GordonOverkill Level 1 of the Dungeon (0, 0, D:1) a cursed -3 dagger (11, 4, D:1) 21 stones (11, 7, D:1) a cursed -2 hunting sling (15, -1, D:1) a +0 mace (24, 4, D:1) a +0 club (30, 35, D:1) 13 stones (30, 38, D:1) a +0 club (32, 0, D:1) a +0 club (40, 2, D:1) a stone (40, 22, D:1) a +0 club (43, 9, D:1) a +0 spear (52, 29, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a +0 dagger a +0 dagger (13, 12, D:2) a +0 robe (14, 3, D:2) 14 arrows (15, -12, D:2) 4 stones (15, -9, D:2) 3 stones (15, -8, D:2) 9 stones a +0 club (15, -7, D:2) a stone a +0 dagger a +0 club a +0 dagger (15, -6, D:2) a +0 club the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 animal skin a +0 club (30, -19, D:2) 16 stones (42, -3, D:2) a +0 mace a +0 robe (42, -1, D:2) a +4 quarterstaff of chaos a +0 cloak (44, -12, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, 2, D:3) a +0 short sword 2 stones (10, 8, D:3) an uncursed staff of air (15, 50, D:3) a +0 dagger of distortion (27, -5, D:3) a +0 whip 3 stones (29, 22, D:3) a cursed -3 dagger (34, 24, D:3) a cursed +0 club (38, 9, D:3) a +0 dagger (43, 24, D:3) a +0 spear (44, 25, D:3) a +0 whip (47, 17, D:3) a cursed +0 club (49, 11, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 trident (3, -23, D:4) a +0 falchion (7, 1, D:4) 22 stones (23, 16, D:4) a +0 dagger a +0 chain mail (28, 14, D:4) a +0 dagger a +0 ring mail (42, -4, D:4) a +0 leather armour (42, 14, D:4) a +0 dagger (44, 5, D:4) a +0 whip a +0 leather armour (50, 19, D:4) a +0 trident (58, 24, D:4) a +0 giant spiked club (60, 24, D:4) a cursed +0 ring mail (61, 31, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a potion of heal wounds