72, 26, D) a book of Enchantments (72, 27, D) a +2 robe of positive energy (72, 37, D) a book of Clouds (72, 39, D) a +0 dagger a +0 robe (72, 41, D) a +0 flail a +0 scale mail (73, 16, D) a book of the Warp (73, 26, D) a +1 cloak of magic resistance (73, 27, D) a +2 scale mail of cold resistance (73, 36, D) a cursed amulet of inaccuracy (73, 37, D) a +4 dagger of venom (73, 39, D) a +0 club (73, 40, D) a +0 dagger a +0 scale mail (75, 1, D) an uncursed staff of death