GordonOverkill the Dungeon (0, 25, D) a +0 glaive (0, 26, D) a +0 glaive a +0 battleaxe the +8 dagger of the Endless March {freeze, +Rage rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It lets you go berserk. a cursed ring of attention a +0 short sword the -2 cloak of the Flute {*Corrode rElec rN+ Str+2} It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. a +0 bardiche a +0 cloak a +0 dagger a +0 cloak a green draconian corpse (skeletalised by now) (0, 27, D) a +0 battleaxe a +0 cloak a +0 halberd a +0 rapier a +0 cloak a +0 dire flail a +0 great sword a cursed +0 cloak a red draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (0, 28, D) a +0 great mace of draining a +0 long sword a +0 dire flail a +0 hand axe a white draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (0, 44, D) a +0 trident of freezing a +0 plate armour (0, 50, D) a book of Ice (0, 51, D) a +0 leather armour of fire resistance (0, 52, D) a +1 long sword of slicing (1, 27, D) a +0 rapier a +0 dire flail a +0 great sword a +0 cloak a red draconian corpse (skeletalised by now) (1, 28, D) a +0 long sword a +0 hand axe a +2 halberd of distortion a purple draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (1, 29, D) a +0 scimitar a +0 scimitar a +0 scimitar a +0 cloak (1, 32, D) a +0 scimitar of protection (1, 33, D) a +5 blowgun (1, 34, D) a +2 scale mail of positive energy (1, 42, D) a cursed -1 halberd a +3 plate armour of fire resistance (1, 43, D) a +0 dagger a +0 ring mail a +0 hand axe of flaming a +0 plate armour a +0 battleaxe a +0 scale mail of fire resistance a cursed -2 giant club a +0 battleaxe a +3 scale mail of magic resistance a +0 scimitar a +2 robe of cold resistance an uncursed ring of protection from magic 7 large rocks a +0 falchion a +0 flail a +0 chain mail a +0 troll leather armour a +0 long sword a +0 arbalest 20 bolts a +0 chain mail a +0 halberd of protection a +0 plate armour a cyclops corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a troll corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, 44, D) a +1 war axe a +0 chain mail a +1 dire flail of crushing a +0 plate armour an uncursed ring of fire 2 large rocks a +0 battleaxe a +0 plate armour a cursed +3 ring of protection a +0 troll leather armour a +0 dagger a +0 robe a +0 long sword a +0 chain mail a +0 large shield a +0 war axe a +0 plate armour a cyclops corpse (skeletalised by now) an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, 45, D) a +0 war axe of freezing a +5 blowgun a +0 plate armour a +0 dagger a +0 robe a +3 rapier of venom a +0 plate armour a +0 giant club 4 large rocks (1, 50, D) a scarf of resistance (1, 51, D) the +3 leather armour of the Abyss {rPois rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from poison. (1, 52, D) the cursed +1 chain mail of Bedevilment {+Blink rPois rN++ Int-5} It affects your intelligence (-5). It protects you from poison. It greatly protects you from negative energy. It lets you blink. It has a curse placed upon it. (1, 62, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (1, 63, D) a shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (1, 64, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse (2, 14, D) a +0 mace (2, 15, D) the Catalogue of Heat Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Ring of Flames Charms/Fire 7 (2, 16, D) a fan of gales (2, 28, D) a +0 scimitar a +0 flail a purple draconian corpse (skeletalised by now) (2, 29, D) a +4 dagger of protection a +0 cloak a +3 dagger of venom a +0 cloak (2, 32, D) a +3 leather armour of positive energy (2, 33, D) the +0 cloak of the Flute {Dex+4} It affects your dexterity (+4). (2, 34, D) a +0 long sword (2, 44, D) 5 large rocks (2, 45, D) a +0 broad axe a +2 chain mail of fire resistance (2, 50, D) a +3 ring of strength (2, 51, D) a +1 rapier of venom (2, 52, D) a manual of Throwing (2, 64, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a fan of gales (3, 16, D) a lightning rod (4/4) (3, 27, D) a +0 long sword a white draconian corpse (skeletalised by now) (3, 28, D) a +0 halberd (3, 29, D) a +2 spear of flaming (3, 32, D) a book of Clouds (3, 