GordonOverkill the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (4, 8, D) a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +10 great sword of the Heavens {speed, *Corrode rPois Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from poison. It may corrode you when you take damage. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 25, D) a cursed staff of cold (17, 26, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (still there?) It affects your magic capacity (+5). It increases your rate of regeneration. the +9 long sword of Inuphoma {freeze, +Inv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. (18, 25, D) a death scarab corpse (18, 26, D) a +6 longbow of flaming (18, 27, D) a +0 hand crossbow of flaming (19, 0, D) a lightning rod (4/4) (19, 1, D) a +1 great sword of flaming (19, 17, D) an uncursed staff of energy (19, 25, D) an uncursed staff of summoning (20, 0, D) a +4 rapier of venom (20, 17, D) the ring of Qazlal's Approval {rC+ Int+4 Dex+2} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. (21, 0, D) an uncursed staff of air (21, 1, D) a +1 trident of piercing (21, 17, D) a +3 ring of slaying (22, 0, D) a +1 executioner's axe of chopping (22, 1, D) a lightning rod (4/4) (22, 17, D) a phial of floods (23, 0, D) the Tome of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Malign Gateway Summoning/Translocation 7 d - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (23, 1, D) an uncursed staff of poison (23, 9, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a hell hog corpse (23, 10, D) +0 fire dragon scales a fire dragon skeleton a hell hog corpse (23, 13, D) a hell hound corpse (23, 17, D) the +7 hunting sling "Qorirumec" {flame, *Corrode rN+ Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from negative energy. It may corrode you when you take damage. (23, 18, D) an uncursed amulet of magic regeneration (24, 0, D) a book of Burglary (24, 1, D) a +3 leather armour of cold resistance (24, 9, D) a +0 great sword of flaming a +3 scimitar of flaming a +3 great sword of flaming (24, 10, D) a +4 war axe of flaming a +2 quarterstaff of protection the +13 arbalest of Desperation {flame, +Fly rN++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It lets you fly. (24, 12, D) a hell hound corpse (24, 17, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (25, 1, D) the cursed +1 plate armour of Valyapt {rC- rN+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (25, 9, D) a +4 scimitar of flaming a +2 great sword of flaming a +2 scimitar of flaming a hell hog corpse (25, 10, D) +0 fire dragon scales (25, 17, D) a book of Summonings (25, 18, D) a +3 shortbow of freezing (26, 0, D) the cursed +1 scale mail of the Guilds {rF+} It protects you from fire. It has a curse placed upon it. (26, 17, D) a +2 ring of evasion (27, 1, D) a +3 hand axe of chopping (27, 17, D) a +1 morningstar of flaming (28, 0, D) an uncursed staff of fire (28, 1, D) a book of the Warp (29, 0, D) a +2 chain mail of fire resistance (29, 1, D) a sack of spiders (33, 4, D) a +0 dire flail (33, 7, D) a +0 short sword (33, 8, D) a +1 battleaxe of freezing a +2 broad axe of freezing (33, 10, D) a +0 flail (33, 35, D) the +8 hand axe "Rykkengo" {holy, Int+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It lets you see invisible. (34, 3, D) a +0 whip a +0 cloak (34, 4, D) a +3 antimagic hand axe (34, 5, D) a cursed -2 short sword a +0 mace (34, 6, D) a +0 battleaxe (34, 7, D) a +0 war axe (34, 9, D) a +0 hand axe (34, 21, D) a +0 mace a +0 robe (34, 28, D) a +0 scale mail of cold resistance (34, 37, D) 3 javelins of penetration (35, 0, D) a +0 mace (35, 3, D) a +2 antimagic hand axe (35, 4, D) a +0 short sword a +2 cloak the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (35, 14, D) a +0 mace of crushing (35, 15, D) a lightning rod (4/4) (35, 21, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (35, 22, D) the cursed +0 falchion of the Gloaming {drain, rElec rF+ Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (35, 28, D) Spellcraft in Simple Steps Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Slow Hexes 2 c - Corpse Rot Necromancy 2 d - Blink Translocation 2 e - Passwall Transmutation/Earth 2 Trog disapproves of the use of such an item. (35, 29, D) an uncursed staff of conjuration (36, 4, D) a +1 spear of flaming the +0 shield of the Maze {rPois} It protects you from poison. (36, 14, D) a phantom mirror (36, 15, D) a book of Summonings (36, 22, D) a +3 hand axe of chopping a +2 broad axe of flaming 5 needles of confusion (36, 28, D) a Necronomicon (36, 29, D) a lamp of fire (37, 0, D) an uncursed staff of wizardry (37, 1, D) a +6 giant club (37, 6, D) a cursed -3 short sword a +0 cloak an uncursed ring of see invisible (37, 8, D) a +0 short sword (37, 14, D) a crystal ball of energy (37, 15, D) a Necronomicon (37, 21, D) a +0 dagger a cursed -2 robe (37, 22, D) a +0 dagger a +0 robe a +0 hand axe of chopping (37, 28, D) a Young Poisoner's Handbook (37, 29, D) the Reference Book on Battle Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Stone Arrow Conjuration/Earth 3 d - Bolt of Cold Conjuration/Ice 6 e - Orb of Destruction Conjuration 7 Trog disapproves of the use of such an item. (38, 0, D) a +0 battleaxe (38, 14, D) a +2 scimitar of electrocution (38, 15, D) a +3 spear of venom (38, 28, D) a +3 morningstar of holy wrath (38, 29, D) an uncursed staff of earth (39, 0, D) a lamp of fire (39, 1, D) a phial of floods (39, 28, D) a +4 war axe of distortion (39, 29, D) an uncursed staff of earth (40, 14, D) Kocs's Catalogue of Quantum Air Spells Type Level a - Shock Conjuration/Air 1 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Deflect Missiles Charms/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 Trog disapproves of the use of such an item. (40, 15, D) the Volume of Feathers and Contamination Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 Trog disapproves of the use of such an item. (40, 29, D) a lightning rod (4/4) (41, 0, D) a phantom mirror (41, 1, D) +1 swamp dragon scales (41, 14, D) a +0 leather armour of cold resistance (41, 15, D) a +1 lajatang of protection (41, 28, D) a +1 leather armour of fire resistance (41, 29, D) an uncursed staff of earth (42, 0, D) Leem's Compendium of Spatial Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Malign Gateway Summoning/Translocation 7 e - Disjunction Translocation 8 Trog disapproves of the use of such an item. (42, 1, D) an uncursed staff of earth (42, 15, D) a book of Air (42, 28, D) a book of Ice (42, 29, D) a +1 halberd of protection (43, 14, D) a book of Summonings (43, 15, D) a lamp of fire (43, 29, D) the +7 spear "Ylecis" {vamp, rC- rN+ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. (44, 28, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (47, 31, D) a +2 antimagic hand axe (47, 43, D) a +0 battleaxe of freezing (47, 44, D) a +2 antimagic double sword a +2 glaive of protection (48, 8, D) a +2 antimagic trident (48, 20, D) a cursed +0 long sword a cursed +0 chain mail (49, 0, D) a +3 amulet of reflection (49, 1, D) a book of Dreams (49, 12, D) a +1 fustibalus of freezing (49, 20, D) a +1 mace of protection a +2 robe of positive energy a +0 dagger a +1 robe of resistance a +0 giant club a +0 giant club (49, 21, D) a +2 antimagic hand axe a +5 hand axe of chopping the +3 war axe "Tenil" {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (49, 24, D) a +4 triple crossbow of flaming (49, 36, D) a +0 ring mail of poison resistance (50, 0, D) the +0 sword of Power (50, 1, D) an uncursed staff of poison (50, 12, D) a manual of Long Blades (50, 13, D) a +0 dagger (50, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a cursed -3 ring of protection (50, 21, D) a +5 mace of protection a +2 robe of resistance (50, 24, D) a phial of floods (50, 25, D) a sack of spiders (50, 36, D) a +0 short sword of holy wrath (50, 37, D) a +3 plate armour of poison resistance (51, 0, D) a +2 spear of freezing (51, 1, D) a crystal ball of energy (51, 12, D) the +7 scimitar of Dismay {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (51, 13, D) the Disquisition on the Ensnaring Arsonist Spells Type Level a - Confusing Touch Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Sticky Flame Conjuration/Fire 4 d - Leda's Liquefaction Hexes/Earth 4 e - Ignition Fire 8 Trog disapproves of the use of such an item. (51, 20, D) a +2 flail of protection a +0 hunting sling of velocity a +0 scale mail (51, 24, D) a manual of Slings (51, 25, D) the +4 hand axe of War {flame, +Inv rF+ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It protects you from fire. It lets you turn invisible. (51, 37, D) a book of Cantrips (52, 0, D) +0 shadow dragon scales (52, 1, D) an uncursed staff of power (52, 12, D) the Almanac of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Irradiate Conjuration/Transmutation 5 Trog disapproves of the use of such an item. (52, 13, D) a +1 hunting sling of flaming (52, 25, D) a +0 double sword of holy wrath (52, 36, D) a book of Transfigurations (53, 1, D) an uncursed amulet of faith (53, 24, D) a +3 shortbow of flaming (53, 25, D) an uncursed staff of summoning (53, 36, D) a book of Conjurations (53, 37, D) the +9 great sword of Ravage {slice, +Fly rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you fly. (53, 38, D) a