GordonOverkill Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -29, D:1) a +0 club (5, -10, D:1) a +0 club (6, 11, D:1) a +0 whip (17, -23, D:1) a +0 dagger (18, 14, D:1) a +0 spear (22, -26, D:1) a +0 dagger (24, -17, D:1) a cursed -2 short sword 3 stones (26, -13, D:1) a +0 leather armour (27, -37, D:1) 18 arrows (28, -15, D:1) 17 stones (30, 5, D:1) a stone (34, -23, D:1) a +0 robe (35, 3, D:1) a +0 dagger 3 stones (36, 11, D:1) a +0 dagger (37, 0, D:1) 19 stones (38, 6, D:1) a +0 hunting sling (39, 14, D:1) a +0 spear (39, 17, D:1) a +0 dagger (40, -13, D:1) 9 sling bullets (41, -29, D:1) 12 arrows (44, 13, D:1) 18 sling bullets (47, 0, D:1) 16 stones (49, -9, D:1) a stone (50, -12, D:1) a stone (50, -10, D:1) a stone (50, -8, D:1) a stone (50, -6, D:1) a +0 club (53, -34, D:1) 10 stones Level 2 of the Dungeon (0, 0, D:2) 21 stones (13, 27, D:2) 26 arrows (25, -12, D:2) a +0 dagger (27, 1, D:2) 16 bolts (28, -3, D:2) a +0 whip (28, 0, D:2) a +0 dagger (35, 5, D:2) a +0 robe (40, 3, D:2) 8 stones (40, 14, D:2) a +0 club a +0 dagger a +0 short sword (45, 7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 15 stones (11, -2, D:3) a +1 dagger of draining (17, 27, D:3) a cursed -3 whip (18, 27, D:3) a +0 spear (20, 47, D:3) a +0 whip (21, 29, D:3) a +1 dagger of venom (27, 5, D:3) a cursed +0 short sword (32, 20, D:3) 18 stones Level 4 of the Dungeon (5, 14, D:4) a +0 giant spiked club (15, 2, D:4) 16 stones (16, 1, D:4) 12 stones (16, 16, D:4) a +0 dagger (32, 6, D:4) 15 sling bullets a +0 hunting sling (35, 1, D:4) a +0 club (36, 24, D:4) a +0 club a +0 dagger a cursed +0 animal skin a +1 helmet (37, 24, D:4) a +0 dagger a +0 club (38, 24, D:4) a +0 club a +0 dagger (39, 51, D:4) 30 stones (44, 11, D:4) a +0 chain mail a cursed -2 hand axe a +0 flail a +0 falchion (45, 11, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 5 javelins (8, 16, D:5) 17 arrows (10, -4, D:5) 27 stones (11, 11, D:5) 11 bolts (17, 33, D:5) 28 stones (19, 23, D:5) a +0 short sword a +0 leather armour (21, 27, D:5) a tomahawk (22, 30, D:5) 2 tomahawks (23, 38, D:5) 14 stones (28, 6, D:5) a cursed -1 trident (31, -18, D:5) a +0 hand axe (31, 28, D:5) a +0 ring mail (32, -7, D:5) a +0 dagger (33, 2, D:5) a -1 mace (35, 6, D:5) a -2 mace (37, 7, D:5) a -2 war axe a -1 long sword a -3 short sword a -2 eveningstar (37, 38, D:5) a +0 dagger (39, -9, D:5) 19 stones (39, 5, D:5) a -2 mace (42, 7, D:5) a +0 ring mail (53, 16, D:5) a +0 plate armour (59, 0, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 7 arrows (0, 2, D:6) an arrow (1, 3, D:6) an arrow (1, 7, D:6) 18 arrows (7, 31, D:6) 20 stones (40, 20, D:6) a +0 robe (41, 25, D:6) 16 stones (42, 23, D:6) an arrow (43, 23, D:6) an arrow (45, 20, D:6) a cursed -2 shortbow 2 arrows (46, 23, D:6) a +1 shield of positive energy (55, 33, D:6) 11 stones Level 7 of the Dungeon (0, 0, D:7) 2 potions of degeneration 2 potions of mutation (5, 22, D:7) a +2 flail of protection (6, -4, D:7) a +0 short sword (8, -8, D:7) a +0 mace 23 stones (9, -8, D:7) a +1 short sword of draining (11, 0, D:7) a +0 falchion (11, 23, D:7) a +0 hand axe a +0 animal skin (14, -5, D:7) a +0 dagger a +0 robe (15, -5, D:7) a cursed -1 mace a +0 leather armour a +0 leather armour a +0 dagger a +0 robe a +0 short sword a +0 leather armour (17, 26, D:7) a +0 flail a +0 leather armour a +0 flail (18, 26, D:7) a +0 flail (19, 8, D:7) a +0 flail (34, 29, D:7) an arrow (34, 32, D:7) a +0 shortbow 15 arrows (37, 20, D:7) a +0 robe (38, 17, D:7) a +0 club a +0 chain mail a +0 dagger a +0 robe a +0 whip a +0 giant spiked club (40, 15, D:7) a +0 battleaxe a +0 plate armour a +0 mace (41, -2, D:7) a cursed -3 whip Level 8 of the Dungeon [Shop] Neteoraj's Weapon Shoppe the +8 morningstar "Delum Ynoy" {drain, Dex+2} (876 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). a cursed -1 hand axe (1 gold) a +0 great mace of protection (147 gold) the +5 hunting sling of Amortisation {speed, +Fly rF+} (684 gold) Attacks with this weapon are significantly faster. It protects you from fire. It lets you fly. a +0 spear (45 gold) a +0 shortbow (45 gold) 23 sling bullets (172 gold) 16 stones (24 gold) a +0 club (15 gold) a +0 dire flail (60 gold) the cursed +0 quick blade of Chance {drain, rPois Str+4 Int+7} (874 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+7). It protects you from poison. It has a curse placed upon it. 18 stones (27 gold) a +0 trident (52 gold) 15 stones (22 gold) (14, -26, D:8) a +0 hand axe a +0 leather armour a +0 scale mail (14, -25, D:8) a +0 scimitar a cursed +0 plate armour a +0 dagger a +0 flail (18, -32, D:8) an arrow (19, -33, D:8) an arrow (20, -34, D:8) an arrow (21, -35, D:8) an arrow (22, -35, D:8) an arrow (25, -36, D:8) a +0 shortbow 9 arrows (36, -23, D:8) 20 sling bullets (40, -1, D:8) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (41, -1, D:8) an uncursed staff of cold (44, -43, D:8) a +0 shortbow 17 arrows (50, -29, D:8) a +0 giant club (64, -38, D:8) the +3 hand axe "Cesaisutuni" {freeze, *Rage +Blink +Rage rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It lets you blink. It lets you go berserk. It may make you go berserk in combat. (65, -39, D:8) a +0 hand axe (65, -37, D:8) the +8 hand axe of Teelioth {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (66, -38, D:8) a +0 hand axe (68, -35, D:8) 17 stones Level 9 of the Dungeon (0, 0, D:9) a tomahawk (0, 15, D:9) a cursed +0 war axe a +0 robe (1, -1, D:9) a +0 flail a +0 leather armour (1, 0, D:9) a +0 hand axe a +0 leather armour (3, 1, D:9) a tomahawk a +1 dagger of freezing a +0 robe (3, 12, D:9) a cursed -1 hand axe a +0 robe (4, -25, D:9) the cursed +0 chain mail of the Albatross {rElec rC+++ Int-2 Stlth-} It affects your intelligence (-2). It renders you almost immune to cold. It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (4, 12, D:9) a +0 great sword a +0 robe a +3 falchion a +0 robe (5, 2, D:9) a +0 flail 2 tomahawks a +0 leather armour (7, 26, D:9) 20 sling bullets (9, 11, D:9) a scroll of random uselessness (12, -18, D:9) a +0 club (12, -17, D:9) a +0 dagger a +0 robe (12, -16, D:9) a cursed -2 dagger a cursed +0 robe (15, -15, D:9) a cursed -1 dagger a +0 robe (29, -14, D:9) 13 stones (33, -29, D:9) a +0 mace a +0 flail a +0 leather armour (33, -28, D:9) a +0 dagger a +0 robe (33, 2, D:9) a +1 dagger of chaos a +0 robe (34, -28, D:9) a +1 falchion of electrocution a +0 leather armour (37, 8, D:9) 13 stones (38, -29, D:9) a +0 mace a cursed +0 leather armour (39, 18, D:9) a +2 long sword a +0 robe a +2 flail a +0 robe (39, 19, D:9) a cursed +0 short sword a +0 robe (40, -11, D:9) a +0 pair of gloves (40, 19, D:9) a cursed +0 spear a +0 robe (42, 18, D:9) a potion of mutation (50, -5, D:9) a +0 war axe of chopping a +2 dagger of venom a +0 robe (51, -5, D:9) a cursed -1 hand axe (51, -3, D:9) a +0 club a +0 leather armour (53, -23, D:9) a +0 club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 pair of gloves (14, -3, Lair:1) a +0 helmet (24, -30, Lair:1) a scroll of random uselessness (24, 11, Lair:1) a plain deck of summoning (26, 3, Lair:1) 4 curare-tipped needles (29, 1, Lair:1) a curare-tipped needle (29, 5, Lair:1) a curare-tipped needle (30, 1, Lair:1) a curare-tipped needle (30, 4, Lair:1) a curare-tipped needle (31, 3, Lair:1) a +0 dagger of venom a +0 blowgun (32, 1, Lair:1) a curare-tipped needle (39, -21, Lair:1) a +0 whip (48, -22, Lair:1) a +0 hand axe Level 2 of the Lair of Beasts (0, 0, Lair:2) 14 poisoned needles (24, -18, Lair:2) a +0 flail (31, -15, Lair:2) a +0 leather armour (36, -6, Lair:2) an uncursed ring of poison resistance (39, -35, Lair:2) a scroll of random uselessness (40, -11, Lair:2) a +0 quarterstaff (64, -39, Lair:2) a +0 halberd (64, 2, Lair:2) a +0 helmet Level 3 of the Lair of Beasts (25, 11, Lair:3) a +0 quarterstaff (29, -19, Lair:3) a +0 leather armour (29, 12, Lair:3) a potion of degeneration (38, -25, Lair:3) a +0 robe (45, -14, Lair:3) a cursed +0 robe (61, -19, Lair:3) a +0 spear Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 cloak (9, 1, Lair:4) 20 gold pieces (11, -14, Lair:4) 3 fruits (20, -2, Lair:4) 19 gold pieces a labyrinth (0, 0, Lab) a +2 short sword of venom (unseen) (0, 2, Lab) a +0 robe (unseen) (2, 0, Lab) the Guide on the Voyage Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Portal Projectile Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Passage of Golubria Translocation 4 (unseen) (2, 2, Lab) an uncursed ring of ice (unseen)