33, D) a lightning rod (4/4) (3, 34, D) a +3 broad axe of freezing (3, 45, D) a cursed -1 battleaxe a +4 blowgun a +0 chain mail a +0 chain mail a +0 giant club a +0 glaive a +0 chain mail the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 chain mail a cursed +0 dire flail a +0 chain mail a +0 giant club (3, 50, D) an uncursed ring of positive energy (3, 51, D) a +2 robe (3, 52, D) a +0 vampiric scimitar (3, 64, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (4, 7, D) a +3 shield (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) an uncursed staff of poison (4, 16, D) a book of Annihilations (4, 34, D) a sack of spiders (4, 50, D) a fan of gales (4, 51, D) a +2 rapier of distortion (4, 52, D) a book of Callings (5, 14, D) a +0 short sword (5, 15, D) the +7 chain mail "Xooluhon" {Str+3} It affects your strength (+3). (5, 16, D) the cursed +1 hunting sling of Rirow {freeze, +Blink Int+3 Dex+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). It lets you blink. It makes you more stealthy. It has a curse placed upon it. (5, 32, D) a +0 hand axe (5, 34, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (5, 50, D) the Collected Works on Doomed Execration Spells Type Level a - Pain Necromancy 1 b - Spectral Weapon Hexes/Charms 3 c - Tukima's Dance Hexes 3 d - Vampiric Draining Necromancy 3 e - Leda's Liquefaction Hexes/Earth 4 f - Death Channel Necromancy 6 (5, 52, D) a lamp of fire (6, 14, D) the cursed +0 scale mail "Verrydd" {rElec rF++} It greatly protects you from fire. It insulates you from electricity. It has a curse placed upon it. (6, 15, D) a fan of gales (6, 16, D) a book of Geomancy (6, 32, D) a +0 chain mail (6, 33, D) a +0 scimitar (6, 34, D) a cursed ring of attention (6, 50, D) an uncursed staff of summoning (6, 51, D) the Volume of Earth Spells Type Level a - Sandblast Earth 1 b - Petrify Transmutation/Earth 4 c - Iron Shot Conjuration/Earth 6 d - Shatter Earth 9 (6, 52, D) a book of Alchemy (7, 15, D) Qogabbuest's Incunabulum of Venom and Benedictions Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Olgreb's Toxic Radiance Poison 4 (7, 16, D) an uncursed staff of summoning (7, 32, D) an uncursed staff of poison (7, 33, D) a cursed amulet of inaccuracy (7, 34, D) an uncursed ring of protection from magic (7, 35, D) an uncursed ring of fire an uncursed ring of protection from fire an uncursed ring of ice an uncursed ring of stealth an uncursed ring of protection from cold the ring of Xom's Fair Game {rC+ Int+4 Stlth-} [ring of attention] It affects your intelligence (+4). It protects you from cold. It makes you less stealthy. a +3 large shield (7, 50, D) the +1 robe "Vieqyhum" {rN+ rCorr Str+8 Slay-3} It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (8, 14, D) a +0 hand axe (8, 15, D) an uncursed staff of cold (8, 16, D) an uncursed ring of stealth (8, 33, D) a +2 hat of magic resistance (8, 34, D) a fan of gales (8, 50, D) a box of beasts (8, 51, D) a +3 hunting sling of freezing (8, 52, D) a box of beasts (9, 14, D) a +0 short sword (9, 15, D) a fan of gales (9, 16, D) a +0 long sword of slicing (9, 32, D) Otogal's Incunabulum of Dislocated Shape Shifting Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Recall Summoning/Translocation 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 (9, 34, D) a +0 pair of boots of running (9, 50, D) a lamp of fire (9, 51, D) the +5 ring mail of the Carpenter {rElec rF++ rC+} It greatly protects you from fire. It protects you from cold. It insulates you from electricity. (9, 52, D) an uncursed ring of protection from cold (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 hand axe (10, 16, D) Joteul's Catalogue of Lethal Stolen Souls Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fireball Conjuration/Fire 5 c - Agony Necromancy 5 d - Simulacrum Ice/Necromancy 6 (10, 33, D) an uncursed staff of energy (10, 34, D) an uncursed staff of power (10, 51, D) a +6 battleaxe of venom (10, 54, D) a +4 blowgun (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a lamp of fire (11, 15, D) a +0 hand axe (11, 32, D) a +0 chain mail (11, 34, D) the Catalogue of