manual of Slings a manual of Unarmed Combat (54, 0, D) the cursed +1 battleaxe of the New World {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It has a curse placed upon it. (54, 1, D) a +1 chain mail of cold resistance (54, 12, D) a +0 dagger of electrocution (54, 13, D) a book of Conjurations (54, 24, D) a +0 morningstar of holy wrath (54, 25, D) the +7 scimitar of the Shore {protect, rC++ Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It greatly protects you from cold. (54, 36, D) an uncursed staff of wizardry (55, 0, D) a book of Ice (55, 1, D) an uncursed amulet of regeneration (55, 12, D) Ynkikhly's Grimoire of Ignition and the Compass Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Force Lance Conjuration/Translocation 4 c - Disjunction Translocation 8 Trog disapproves of the use of such an item. (55, 24, D) a lightning rod (4/4) (59, 36, D) a book of Conjurations (59, 37, D) a +4 blowgun (60, 37, D) a +0 hunting sling of velocity (61, 16, D) a Young Poisoner's Handbook (61, 26, D) an uncursed staff of earth (61, 36, D) an uncursed staff of cold (61, 37, D) a phantom mirror (61, 44, D) a +3 war axe of distortion (62, 0, D) a lamp of fire (62, 1, D) an uncursed staff of death (62, 8, D) an uncursed amulet of rage (62, 9, D) the +4 flail of Wumyll {drain, rPois rF+ Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-5). It protects you from fire. It protects you from poison. (62, 16, D) a +6 mace of protection (62, 17, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (62, 26, D) a +2 hand axe of distortion (62, 27, D) a +2 quarterstaff of draining (62, 37, D) a book of the Tempests (62, 43, D) a +1 robe of fire resistance (63, 16, D) a +2 long sword of electrocution (63, 17, D) a box of beasts (63, 26, D) a +8 quarterstaff (63, 33, D) a +3 war axe of flaming (63, 36, D) a lamp of fire (63, 37, D) a book of Cantrips (64, 16, D) a +1 dagger of freezing (64, 20, D) a +4 short sword of venom (64, 26, D) an uncursed staff of summoning (64, 27, D) a +2 trident of distortion (65, 26, D) a +1 scale mail of cold resistance (67, 0, D) the Papyrus of Burning Dislocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Controlled Blink Translocation 8 d - Disjunction Translocation 8 Trog disapproves of the use of such an item. (67, 2, D) a +0 trident (67, 41, D) a large rock (67, 42, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a cursed +0 giant club (67, 43, D) a +4 hunting sling 3 large rocks a +3 antimagic morningstar (68, 0, D) a +9 plate armour of ponderousness (68, 1, D) a cursed -1 trident 3 tomahawks of returning (68, 2, D) a +0 trident (68, 5, D) a tomahawk of returning (68, 43, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club (69, 0, D) the cursed +0 double sword of the Crushed Wonders {speed, -Tele rN+ MR+++} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (69, 11, D) a +2 broad axe of draining (69, 36, D) a +0 hand crossbow of flaming (70, 8, D) a +0 trident (70, 9, D) an uncursed staff of conjuration (71, 8, D) an uncursed amulet of regeneration (71, 16, D) a crystal ball of energy (71, 17, D) a +4 trident of flaming (71, 26, D) a +2 scale mail of cold resistance (71, 27, D) a +0 short sword (71, 29, D) a +0 short sword (71, 36, D) the cursed +3 morningstar of the Rat {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It has a curse placed upon it. (71, 37, D) a cursed ring of attention (72, 8, D) the +9 glaive of Mourning {flame, *Slow rC+ Str+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+8). It protects you from cold. It may slow you when you take damage. (72, 9, D) a +0 rapier of venom (72, 16, D) a +2 war axe of chopping (72, 22, D) a +2 hand axe of holy wrath (72, 27, D) a +5 blowgun (72, 28, D) a +3 buckler a +3 shield (72, 29, D) a +0 long sword the +8 war axe of the Girdle {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). a +0 shortbow 17 arrows a +0 leather armour (72, 30, D) a +0 long sword a +0 ring mail (72, 36, D) an uncursed staff of conjuration (72, 37, D) a book of Beasts (73, 1, D) a manual of Earth Magic (73, 16, D) a +0 hand crossbow of freezing (73, 17, D) a +5 falchion of distortion (73, 26, D) a +2 leather armour of cold resistance (73, 27, D) a lightning rod (4/4) (73, 30, D) a +0 halberd of chopping (73, 31, D) a +0 battleaxe (73, 36, D) the +3 ring mail of Vitodelo {MR- Regen+ Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (73, 37, D) an uncursed ring of flight a +6 ring of strength (75, 1, D) the +0 shadow dragon scales "Peinap" {rF+ rC+ Int-5 Stlth++++} It affects your intelligence (-5). It protects you from fire. It protects you from cold. It makes you much more stealthy.