GordonOverkill Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (13, -12, D:1) 17 poisoned needles (13, -5, D:1) a +0 short sword (21, -3, D:1) a cursed -2 spear (22, 0, D:1) a +0 robe (23, 16, D:1) a +0 leather armour (26, 2, D:1) a +0 mace (29, 8, D:1) a +0 dagger a stone (30, 5, D:1) a stone (30, 6, D:1) a stone (31, 2, D:1) a +0 dagger (33, 12, D:1) a +0 mace (35, -7, D:1) 14 arrows (39, -7, D:1) a +0 dagger (39, 20, D:1) a cursed +0 club (40, -1, D:1) 19 stones (41, 5, D:1) a +0 ring mail (46, 29, D:1) 22 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 9, D:2) a +0 dagger (0, 10, D:2) a +0 dagger (1, 8, D:2) a +0 club (1, 9, D:2) a +0 club (1, 12, D:2) a +0 club (5, 10, D:2) a stone (6, 10, D:2) a stone (6, 13, D:2) a +0 short sword (10, 10, D:2) 2 stones (13, -1, D:2) 25 stones (25, -5, D:2) 23 stones (32, -19, D:2) a +0 quarterstaff (39, -6, D:2) a stone (43, -8, D:2) a +0 dagger (43, -6, D:2) a stone (48, 6, D:2) a +0 club (49, -2, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) 17 stones (2, 10, D:3) a +0 leather armour (31, -30, D:3) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour (32, -27, D:3) a +0 dagger (32, 19, D:3) a +0 club (35, -16, D:3) a +0 whip (37, 0, D:3) a +0 dagger a +2 robe of magic resistance (38, -4, D:3) a +0 halberd (41, -6, D:3) a +0 dagger (42, -18, D:3) 3 scrolls of teleportation (46, -2, D:3) a +0 club (47, 1, D:3) a +0 club (56, -21, D:3) 18 arrows Level 4 of the Dungeon [Shop] Mauphots's Antique Weapon Shoppe a +0 spear (51 gold) the +8 morningstar "Beastbane" {flame, +Fly} (957 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. a +0 dagger (34 gold) a +0 flail (59 gold) a +0 mace of protection (95 gold) a +0 club (17 gold) the +8 hunting sling "Vaith" {freeze, rElec Str-5 Int+4 Dex+8} (1213 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+8). It insulates you from electricity. a +0 trident of piercing (122 gold) a +0 battleaxe (110 gold) a +0 quarterstaff (68 gold) a +0 trident (59 gold) a +0 war axe (59 gold) a +0 hand crossbow (59 gold) (0, 0, D:4) 34 bolts (5, 14, D:4) 8 arrows (9, 13, D:4) 6 arrows (23, 23, D:4) a +0 pair of boots (32, 17, D:4) a +0 mace (47, -9, D:4) a +0 long sword a +0 robe (47, 5, D:4) a +0 whip (52, 20, D:4) a +0 club (52, 28, D:4) a +0 great sword Level 5 of the Dungeon (0, 0, D:5) a cursed +0 hunting sling (1, 3, D:5) a scroll of identify