GordonOverkill Level 1 of the Dungeon (2, -3, D:1) a +0 robe (4, 11, D:1) a +0 whip 3 stones (5, 11, D:1) a +0 club (7, 22, D:1) a scroll of fear (23, 2, D:1) a cursed -1 club (23, 5, D:1) a +0 whip (51, 15, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, 1, D:2) a +0 scale mail (12, 32, D:2) a stone (13, 33, D:2) a +0 club (21, 18, D:2) 17 stones (21, 34, D:2) a potion of degeneration (28, 22, D:2) a cursed +0 whip (30, 20, D:2) a +0 club (32, 12, D:2) a +0 club (37, -8, D:2) a +0 dagger (42, 0, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) 12 stones (5, -17, D:3) 21 bolts (7, -12, D:3) a +0 dagger (9, -19, D:3) a +0 club (11, -14, D:3) a +0 club (16, -10, D:3) a +0 dagger of holy wrath (20, 9, D:3) 28 arrows Level 4 of the Dungeon (5, -8, D:4) a +0 helmet (15, 1, D:4) a +0 hat (29, 13, D:4) a +0 giant club (31, -23, D:4) 30 stones (35, 0, D:4) 11 poisoned needles (36, 8, D:4) a +0 mace (40, -2, D:4) a +0 flail Level 5 of the Dungeon [Shop] Fomed's Weapon Shoppe the +3 scimitar "Starlight" {freeze, +Rage} (457 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. a +0 club (14 gold) a +0 club (14 gold) a +3 arbalest of velocity (331 gold) a +4 spear (350 gold) a +3 great mace of protection (347 gold) a +0 hand axe (42 gold) 21 stones (29 gold) a +2 dire flail of crushing (252 gold) the +6 hand crossbow of Kismet {elec, rC++ Dex+3} (973 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It greatly protects you from cold. a +0 rapier (56 gold) a +0 blowgun (35 gold) a +0 rapier (56 gold) a +0 flail of draining (116 gold) [Shop] Ryowown's Weapon Shop 24 bolts (52 gold) a +0 giant spiked club (20 gold) the +5 demon whip "Demonbane" {elec, rPois rC- MR- Int+8} (872 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 spear (33 gold) a +0 long sword (38 gold) a +1 trident of pain (172 gold) a +0 quarterstaff (44 gold) a +4 morningstar of holy wrath (321 gold) 27 bolts (59 gold) a +0 long sword (38 gold) a +0 trident (38 gold) [Shop] Nevvux's Armour Shop a +0 pair of gloves (45 gold) a +1 ring mail of cold resistance (160 gold) a +1 hat (110 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 scale mail (40 gold) a +3 leather armour of fire resistance (240 gold) a +3 ring mail of cold resistance (260 gold) a +1 troll leather armour (220 gold) a +0 robe (7 gold) (0, 0, D:5) a +0 club a +0 chain mail (0, 1, D:5) a +0 leather armour a +2 mace of protection a +0 leather armour (1, -1, D:5) a +0 club a +0 ring mail (1, 0, D:5) a +0 flail (1, 1, D:5) a +0 club a +0 ring mail (4, -18, D:5) 15 arrows (8, 23, D:5) 13 stones (13, 7, D:5) 19 stones (18, 1, D:5) a +0 hand axe (21, -10, D:5) a +0 quarterstaff (29, -11, D:5) a +0 robe (30, 27, D:5) a +0 ring mail (40, -1, D:5) 12 sling bullets (49, 31, D:5) a +0 robe a +0 mace a potion of degeneration (51, 0, D:5) 17 bolts (52, 19, D:5) a +0 rapier (54, 14, D:5) a +0 shortbow 21 arrows (56, 14, D:5) an arrow (57, -8, D:5) 18 arrows (61, 14, D:5) 2 arrows Level 6 of the Dungeon (0, 0, D:6) 19 stones (4, -11, D:6) a +0 ring mail (4, 9, D:6) 3 large rocks (5, -7, D:6) a +0 dagger a +0 robe (5, 14, D:6) a +0 short sword (7, -7, D:6) a +0 dagger a +0 robe (11, 3, D:6) a +0 spear (12, -3, D:6) 8 poisoned needles (13, 15, D:6) 20 bolts (14, 15, D:6) 14 