GordonOverkill the Dungeon (0, 50, D) an uncursed ring of flight (1, 32, D) a box of beasts (1, 34, D) a phantom mirror (1, 51, D) the cursed +1 whip "Wewkas" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It has a curse placed upon it. (1, 60, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (2, 14, D) a phantom mirror (2, 15, D) a +4 demon whip of electrocution (2, 16, D) the +7 lajatang "Ogreslayer" {drain, rC+ Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It protects you from cold. The Shining One disapproves of the use of such an item. (2, 32, D) an uncursed ring of flight (2, 34, D) a phantom mirror (2, 51, D) a +4 chain mail of fire resistance (2, 61, D) a +0 war axe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +2 pair of gloves of archery (3, 16, D) a crystal ball of energy (3, 19, D) an uncursed staff of cold (3, 20, D) a +0 giant spiked club (3, 21, D) a +1 trident of protection (3, 32, D) a +0 leather armour of fire resistance (3, 33, D) a +1 plate armour of fire resistance (3, 34, D) a +5 mace of holy wrath (3, 50, D) a +0 quarterstaff of protection (3, 51, D) a cursed staff of summoning (3, 52, D) an uncursed ring of see invisible (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a +3 ring of intelligence (4, 16, D) a +0 ring mail of magic resistance (4, 19, D) a +1 vampiric scythe (4, 32, D) a +2 cloak (4, 33, D) the +3 leather armour of Immorality {Int+4} It affects your intelligence (+4). (4, 50, D) the +6 short sword of Causality {freeze, Str+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you see invisible. (4, 51, D) a sack of spiders (5, 14, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (5, 15, D) an uncursed ring of resist corrosion (5, 16, D) the +2 leather armour of the Onion {Regen+ SInv} It lets you see invisible. It increases your rate of regeneration. (5, 19, D) a +1 scythe of protection (5, 21, D) a cursed -3 hand axe (unseen) (5, 33, D) a +1 rapier of flaming (5, 50, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (5, 51, D) a phantom mirror (5, 52, D) the amulet "Curamovu" {Spirit rPois MR+ Str+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (6, 14, D) an uncursed staff of death (6, 15, D) a +4 flail of crushing (6, 32, D) an uncursed staff of energy (6, 36, D) a +5 ring of evasion (6, 51, D) a +2 broad axe of freezing (6, 52, D) an uncursed staff of cold (7, 7, D) 2 potions of invisibility (7, 14, D) an uncursed staff of cold (7, 16, D) an uncursed staff of conjuration (7, 32, D) a lamp of fire (7, 33, D) a phial of floods (7, 34, D) an uncursed amulet of harm (7, 50, D) a +2 fustibalus of flaming (7, 51, D) a phial of floods (7, 52, D) a +0 short sword of freezing (8, 14, D) the ring "Sijen" {rN+ Slay+2} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. (8, 16, D) the Papyrus of Enchanting Ignition Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Throw Flame Conjuration/Fire 2 d - Dazzling Spray Conjuration/Hexes 3 e - Inner Flame Hexes/Fire 3 f - Metabolic Englaciation Hexes/Ice 5 (8, 32, D) a +1 plate armour of cold resistance (8, 33, D) the cursed +0 pair of gloves of the Armoured One {-Tele rN++} It greatly protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (8, 34, D) a +1 cloak of magic resistance (8, 50, D) a manual of Throwing (8, 51, D) the +11 longbow of Vergh {freeze, +Blink Str-5 Dex+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+8). It lets you blink. (8, 52, D) the cursed +0 great sword "Xuput" {slice, MP+9 Str-5 Int+9} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+9). It affects your magic capacity (+9). It has a curse placed upon it. (9, 14, D) a manual of Bows (9, 15, D) a +2 halberd of protection (9, 16, D) a fan of gales (9, 32, D) a fan of gales (9, 34, D) an uncursed staff of death (9, 39, D) a +1 great sword of flaming a +1 demon whip of electrocution (9, 40, D) a +0 great sword of flaming a +0 demon whip (9, 50, D) an uncursed amulet of faith (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 dire flail of