Sinister Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Spider Form Transmutation/Poison 3 e - Animate Dead Necromancy 4 f - Olgreb's Toxic Radiance Poison 4 (11, 50, D) a phial of floods (11, 51, D) a +2 dagger of speed (11, 52, D) a +2 scale mail of cold resistance (12, 14, D) an uncursed staff of power (12, 15, D) a book of Frost (12, 32, D) a Necronomicon (12, 50, D) an uncursed staff of poison (12, 51, D) a fan of gales (13, 33, D) a +1 trident of protection (13, 34, D) a phantom mirror (13, 50, D) an uncursed amulet of regeneration (13, 51, D) a +4 giant spiked club (13, 52, D) an uncursed staff of power (14, 50, D) a Necronomicon (14, 51, D) a +0 mace of draining (14, 52, D) a sack of spiders (17, 9, D) a +2 dagger of electrocution a +0 scythe of venom (17, 11, D) the +1 hunting sling of Bodily Humours {venom, rN+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from negative energy. (18, 9, D) a +2 scythe of flaming (18, 10, D) a +4 scythe of freezing (18, 42, D) a +2 scythe of venom (18, 44, D) a +2 demon whip of draining (18, 50, D) a +1 shortbow of flaming (19, 9, D) a +0 scythe (19, 10, D) a +6 trident of freezing (19, 16, D) a sack of spiders (19, 17, D) a +0 plate armour of cold resistance (19, 27, D) (unseen) (19, 32, D) a +0 buckler of cold resistance (19, 33, D) a +0 large shield of reflection (19, 50, D) a book of Conjurations (20, 0, D) the +10 spear of Tepsag {elec, +Blink Int+2 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It lets you blink. It makes you more stealthy. (20, 1, D) a +1 quarterstaff of crushing (20, 16, D) a +6 flail of protection (20, 17, D) a +1 battleaxe of freezing (20, 33, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (20, 42, D) a +2 scythe of distortion (20, 44, D) a +0 trident a +4 plate armour of cold resistance (20, 50, D) an uncursed staff of cold (21, 0, D) a +2 vampiric demon whip (21, 1, D) a +0 flail of crushing (21, 16, D) a +2 hand crossbow of freezing (21, 32, D) the Almanac of Causality Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Regeneration Charms/Necromancy 3 e - Summon Mana Viper Hexes/Summoning 5 f - Dragon's Call Summoning 9 (21, 33, D) an uncursed amulet of harm (21, 34, D) a +1 fustibalus of velocity (21, 44, D) a +1 scythe of protection (21, 50, D) the Reference Book on Bewitching Lightness Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Confuse Hexes 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Discord Hexes 8 (22, 0, D) a lightning rod (4/4) (22, 1, D) the cursed +2 hunting sling "Jelly's Doom" {flame, rElec rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (22, 16, D) a +0 halberd of flaming (22, 32, D) a +3 ring of strength (22, 33, D) an uncursed ring of ice (22, 34, D) a book of Callings (22, 50, D) the Tome of Earth and Summoning Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Leda's Liquefaction Hexes/Earth 4 d - Shatter Earth 9 (23, 0, D) a +0 cloak of poison resistance (23, 1, D) the +9 staff of Olgreb {rPois} It protects you from poison. (23, 16, D) a book of Annihilations (23, 17, D) the +0 leather armour of the Moon Troll {Str+5 Int+4 SInv} It affects your strength (+5). It affects your intelligence (+4). It lets you see invisible. (23, 18, D) the amulet "Xuenn" {Inacc rPois rC- Int+9 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+9). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (23, 33, D) the amulet of Taqah Jutu {Harm *Drain MR- Str+7 Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+7). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It causes draining when unequipped. (23, 34, D) an uncursed staff of earth (23, 50, D) a +1 mace of protection (24, 1, D) a book of Power (24, 16, D) a lightning rod (4/4) (24, 17, D) a +1 chain mail of cold resistance (24, 18, D) Mesalopn's Tome of Stolen Souls and the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Ozocubu's Armour Charms/Ice 3 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (24, 32, D) a +2 mace of draining (24, 33, D) a +2 great sword of protection (24, 34, D) an uncursed ring of stealth (24, 50, D) a +3 scimitar of holy wrath (25, 0, D) a book of Enchantments (25, 1, D) an uncursed