Version: Dungeon Crawl Stone Soup 0.20-a0-181-g08e0bf9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-08e0bf942f -name GordonOverkill -rc /dgldir/rcfiles/crawl-git/GordonOverkill.rc -macro /dgldir/rcfiles/crawl-git/GordonOverkill.macro -morgue /dgldir/morgue/GordonOverkill/ -webtiles-socket /crawl-master/webserver/sockets/GordonOverkill:2016-11-23.16:21:17.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-git-08e0bf942f(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x67b8d3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-08e0bf942f(_Z13do_crash_dumpv+0x330) [0x684ef0]: do_crash_dump() /usr/games/crawl-git-08e0bf942f(_Z20crash_signal_handleri+0x74) [0x67bb54]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x351c0) [0x7f6c3b0941c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f6c3b13afa0]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f6c3b0d3503]: /lib/x86_64-linux-gnu/libc.so.6(+0x73bc3) [0x7f6c3b0d2bc3]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x186) [0x7f6c3b0d3b16]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x94) [0x7f6c3b0c9454]: /usr/games/crawl-git-08e0bf942f(_Z3endibPKcz+0x335) [0x7282c5]: end(int, bool, char const*, ...) /usr/games/crawl-git-08e0bf942f(_Z9save_gamebPKc+0x166) [0x7488f6]: save_game(bool, char const*) /usr/games/crawl-git-08e0bf942f() [0xc35b66] /usr/games/crawl-git-08e0bf942f() [0xc36e05] /usr/games/crawl-git-08e0bf942f(main+0x2ef) [0x5de92f]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f6c3b080b45]: /usr/games/crawl-git-08e0bf942f() [0x5df09a] /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 4.9.2 on Nov 23 2016 at 00:15:32 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-08e0bf942f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-08e0bf942f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-08e0bf942f/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: saegor_arrival_fortress layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (37, 41): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, GordonOverkill the Deep Elf Conjurer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Save game and exit? Welcome back, GordonOverkill the Deep Elf Conjurer. Press ? for a list of commands and other information. You open the door. There is an open door here. You open the door. There is an open door here. d - a thick fluorescent amulet You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the large door. A frilled lizard comes into view. The frilled lizard hisses angrily. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. You open the large door. 2 zombies come into view. The bat zombie moves out of view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat zombie Aim: a bat zombie The magic dart hits the bat zombie. The bat zombie is almost destroyed. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat zombie Aim: a bat zombie (almost destroyed) The magic dart hits the bat zombie. You destroy the bat zombie! The adder zombie moves out of view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie The magic dart hits the adder zombie. The adder zombie is moderately damaged. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (moderately damaged) The magic dart hits the adder zombie. The adder zombie is heavily damaged. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (heavily damaged) The magic dart hits the adder zombie. The adder zombie is heavily damaged. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (heavily damaged) The magic dart hits the adder zombie. The adder zombie is almost destroyed. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You closely miss the adder zombie. The adder zombie is almost destroyed. The adder zombie bites you but does no damage. You completely miss the adder zombie. The adder zombie is almost destroyed. The adder zombie closely misses you. You barely miss the adder zombie. The adder zombie is almost destroyed. The adder zombie completely misses you. You hit the adder zombie. The adder zombie is almost destroyed. The adder zombie bites you. You hit the adder zombie but do no damage. The adder zombie is almost destroyed. The adder zombie bites you but does no damage. You hit the adder zombie. The adder zombie is almost destroyed. The adder zombie bites you but does no damage. The adder zombie misses you. You hit the adder zombie. You destroy the adder zombie! No target in view! No target in view! There is an open door here. You start resting. Magic restored. You start resting. HP restored. There is an open door here. There is a large open door here. There is a large open door here. You open the large door. There is a large open door here. There is a large open door here. You open the door. Found an escape hatch in the floor. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the large door. There is a large open door here. Found 23 arrows. There is a large open door here. Found 5 gold pieces. A goblin comes into view. It is wielding a dagger. The goblin shouts! A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger The magic dart hits the goblin. You kill the goblin! A dart slug comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Unknown command. The dart slug launches a dart at you. The slug dart misses you. There is a large open door here. There is a large open door here. You open the large door. There is a large open door here. There is a large open door here. You close the large door. You start resting. Magic restored. You open the large door. There is a large open door here. There is a large open door here. There is a large open door here. There is a large open door here. e - a scroll labeled NYVUWA RAASM You now have 5 gold pieces. You open the door. There is an open door here. There is an open door here. A frilled lizard comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (resting) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a frilled lizard corpse. You butcher the frilled lizard corpse. f - a chunk of flesh You see here a frilled lizard skeleton. You start resting. Magic restored. A bat and a kobold come into view. There are monsters nearby! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword (resting) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat. You kill the bat! You see here a bat corpse. You butcher the bat corpse. f - 2 chunks of flesh (gained 1) Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Unknown command. A giant cockroach comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (clinging) The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start resting. The giant cockroach misses you. Unknown command. Unknown command. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, clinging) The magic dart hits the giant cockroach. You kill the giant cockroach! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You see here a giant cockroach corpse. You butcher the giant cockroach corpse. f - 4 chunks of flesh (gained 2) You start resting. Magic restored. Found a whip. Found a stone staircase leading down. You see here a whip. g - a whip There is a stone staircase leading down here. A bat comes into view. Found 18 arrows. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [GordonOverkill] Species: Deep Elf Job: Conjurer HP: 15/15; mods: 0/0 MP: 8/8; mod: 0 Stats: 5 (5) 19 (19) 15 (15) Position: (58, 29), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 50 | 3 | 249 | 71/119 Conjurations | X | 1 | 50 | 4 | 581 | 161/210 Hexes | | 0 | 0 | 0 | 0 | 0/29 Charms | | 0 | 0 | 0 | 0 | 0/25 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | | 0 | 0 | 0 | 0 | 0/35 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 5 #27: 19 #49: 80 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: b(.. ## ## ≈≈.. # #≈♣≈# #######≈.# ####8####8...>#≈.. '.......'.....#≈.## ##8#'#8##8...8#≈.. ####'######+###≈.# ♣♣.....♣♣##.#≈#≈@# ≈.......≈♣#.8 ♣≈.## .........#8.# #≈..# ...≈♣≈...##.###≈..# ...♣8♣...''..''...## ...≈♣≈...##.###≈...# .........#8.#≈#≈.#.#######.# ≈.......≈♣#.8♣♣≈.#.>.......# ♣♣.....♣♣##.#≈#≈......###### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>