holy wrath (10, 15, D) an uncursed amulet of the acrobat (10, 16, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (10, 32, D) a +3 scimitar of flaming (10, 39, D) a +2 demon whip of venom a +1 demon whip of venom (10, 41, D) a +1 great sword of flaming a +0 demon whip (10, 51, D) the ring "Poxteck" {*Contam rPois Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (10, 52, D) a +1 bardiche of venom (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a manual of Crossbows (11, 15, D) a +2 ring of strength (11, 16, D) an uncursed ring of ice (11, 32, D) a +3 great sword of holy wrath (11, 34, D) the cursed +3 hand axe of Evisceration {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It has a curse placed upon it. (11, 39, D) a +0 demon whip a +0 demon whip a +2 scimitar of flaming (11, 40, D) a +1 scimitar of flaming the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. The Shining One disapproves of the use of such an item. +0 fire dragon scales (11, 50, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (11, 51, D) a sack of spiders (11, 52, D) a +1 hand crossbow of velocity (12, 15, D) a box of beasts (12, 16, D) the +4 hunting sling of Equivalence {velocity, Str+2} Any stone fired from it inflicts extra damage. It affects your strength (+2). (12, 33, D) a +0 chain mail of fire resistance (12, 50, D) a +0 leather armour of positive energy (12, 51, D) a manual of Slings (12, 52, D) an uncursed staff of fire (13, 32, D) the +7 arbalest "Xentiy" {elec, rPois rN++ Int-2 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from poison. It greatly protects you from negative energy. (13, 33, D) the +3 warlock's mirror {reflect} (13, 34, D) a +4 morningstar of protection (13, 50, D) a phantom mirror (13, 51, D) a +2 robe of positive energy (13, 52, D) a +4 falchion of electrocution (14, 50, D) a +1 glaive of venom (14, 51, D) a +3 trident of venom (14, 52, D) a sack of spiders (17, 12, D) a +0 rapier of holy wrath a +1 robe of magic resistance a +3 war axe of draining a +0 chain mail a +2 shield a +0 war axe an uncursed ring of resist corrosion an uncursed staff of energy a +0 robe a +0 hand axe a cursed +0 chain mail a +0 battleaxe a +0 chain mail (17, 60, D) a +2 halberd of venom (17, 61, D) an uncursed staff of cold a +3 falchion of protection a +5 mace of protection (18, 9, D) a potion of flight (18, 12, D) a cursed -2 halberd a +0 plate armour a +5 broad axe of chopping a +0 plate armour a +1 great sword a +2 robe of positive energy a +0 dire flail a +0 plate armour a +0 long sword a +0 chain mail a +0 giant club (18, 13, D) a +0 mace a +0 plate armour a +0 antimagic dagger a +0 robe of positive energy a +0 giant club a +0 morningstar a +0 plate armour a +0 war axe a +0 chain mail a +0 giant club a +0 great mace a +0 chain mail (18, 25, D) a +2 eudemon blade of holy wrath a +0 large shield (18, 48, D) a crystal ball of energy (18, 61, D) an uncursed staff of conjuration the +6 chain mail "Viceh" {Dex+4} It affects your dexterity (+4). an uncursed staff of death a +3 great sword of electrocution (19, 1, D) a lightning rod (4/4) (19, 8, D) a +0 giant club a cursed -2 giant club (19, 11, D) a +0 flail a +0 chain mail (19, 16, D) the +4 scale mail of the Old World {Dex+4} It affects your dexterity (+4). (19, 17, D) the +11 morningstar "Ynayrgh" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (19, 24, D) the +7 hand crossbow of the Eternal Void {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (19, 33, D) a crystal ball of energy (19, 48, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (19, 49, D) the +6 halberd of Dissatisfaction {chop, rElec rPois rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (19, 50, D) a +3 leather armour of positive energy (19, 61, D) an uncursed staff of earth the +0 arbalest of Fortitude {elec, rElec Str-2 Int+2 Dex+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (+7). It insulates you from electricity. an uncursed staff of poison (19, 62, D) an uncursed staff of poison (20, 0, D) a +2 robe of positive energy (20, 1, D) a phantom mirror (20, 9, D) a +0 mace a +0 plate armour (20, 17, D) the ring "Qeentoot" {Fire +Inv MP+9 Dex+2 Stlth-} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you turn invisible. It makes you less stealthy. (20, 24, D) a +4 rapier a +3 leather armour of positive energy (20, 32, D) a box of beasts (20, 33, D) an uncursed ring of positive energy (20, 48, D) a +2 ring mail of positive energy (20, 50, D) a +2 battleaxe of flaming (21, 0, D) a +0 dagger (21, 1, D) a +0 dagger (21, 8, D) a +2 large shield of protection (21, 16, D) an uncursed ring of flight (21, 32, D) an uncursed staff of death (21, 33, D) a +1 double sword of holy wrath (21, 34, D) a lightning rod (4/4) (21, 50, D) a lamp of fire (22, 16, D) an uncursed ring of poison resistance (22, 17, D) the amulet of Noon {RegenMP rC- MR++ Dex+4 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (22, 33, D) a phantom mirror (22, 34, D) an uncursed amulet of regeneration (22, 48, D) a sack of spiders (23, 0, D) a lamp of fire (23, 1, D) an uncursed amulet of harm (23, 16, D) an uncursed staff of death (23, 17, D) an uncursed staff of summoning (23, 32, D) an uncursed staff of conjuration (23, 33, D) a box of beasts (23, 48, D) a +5 blowgun (23, 49, D) a sack of spiders (23, 50, D) the +2 robe "Ehul" {*Slow +Fly rN+ Str+4} It affects your strength (+4). It protects you from negative energy. It lets you fly. It may slow you when you take damage. (24, 1, D) an uncursed staff of cold (24, 17, D) an uncursed staff of summoning (24, 18, D) an uncursed staff of death (24, 32, D) an uncursed staff of poison (24, 33, D) an uncursed staff of death (24, 34, D) an uncursed staff of conjuration (24, 49, D) a box of beasts (25, 1, D) an uncursed ring of resist corrosion (25, 17, D) a +0 pair of gloves of dexterity (25, 18, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (25, 34, D) a +4 hand crossbow of freezing (25, 48, D) a +0 helmet of see invisible (25, 49, D) a +0 robe of positive energy (26, 0, D) an uncursed staff of summoning (26, 1, D) a fan of gales (26, 17, D) an uncursed staff of power (26, 32, D) an uncursed ring of see invisible (26, 33, D) the ring "Varalied" {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (26, 34, D) a +6 war axe of electrocution (27, 1, D) an uncursed staff of energy (27, 17, D) a +3 hand axe of venom (27, 32, D) a sack of spiders (27, 33, D) an uncursed ring of positive energy (27, 34, D) the +1 chain mail of Words of Power {rElec} It insulates you from electricity. (27, 50, D) a +1 spear of piercing (28, 0, D) a phantom mirror (28, 1, D) a +0 dagger (28, 16, D) the +1 robe of Terror {*Contam +Inv rF+ rN+} It protects you from fire. It protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. (28, 17, D) a box of beasts (28, 33, D) the +5 shortbow of Eternal Harmony {velocity, rElec MR- Int+5 Stlth+} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (28, 49, D) a +4 long sword of electrocution (28, 50, D) a +3 long sword of holy wrath (29, 1, D) an uncursed staff of energy (29, 16, D) a +1 hand crossbow of freezing (29, 17, D) the +6 battleaxe of Wrongful Imprisonment {freeze, rPois rF+ Str+3 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+4). It protects you from fire. It protects you from poison. (29, 33, D) a +0 ring mail of poison resistance (29, 50, D) an uncursed staff of conjuration (30, 48, D) a lightning rod (4/4) (31, 48, D) a +0 spear of flaming (31, 49, D) the cursed +1 chain mail "Nufam" {rPois} It protects you from poison. It has a curse placed upon it. (31, 50, D) an uncursed staff of summoning (32, 48, D) a +3 leather armour of cold resistance (32, 49, D) a +2 flail of crushing (32, 50, D) a +4 ring of dexterity (33, 36, D) a +0 war axe a +0 scimitar (33, 37, D) a +0 trident (33, 49, D) +1 ice dragon scales (33, 50, D) an uncursed staff of wizardry (34, 28, D) the +3 rapier "Cumpown" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (34, 36, D) a +0 battleaxe an uncursed ring of