staff of cold (25, 16, D) a +3 ring mail of magic resistance (25, 17, D) a +3 chain mail of fire resistance (25, 18, D) a +2 halberd of venom (25, 32, D) a sack of spiders (25, 33, D) an uncursed amulet of harm (25, 34, D) a phantom mirror (25, 50, D) a +2 scale mail of fire resistance (26, 0, D) a manual of Fighting (26, 16, D) Advanced Rites and Rhymes Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Lightning Bolt Conjuration/Air 5 c - Fireball Conjuration/Fire 5 d - Metabolic Englaciation Hexes/Ice 5 e - Dispel Undead Necromancy 5 f - Summon Forest Summoning/Translocation 5 (26, 17, D) an uncursed staff of poison (26, 32, D) a +0 dagger of holy wrath (26, 33, D) an uncursed staff of earth (26, 34, D) a book of Power (26, 50, D) a book of Maledictions (27, 0, D) a +1 centaur barding of fire resistance (27, 1, D) a +0 ring mail of fire resistance (27, 16, D) a +4 blowgun (27, 17, D) an uncursed staff of power (27, 32, D) an uncursed staff of wizardry (27, 34, D) a +0 spear of venom (27, 50, D) an uncursed ring of ice (28, 0, D) a book of Misfortune (28, 1, D) a +3 blowgun (28, 16, D) a +1 bardiche of protection (28, 17, D) the cursed -1 cloak of Free Will {Str-2 Int+3 Dex+4} It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. (28, 33, D) an uncursed staff of poison (28, 50, D) a +4 shortbow (29, 0, D) an uncursed staff of air (29, 1, D) a phantom mirror (29, 16, D) an uncursed staff of fire (29, 17, D) a +1 hunting sling of flaming (29, 32, D) a +3 shortbow of flaming (29, 33, D) the +8 fustibalus of Dimneoq {freeze, rF+ rC+ Int-3 Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+7). It protects you from fire. It protects you from cold. (29, 50, D) a +1 antimagic battleaxe (30, 50, D) a +6 hand crossbow of velocity (33, 8, D) a +2 buckler of protection (33, 23, D) a +0 rapier a +0 long sword a +0 ring mail a +1 glaive of venom (33, 25, D) a +0 rapier an uncursed amulet of the acrobat (33, 35, D) a +0 halberd a +0 chain mail (33, 36, D) an arrow 10 large rocks a +1 great mace of protection a +0 chain mail a +4 great mace of crushing a +0 chain mail of cold resistance a +2 rapier of electrocution a +0 pair of gloves (34, 9, D) 3 large rocks (34, 23, D) a +1 war axe of flaming a +0 long sword a +0 leather armour a +0 dagger a +0 long sword a +0 buckler a +0 rapier a +0 rapier a +0 leather armour (34, 24, D) a +0 rapier a +0 dagger a +0 leather armour (34, 28, D) a +2 chain mail of magic resistance (34, 33, D) a +1 trident of flaming a +0 plate armour a +0 large shield (34, 34, D) 6 arrows (34, 35, D) an arrow a +0 quarterstaff a cursed +0 hunting sling 13 sling bullets a +2 chain mail of magic resistance a cursed -3 ring of slaying (34, 37, D) 9 arrows (34, 38, D) a +3 quarterstaff of chaos a +0 rapier the cursed +1 ring mail of the Failed Coup {rC+++ Int-4 Slay+6} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It renders you almost immune to cold. It has a curse placed upon it. a +3 scimitar of flaming a +2 robe of cold resistance (35, 0, D) a +1 longbow of freezing (35, 6, D) a large rock (35, 14, D) an uncursed staff of earth (35, 15, D) the cursed +0 large shield "Samous" {Str+7} It affects your strength (+7). It has a curse placed upon it. (35, 28, D) an uncursed staff of summoning (35, 29, D) a +0 great mace of protection (35, 38, D) a +2 scythe of freezing a +0 robe a +0 giant spiked club a +0 robe an uncursed staff of cold a +0 robe (36, 0, D) the +2 robe "Faesojann" {*Slow MR+++ rCorr SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (36, 1, D) a +3 giant spiked club (36, 15, D) a +4 great sword of electrocution (36, 16, D) an uncursed ring of protection from cold (36, 28, D) a +0 ring mail (36, 29, D) the Handbook of Feathery Stolen Souls Spells Type Level a - Shock Conjuration/Air 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Poisonous Vapours Poison/Air 2 e - Airstrike Air 4 f - Tornado Air 9 (36, 32, D) a +0 rapier a +0 leather armour (36, 34, D) a +2 longbow of flaming a +2 centaur barding (37, 0, D) a +4 scimitar of draining (37, 1, D) the +7 mace of Capital Punishment {freeze, *Contam rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It