GordonOverkill Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -12, D:1) a stone (2, -11, D:1) a stone (2, -10, D:1) a stone (2, -9, D:1) 2 stones (2, 3, D:1) a +0 scale mail a +0 club (4, -16, D:1) a +0 club (4, -15, D:1) a +0 club (6, 2, D:1) 19 stones (25, -5, D:1) a +0 mace (25, 13, D:1) a +0 dagger a +0 dagger (29, 7, D:1) 27 stones (40, 3, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 28, D:2) a +0 robe (8, 0, D:2) a +0 club (12, -4, D:2) a +0 hand axe (12, 3, D:2) a cursed +0 ring mail (31, 21, D:2) a +0 ring mail (37, 26, D:2) a +0 club (38, 11, D:2) a cursed -3 mace (41, 24, D:2) a +0 club (42, 10, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 18 arrows (3, -2, D:3) 19 sling bullets (26, -28, D:3) a +0 hand axe (54, -15, D:3) a +0 club Level 4 of the Dungeon [Shop] Bomiatroori's Antique Weapon Shop a +0 club (23 gold) a +0 falchion (69 gold) a +0 quarterstaff (92 gold) a +0 war axe (80 gold) a +0 trident (80 gold) the +9 staff of Olgreb {rPois} (2300 gold) It protects you from poison. the +7 arbalest of False Accusations {velocity, rF+ Dex+4 Stlth-} (1442 gold) Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from fire. It makes you less stealthy. a +2 broad axe of flaming (441 gold) a +5 trident of flaming (765 gold) a +0 quarterstaff (92 gold) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve a +4 hunting sling of velocity (2420 gold) the +5 hand axe of the Salmon {flame, Fragile rPois rF+ rN+ MR+} (5280 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. the cursed +1 robe of Marbles {rN+ Str+4 SInv} (2650 gold) It affects your strength (+4). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. the +6 mace "Siozablo" {flame, rPois Int-4 SInv} (4240 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from poison. It lets you see invisible. (0, 0, D:5) a +2 dagger of electrocution a +0 robe Level 6 of the Dungeon (2, 4, D:6) a +0 war axe (4, -1, D:6) a scroll of enchant weapon (7, 5, D:6) a +0 large shield (15, -23, D:6) 12 poisoned needles (36, -8, D:6) a +0 scythe Level 8 of the Dungeon (0, 0, D:8) a scroll of amnesia (1, 3, D:8) a +0 flail (3, 0, D:8) 12 gold pieces (4, 10, D:8) a leopard gecko skeleton (5, 9, D:8) an iguana skeleton (7, 2, D:8) a +0 dagger a +0 robe an orc corpse (8, 0, D:8) a +0 club (unseen) (11, 0, D:8) 5 gold pieces