poison resistance a +0 hand axe a +0 dire flail a +0 halberd (34, 38, D) a +0 cloak (34, 48, D) a +2 helmet of see invisible (34, 50, D) a fan of gales (35, 0, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (35, 14, D) a +1 vampiric long sword (35, 15, D) a box of beasts (35, 28, D) a box of beasts (35, 29, D) a manual of Unarmed Combat (35, 37, D) a +0 triple sword of holy wrath a +0 trident (35, 38, D) a +2 falchion of holy wrath a +2 hand axe of chopping (36, 0, D) a sack of spiders (36, 14, D) an uncursed staff of cold (36, 15, D) the +7 scale mail "Orchuowne" {rN+ Str+2} It affects your strength (+2). It protects you from negative energy. (36, 28, D) an uncursed ring of poison resistance (36, 29, D) an uncursed staff of wizardry (36, 36, D) a +2 halberd of protection (37, 0, D) an uncursed staff of air (37, 14, D) a phial of floods (37, 15, D) an uncursed ring of resist corrosion (37, 19, D) (unseen) (37, 29, D) the ring of Zolyzec {Str+3 Dex+2 Stlth-} [ring of attention] It affects your strength (+3). It affects your dexterity (+2). It makes you less stealthy. (38, 1, D) a +2 chain mail of poison resistance (38, 14, D) a +3 broad axe of freezing (38, 15, D) an uncursed staff of fire (38, 20, D) (unseen) (38, 28, D) a +2 quarterstaff of protection (38, 29, D) a +3 ring of intelligence (38, 48, D) a phial of floods (38, 50, D) a +1 arbalest of flaming (39, -1, D) a cursed ring of wizardry an uncursed ring of magical power the ring of Linearity {rC+ MP+9 Str-4 Int+4 Dex+4} [ring of intelligence] It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (+9). (39, 0, D) a +0 pair of boots of stealth (39, 1, D) a +2 robe of fire resistance (39, 14, D) a +2 spear of piercing (39, 15, D) a +2 plate armour of fire resistance (39, 28, D) an uncursed staff of power (39, 29, D) an uncursed ring of fire (39, 48, D) the amulet "Oxukh" {Acrobat rElec Str+5 Slay-5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. (40, 14, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (40, 15, D) a +2 amulet of reflection (40, 29, D) a +2 hand axe of flaming (40, 48, D) a +3 ring mail of cold resistance (40, 49, D) a +6 shortbow of flaming (40, 50, D) the ring "Hafuts" {rCorr rC+ MR- Int+8 Stlth-} [ring of resist corrosion] It affects your intelligence (+8). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (41, 0, D) an uncursed staff of summoning (41, 1, D) a +2 robe of magic resistance (41, 14, D) a +1 pair of gloves of archery (41, 15, D) a crystal ball of energy (41, 28, D) an uncursed staff of cold (41, 29, D) a +0 dire flail (41, 48, D) a +3 ring of intelligence (41, 49, D) a +3 war axe of freezing (41, 50, D) a sack of spiders (42, 0, D) an uncursed ring of see invisible (42, 1, D) the +1 quarterstaff "Hydraslayer" {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). The Shining One disapproves of the use of such an item. (42, 14, D) a +5 shortbow of freezing (42, 15, D) a +1 halberd of freezing (42, 28, D) an uncursed staff of conjuration (42, 29, D) a +0 battleaxe (42, 48, D) the cursed +3 war axe of Fungir {chop, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. (42, 49, D) a +2 leather armour of fire resistance (42, 50, D) the +11 hand crossbow of Fortitude {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (42, 55, D) a +0 trident a +4 shortbow of flaming (43, 14, D) a +0 halberd of distortion (43, 15, D) an uncursed amulet of harm (43, 29, D) a +0 mace (43, 48, D) a +0 flail of protection (43, 49, D) the +5 mace "Utwaut" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (43, 50, D) a box of beasts (43, 56, D) a +2 demon whip of flaming (43, 57, D) a necrophage corpse (skeletalised by now) (44, 28, D) an uncursed staff of wizardry (44, 48, D) a cursed ring of attention (44, 49, D) a lightning rod (4/4) (44, 50, D) an uncursed staff of fire (44, 51, D) an uncursed staff of earth (44, 56, D) a +2 great mace of flaming a cursed +0 chain mail a hell hog corpse (skeletalised by now) (45, 49, D) an uncursed staff of fire (45, 