causes magical contamination when unequipped. (37, 15, D) a sack of spiders (37, 28, D) an uncursed staff of earth (37, 29, D) a book of the Warp (38, 0, D) the +10 dire flail of the Other Side {vamp, +Rage Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you go berserk. It makes you more stealthy. (38, 1, D) a book of Geomancy (38, 14, D) a +2 ring of protection (38, 15, D) the +1 plate armour of Exclusion {*Contam Str+10 Dex+2 Stlth-} It affects your strength (+10). It affects your dexterity (+2). It causes magical contamination when unequipped. It makes you less stealthy. (38, 21, D) a +0 long sword a +0 chain mail (38, 28, D) a +2 ring mail of poison resistance (38, 29, D) an uncursed staff of power (39, 0, D) a +3 plate armour of poison resistance (39, 1, D) an uncursed amulet of harm (39, 15, D) the +4 pair of gloves "Ykhuorgh" {rPois rF- SInv} It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (39, 29, D) a +4 blowgun (40, 0, D) a +7 mace of draining (40, 1, D) an uncursed staff of death (40, 14, D) an uncursed staff of power (40, 15, D) a lightning rod (4/4) (40, 28, D) a +0 leather armour (40, 29, D) a +3 morningstar of flaming (41, 0, D) the +12 whip of Skirmishing {drain, *Rage Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It may make you go berserk in combat. (41, 1, D) the +7 sceptre of Torment (41, 14, D) a +1 chain mail of magic resistance (41, 15, D) a phial of floods (41, 28, D) a +5 shortbow of velocity (41, 29, D) a +4 plate armour of magic resistance (42, 0, D) the amulet "Met Nuol" {Gourm Int+6 Stlth-} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+6). It makes you less stealthy. (42, 1, D) a Fen Folio (42, 15, D) an uncursed staff of fire (42, 29, D) a phial of floods (43, 14, D) the amulet of Detoc {Reflect Dex+3 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+3). It affects your SH (+2). (43, 15, D) a cursed +1 ring of protection (43, 28, D) the +4 chain mail of the End {+Fly rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It lets you fly. (43, 29, D) a phantom mirror (44, 28, D) a +0 dagger (48, 19, D) a +0 spear a +0 robe (48, 20, D) a +0 mace (48, 21, D) a +0 hand axe a +0 robe a +2 great sword of slicing (49, 0, D) a +4 dire flail of crushing (49, 1, D) a +1 shortbow of velocity (49, 12, D) an uncursed staff of poison (49, 20, D) a +2 trident of venom (49, 21, D) a +0 halberd (49, 24, D) an uncursed staff of cold (49, 36, D) the Handbook of the Mountains and Necromancy Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Excruciating Wounds Charms/Necromancy 5 e - Dispel Undead Necromancy 5 f - Iron Shot Conjuration/Earth 6 (49, 37, D) a book of Misfortune (50, 1, D) a +1 great sword of distortion (50, 12, D) a +0 hand axe (50, 13, D) an uncursed staff of energy (50, 24, D) a +1 leather armour of positive energy (50, 25, D) an uncursed staff of air (50, 36, D) a book of the Earth (50, 37, D) the Handbook of Creation and Earth Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Passwall Transmutation/Earth 2 (51, 0, D) an uncursed staff of air (51, 1, D) a box of beasts (51, 12, D) a +0 war axe (51, 13, D) a +3 ring mail of positive energy (51, 24, D) an uncursed staff of power (51, 25, D) a book of Maledictions (51, 36, D) an uncursed staff of air (51, 37, D) the amulet "Giechoyt" {Gourm MP+9 Str+2 Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It affects your dexterity (+4). It affects your magic capacity (+9). (52, 0, D) a phial of floods (52, 1, D) a sack of spiders (52, 13, D) an uncursed staff of power (52, 24, D) a +2 quarterstaff of crushing (52, 25, D) an uncursed staff of earth (52, 36, D) a +0 large shield a +2 long sword of slicing (53, 0, D) an uncursed ring of magical power (53, 1, D) a +2 halberd of protection (53, 12, D) an uncursed staff of energy (53, 13, D) an uncursed amulet of regeneration (53, 24, D) a lamp of fire (53, 25, D) an uncursed staff of cold (53, 36, D) a +0 glaive (53, 44, D) a bolt (54, 0, D) a lamp of fire (54, 1, D) the cursed +0 morningstar of Qazlal's Indignation {crush, rElec rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (54, 