stones (18, 18, D:6) a +0 short sword (21, 19, D:6) a +0 chain mail (26, -6, D:6) a +0 leather armour a +0 club (27, -6, D:6) a +0 spear a +0 whip (30, -9, D:6) 25 arrows (31, 8, D:6) a +0 short sword (31, 12, D:6) 11 stones (32, 19, D:6) a +0 leather armour (34, -1, D:6) a +0 club (36, -8, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) 12 stones (5, -18, D:7) 19 stones (11, -1, D:7) a cursed +0 giant club (13, -34, D:7) a +0 short sword (14, -30, D:7) a +2 ring mail of magic resistance a +0 flail (14, -29, D:7) a +0 trident (17, -30, D:7) a +0 whip (17, -29, D:7) a +0 mace a cursed -3 club (19, -7, D:7) 10 poisoned needles (20, -25, D:7) a +0 club (43, -21, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (6, 30, D:8) 17 stones (7, -5, D:8) a cursed amulet of inaccuracy (16, 25, D:8) a +0 giant spiked club a +0 dire flail (23, -9, D:8) a +1 war axe a +0 falchion a +0 robe a cursed +0 war axe a +0 robe a +0 robe (24, -8, D:8) a +0 trident a +0 robe (28, 15, D:8) 11 poisoned needles (31, 11, D:8) an arrow (32, 9, D:8) 16 arrows a +0 shortbow (37, 6, D:8) a +0 flail (39, 6, D:8) a +0 mace (42, 4, D:8) a +0 giant club (43, 2, D:8) 32 stones (43, 4, D:8) a +0 battleaxe a +0 chain mail (45, 2, D:8) 14 arrows Level 9 of the Dungeon (0, 0, D:9) a cursed -2 hand axe (2, -2, D:9) a cursed -2 dagger (2, 1, D:9) a +0 whip (15, -9, D:9) an arrow (16, -9, D:9) an arrow (17, -15, D:9) 23 arrows (18, -15, D:9) 22 bolts (18, -7, D:9) 2 arrows (19, -6, D:9) an arrow (21, -5, D:9) a +0 shortbow 4 arrows (23, -11, D:9) an uncursed ring of loudness (30, -11, D:9) a +0 pair of gloves (31, 27, D:9) a +0 spear (31, 28, D:9) a +0 spear a cursed -3 spear (32, 29, D:9) a +0 halberd (34, -7, D:9) the +1 ring mail of Elim {-Cast -Tele rF+++ rC+} It renders you almost immune to fire. It protects you from cold. It prevents spellcasting. It prevents most forms of teleportation. (38, 10, D:9) a cursed staff of wizardry (42, 17, D:9) a +3 dagger of chaos a +0 robe (43, -8, D:9) a +0 long sword (47, 21, D:9) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 hand axe (47, 22, D:9) a +0 hand axe a +0 scale mail (56, 3, D:9) 12 poisoned needles Level 10 of the Dungeon (0, 0, D:10) a +0 dire flail a cursed -2 giant club (3, -9, D:10) 20 arrows (10, 30, D:10) 18 bolts (11, 11, D:10) a +0 flail (15, -10, D:10) a +0 glaive (15, -9, D:10) a +0 dagger a +0 leather armour (19, -16, D:10) a +5 plate armour of ponderousness (28, 7, D:10) a +0 shortbow 15 arrows (29, 5, D:10) an arrow (29, 7, D:10) a +2 flail of draining (32, -13, D:10) a +0 longbow (44, -13, D:10) a +0 ring mail (46, 21, D:10) a +0 hand axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed +0 robe (2, -1, Lair:1) a +0 ring mail (5, -2, Lair:1) 23 stones (16, -32, Lair:1) a +0 pair of boots (20, -5, Lair:1) a +0 dagger (22, -16, Lair:1) a +0 war axe (30, -6, Lair:1) a +0 leather armour (35, -15, Lair:1) a +0 scimitar (43, -32, Lair:1) a +0 falchion (44, -12, Lair:1) a +0 scale mail (46, -24, Lair:1) 13 arrows (48, -23, Lair:1) 14 arrows (51, -33, Lair:1) a +0 helmet (53, 9, Lair:1) a scroll of torment Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hand axe (11, 39, Lair:2) 8 stones (22, 10, Lair:2) an uncursed staff of wizardry (23, 11, Lair:2) 22 bolts