50, D) a +1 crystal plate armour (45, 56, D) a +2 demon trident of pain a +0 demon whip (45, 57, D) a +0 demon whip an uncursed ring of flight a +0 demon whip (46, 48, D) a lightning rod (4/4) (46, 49, D) a +1 battleaxe of venom (46, 51, D) a manual of Staves (46, 55, D) a +0 trident (46, 56, D) a +5 scythe of freezing (47, 48, D) a +2 shortbow of flaming (47, 49, D) the +6 demon blade of Moacaxext {flame, *Rage rF+ MR+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It may make you go berserk in combat. The Shining One disapproves of the use of such an item. (47, 50, D) the cursed +0 scale mail "Jumneguc" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (47, 51, D) an uncursed staff of conjuration (48, 48, D) a +4 flail of draining (48, 49, D) a +4 chain mail of poison resistance (48, 50, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (48, 51, D) a +1 chain mail of fire resistance (49, 1, D) a box of beasts (49, 12, D) a +0 robe (49, 24, D) a +2 broad axe of chopping (49, 37, D) a +1 hand axe of chopping (49, 40, D) a cursed +2 morningstar of freezing a +0 robe (49, 43, D) a +3 demon trident a +0 plate armour (49, 48, D) an uncursed staff of air (49, 49, D) an uncursed staff of earth (49, 50, D) a +2 scimitar of slicing (50, 12, D) a sack of spiders (50, 20, D) a +0 war axe a +4 falchion of freezing a +0 plate armour an uncursed amulet of rage a +2 halberd the +8 plate armour of a bazaar {-Cast rC+ rCorr} It protects you from cold. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. (50, 24, D) a sack of spiders (50, 25, D) a +0 dire flail of draining (50, 36, D) a +3 ring mail of cold resistance (50, 48, D) a phial of floods (50, 49, D) a +1 ring mail of cold resistance (50, 50, D) a +2 plate armour of magic resistance (51, 0, D) a +0 dagger (51, 7, D) a +7 long sword of electrocution a +0 robe a +1 great mace a +0 chain mail (51, 20, D) a +0 short sword a +1 plate armour of poison resistance a +3 antimagic demon whip a +3 plate armour of fire resistance a +0 dagger a +0 robe (51, 24, D) a +6 antimagic glaive (51, 25, D) a lightning rod (4/4) (51, 36, D) an uncursed staff of air (51, 48, D) a +4 hand crossbow (51, 49, D) a +2 chain mail of fire resistance (52, 1, D) a +0 robe (52, 7, D) a +0 flail a cursed +0 robe (52, 8, D) a +0 mace a +2 leather armour of poison resistance a +2 buckler of protection (52, 12, D) a phial of floods (52, 20, D) an uncursed staff of death a +0 robe a +0 long sword a +0 plate armour (52, 21, D) a +0 long sword a +2 hand crossbow of velocity a +0 robe (52, 24, D) a phantom mirror (52, 25, D) a +4 mace of protection (52, 29, D) a +0 long sword (52, 36, D) an uncursed ring of flight (52, 37, D) the ring of the Pharaoh's Fist {Fire rPois rN++ MR- SInv} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (52, 48, D) a +2 ring of intelligence (52, 50, D) an uncursed staff of summoning (53, 6, D) a +2 spear of venom a +0 robe an uncursed amulet of the acrobat (53, 7, D) a cursed +0 falchion the +5 ring mail "Forget-Me-Not" {*Slow +Fly rElec rPois} It insulates you from electricity. It protects you from poison. It lets you fly. It may slow you when you take damage. (53, 12, D) a +0 dagger (53, 24, D) a +1 great mace of pain (53, 25, D) a +6 ring of intelligence a +6 ring of strength (53, 36, D) a +2 great sword of freezing (53, 37, D) a +5 blowgun (53, 50, D) an uncursed staff of fire (54, 1, D) a +0 robe (54, 9, D) a cursed +5 trident a +0 robe an uncursed amulet of regeneration (54, 12, D) a +3 quarterstaff of holy wrath (54, 25, D) a +1 arbalest of flaming (54, 49, D) an uncursed staff of wizardry (54, 50, D) the +0 leather armour "Vaite" {+Blink rF- rC++ Str-4} It affects your strength (-4). It makes you vulnerable to fire. It greatly protects you from cold. It lets you blink. (55, 1, D) an uncursed staff of wizardry (55, 12, D) an uncursed staff of poison (55, 24, D) a +1 robe of magic resistance (58, 47, D) the cursed +0 leather armour of Yroogiaz {rElec Str+8 Int+3} It affects your strength (+8). It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (58, 48, D) a phial of floods (58, 64, D) a water moccasin corpse (58, 65, D) a water moccasin corpse (59, 37, D) a +0 whip of distortion (59, 47, D) an uncursed staff of death (59, 49, D) the cursed +0 leather armour of the Original Sin {rElec rF+ rC+} It protects you from fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (59, 61, D) a crocodile corpse (still there?) a black mamba corpse (still there?) (59, 62, D) a water moccasin corpse (60, 37, D) the cursed +0 buckler of Impatience {rC+} It protects you from cold. It has a curse placed upon it. (60, 48, D) a +2 long sword of holy wrath (60, 49, D) a lightning rod (4/4) (60, 60, D) a crocodile corpse (60, 61, D) a basilisk corpse (still there?) a rime drake corpse (still there?) (61, 0, D) the +0 scale mail of Fikih {+Fly Str+2} It affects your strength (+2). It lets you fly. (61, 26, D) a +2 trident of protection (61, 36, D) an uncursed staff of summoning (61, 37, D) a +2 quarterstaff of draining (61, 47, D) a cursed -3 ring of evasion (61, 48, D) a +2 antimagic morningstar (61, 60, D) a hippogriff corpse (61, 61, D) a yak corpse a hydra corpse a blink frog corpse a spiny frog corpse a crocodile corpse a spiny frog corpse a water moccasin corpse (61, 63, D) a spiny frog corpse (62, 0, D) an uncursed amulet of guardian spirit (62, 1, D) a +5 rapier of freezing (62, 3, D) a +0 giant club (62, 5, D) a large rock (62, 8, D) the +2 ring mail of the Barber Surgeon {Regen+} It increases your rate of regeneration. (62, 16, D) an uncursed ring of protection from fire a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (62, 17, D) the cursed ring "Alac" {rF++ EV-5 Str+3} [ring of evasion] It affects your evasion (-5). It affects your strength (+3). It greatly protects you from fire. It has a curse placed upon it. (62, 19, D) a +0 scythe a +0 robe (62, 20, D) a +0 short sword a +1 robe of positive energy a cursed -1 dagger a +0 robe a wand of random effects (38) (62, 26, D) the +0 robe of Lesser Demons {*Contam rF- Str+8 Stlth+} It affects your strength (+8). It makes you vulnerable to fire. It causes magical contamination when unequipped. It makes you more stealthy. (62, 27, D) a -2 short sword (62, 30, D) a +0 short sword of draining a +0 shortbow 12 arrows a +0 leather armour (62, 31, D) a +0 dagger a +0 longbow 18 arrows a +0 leather armour (62, 32, D) a +0 dagger a +0 longbow 21 arrows a +0 leather armour (62, 36, D) a phial of floods (62, 37, D) a +0 leather armour of poison resistance (62, 47, D) the +9 whip "Edomink" {venom, rC- rN+++ MP+9 Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). (62, 48, D) a lamp of fire (62, 60, D) a komodo dragon corpse a crocodile corpse a spiny frog corpse (62, 61, D) a spiny frog corpse (still there?) a hydra corpse (still there?) (62, 62, D) a hippogriff corpse (still there?) a crocodile corpse (still there?) (63, 3, D) a +0 giant club a +0 giant club (63, 4, D) 3 large rocks (63, 16, D) an uncursed ring of resist corrosion (63, 17, D) a crystal ball of energy (63, 20, D) a +7 rapier of protection a +0 ring mail (63, 26, D) a phial of floods (63, 27, D) a +2 scale mail of cold resistance (63, 30, D) a +0 vampiric war axe (63, 31, D) 3 arrows a +5 short sword of speed (63, 32, D) an arrow (63, 36, D) a +2 leather armour of cold resistance (63, 49, D) an uncursed amulet of the gourmand (63, 50, D) a +3 plate armour of cold resistance (64, 3, D) a +0 giant spiked club (64, 16, D) an uncursed staff of energy (64, 17, D) an uncursed amulet of harm (64, 20, D) a +2 flail of protection a +0 ring mail (64, 21, D) a +2 quarterstaff of chaos a +0 dagger a +0 robe (64, 27, D) a +4 plate armour of poison resistance (64, 30, D) a +0 rapier a +0 leather armour (64, 31, D) a +5 hand axe of venom a +0 shortbow 25 arrows a +0 leather armour (64, 44, D) the +10 great sword of Fedhas's Anger {pain, *Slow rElec rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It may slow you when you take damage. The