12, D) a +3 ring mail of fire resistance (54, 24, D) a +2 halberd of freezing (54, 25, D) the +11 spear of Utadablaeq {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (54, 36, D) a +3 vampiric falchion (54, 41, D) a +0 long sword of electrocution a +0 arbalest 11 bolts a +2 halberd of venom a +0 plate armour (54, 42, D) a +3 war axe a +0 chain mail a +0 shield a +1 battleaxe of freezing a +0 chain mail (54, 44, D) +0 shadow dragon scales a +0 battleaxe a +0 plate armour (55, 0, D) a +2 chain mail of fire resistance (55, 1, D) the Volume of the Birds and Changing Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Blade Hands Transmutation 5 d - Deflect Missiles Charms/Air 6 e - Dragon Form Transmutation 7 (55, 12, D) a phantom mirror (55, 41, D) a +0 bardiche a +0 plate armour (55, 42, D) a +0 dire flail of holy wrath a +0 chain mail a +0 dire flail a +0 chain mail (55, 44, D) a +0 long sword a +0 plate armour a bolt (59, 36, D) a +0 mace of venom (59, 37, D) a +0 chain mail of cold resistance (60, 36, D) a book of Alchemy (60, 37, D) an uncursed ring of protection from magic (61, 0, D) a +1 short sword of draining (61, 8, D) the +3 dagger "Guodeikk" {flame, rF- Str+3 Dex+5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+5). It makes you vulnerable to fire. It lets you see invisible. (61, 16, D) a +6 ring of strength (61, 26, D) a +3 spear of piercing (61, 36, D) an uncursed staff of air (61, 37, D) a phial of floods (61, 41, D) a +0 rapier (61, 43, D) a +0 trident of venom a +0 long sword a +0 ring mail (62, 0, D) a +0 short sword (62, 1, D) a +1 buckler of positive energy (62, 8, D) an uncursed staff of fire (62, 9, D) a Young Poisoner's Handbook (62, 16, D) an uncursed staff of wizardry (62, 26, D) an uncursed staff of cold (62, 36, D) a +0 rapier (62, 37, D) a phantom mirror (62, 38, D) the +8 dire flail of Tumult {pain, rN+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It lets you see invisible. a +0 leather armour (63, 0, D) a +4 morningstar of protection (63, 3, D) a +0 robe (63, 17, D) an uncursed staff of fire (63, 26, D) a +2 pair of boots of stealth (63, 27, D) a book of Burglary (63, 36, D) a +0 dagger (63, 37, D) a +2 rapier of speed (63, 40, D) a +3 great sword of holy wrath a +0 leather armour (63, 42, D) a +0 short sword (64, 16, D) a lightning rod (4/4) (64, 27, D) the +0 leather armour "Zeepanos" {rN+} It protects you from negative energy. (65, 26, D) a book of Burglary (66, 23, D) a +0 short sword (67, 0, D) an uncursed ring of magical power (67, 21, D) a +0 halberd a +0 robe (70, 8, D) the +11 hand crossbow of Change {elec, rElec Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It insulates you from electricity. (70, 36, D) a +7 short sword of speed (70, 37, D) the +8 whip "Meam" {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). (71, 8, D) an uncursed staff of death (71, 16, D) a +0 flail of draining (71, 17, D) a book of Frost (71, 22, D) a +2 scythe of pain a cursed +0 robe (71, 27, D) an uncursed amulet of faith (71, 36, D) a phial of floods (71, 37, D) an uncursed staff of cold (72, 8, D) a +3 rapier of draining (72, 9, D) a book of Annihilations (72, 16, D) an uncursed ring of protection from magic (72, 17, D) a lightning rod (4/4) (72, 26, D) a +3 buckler (72, 27, D) the +2 trident "Giantbane" {elec, +Rage rPois Str+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from poison. It lets you see invisible. It lets you go berserk. (72, 36, D) an uncursed staff of death (72, 37, D) the amulet of Ysoviank {Harm *Drain rC+ rN+ Dex+2} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It causes draining when unequipped. a +6 ring of strength (73, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (73, 16, D) a box of beasts (73, 17, D) a +2 plate armour of cold resistance (73, 26, D) the +6 dagger of Integrity {flame, rPois rF+ rN++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. It protects you from poison. It greatly protects you from negative energy. (73, 27, D) a +2 robe of resistance (73, 36, D) a +3 morningstar of holy wrath (73, 37, D) an uncursed ring of flight (75, 1, D) a +1 great sword of holy wrath