Shining One disapproves of the use of such an item. (64, 47, D) an uncursed staff of conjuration (64, 48, D) an uncursed staff of death (64, 50, D) a +1 robe (65, 47, D) a +1 scale mail of cold resistance (65, 49, D) a +2 hand crossbow of velocity (65, 50, D) a box of beasts (66, 48, D) a box of beasts (66, 49, D) a cursed ring of attention (66, 50, D) a +2 broad axe of chopping (66, 51, D) the ring of Pimpioh {rCorr rPois rC- MR++ MP-9} [ring of resist corrosion] It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (67, 0, D) a +2 arbalest of velocity (67, 49, D) the +4 longbow of Accidental Termination {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (67, 50, D) an uncursed amulet of rage (68, 47, D) a crystal ball of energy (68, 48, D) a +2 trident of venom (68, 49, D) an uncursed staff of cold (68, 50, D) a cursed -3 ring of intelligence (69, 0, D) an uncursed ring of poison resistance (69, 11, D) a +0 short sword a -3 shortbow 16 arrows a +0 leather armour (69, 32, D) a +0 bardiche of flaming a +0 chain mail a +2 broad axe a +0 chain mail a +2 falchion of freezing a +0 ring mail (69, 36, D) an uncursed ring of poison resistance (69, 47, D) a +3 flail of venom (69, 48, D) the amulet of Faqobuc {Reflect +Fly rN+ Int+2 SH+2 Stlth+} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+2). It protects you from negative energy. It lets you fly. It affects your SH (+2). It makes you more stealthy. (69, 49, D) a phial of floods (69, 50, D) an uncursed ring of protection from cold (70, 8, D) a fan of gales (70, 9, D) a +3 ring mail of magic resistance (70, 11, D) a +0 dagger a +0 leather armour a +2 mace of protection (70, 19, D) a +0 shortbow 8 arrows (70, 33, D) a +4 long sword of draining a +0 plate armour a +0 large shield (70, 36, D) a cursed ring of attention (70, 47, D) a +3 scale mail of cold resistance (70, 48, D) an uncursed staff of cold (71, 8, D) a sack of spiders (71, 11, D) a +0 dagger (71, 17, D) a +0 trident of venom (71, 18, D) a +0 trident (71, 19, D) a +4 dire flail of holy wrath (71, 27, D) a lightning rod (4/4) (71, 30, D) a +3 buckler (71, 32, D) a +5 demon trident of draining a +4 chain mail (71, 33, D) a +0 short sword a +0 longbow 17 arrows a +0 leather armour (71, 37, D) an uncursed staff of wizardry (71, 39, D) a +2 falchion of electrocution (71, 40, D) a +0 dagger a +0 robe (71, 41, D) a cursed -2 battleaxe a +0 chain mail (71, 47, D) a +2 trident of protection (71, 49, D) a lamp of fire (72, 9, D) a box of beasts (72, 16, D) a phial of floods (72, 17, D) a +3 ring of intelligence (72, 19, D) a +0 trident (72, 22, D) an arrow (72, 23, D) an arrow (72, 26, D) a +4 shortbow of freezing (72, 27, D) a +2 flail of holy wrath (72, 37, D) the +4 halberd of Duty {chop, rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. (72, 40, D) a +0 battleaxe a +0 plate armour (72, 47, D) an uncursed ring of magical power (72, 48, D) a +4 hand crossbow of freezing (72, 49, D) a +0 broad axe of freezing (73, 16, D) the cursed +1 plate armour of the Eight Boll Weevils {MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 18, D) a +0 trident a +4 hand crossbow of flaming (73, 26, D) a +0 battleaxe (73, 27, D) a +2 scale mail of fire resistance (73, 36, D) a +0 scale mail of positive energy (73, 37, D) the +10 hand crossbow of Forgiveness {flame, rN+++ MR- Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (73, 39, D) a +0 trident a +0 plate armour (73, 40, D) a +1 dagger of speed a +0 robe (73, 41, D) a +0 ring mail (73, 47, D) an uncursed amulet of rage (73, 48, D) a +4 whip of flaming (74, 47, D) an uncursed staff of fire (74, 49, D) the +4 hand crossbow of Malaise {freeze, *Corrode rF++ rN+ Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It greatly protects you from fire. It protects you from negative energy. It may corrode you when you take damage. (75, 1, D) a fan of gales (75, 3, D) an uncursed staff of air (75, 47, D) an uncursed staff of wizardry (75, 48, D) a +2 robe of positive energy (75, 49, D) a +2 robe