GordonOverkill Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, -12, D:1) 6 stones (2, -11, D:1) 8 stones (10, -5, D:1) 5 stones (11, -6, D:1) 8 stones (13, 17, D:1) a +0 ring mail (19, -9, D:1) a +0 robe (19, -3, D:1) 3 poisoned darts (19, 16, D:1) a +0 dagger (19, 17, D:1) a +0 dagger (20, 27, D:1) a +0 club 4 stones (21, -10, D:1) a +0 dagger (32, -19, D:1) a +0 club (32, 19, D:1) a +0 dagger 5 stones (33, 19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, -1, D:2) a +0 dagger (13, -5, D:2) a +0 whip (17, -19, D:2) a +0 dagger (19, -19, D:2) a +0 club (24, -2, D:2) a +0 ring mail (49, 31, D:2) a +0 whip (57, -19, D:2) a +0 club Level 3 of the Dungeon [Shop] Verah's Jewellery Shoppe a ring of protection from fire (300 gold) a maw talisman (480 gold) an amulet of magic regeneration (360 gold) a +5 ring of evasion (432 gold) an amulet of regeneration (360 gold) the ring "Kiminala" {Fire rPois Int+3 SInv} (560 gold) [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. a maw talisman (480 gold) a ring of resist corrosion (240 gold) a ring of positive energy (240 gold) a ring of willpower (300 gold) (0, 0, D:3) a +0 short sword 5 stones (4, 18, D:3) a beast talisman (12, 15, D:3) a +0 club (20, 19, D:3) a potion of heal wounds (20, 20, D:3) 18 gold pieces (22, 19, D:3) a ring of fire (37, 15, D:3) a +0 flail (37, 22, D:3) a +0 whip (51, 4, D:3) a +0 club (51, 24, D:3) a +0 club (53, 23, D:3) a +0 whip (54, 7, D:3) a +0 whip a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (2, 3, D:4) a +0 hand axe (3, 3, D:4) a +0 hand axe (4, -21, D:4) a +0 club (4, 2, D:4) a +0 long sword (4, 3, D:4) a +0 war axe (5, -43, D:4) a +0 dagger (5, -21, D:4) a +0 scale mail a +0 hand axe (5, -20, D:4) a +0 leather armour a +0 war axe (7, -53, D:4) a +0 mace (7, -35, D:4) a +0 hand axe (12, -53, D:4) a +0 pair of gloves (17, -21, D:4) a +0 leather armour a +0 heavy mace (18, -35, D:4) a +0 club a +0 ring mail (19, -24, D:4) 4 stones a +0 short sword (33, -27, D:4) a +0 club (37, -9, D:4) a +0 dagger (38, -32, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a potion of attraction (5, 19, D:5) a +0 spear (6, -1, D:5) a +0 leather armour (15, 12, D:5) 5 stones a +0 flail (19, 13, D:5) a +0 short sword a +0 leather armour a +0 leather armour a +0 short sword (20, 14, D:5) a +0 leather armour a +0 flail (21, -9, D:5) a +0 club (21, 28, D:5) a +0 mace (30, -5, D:5) a +0 hand axe (32, 0, D:5) a +0 dagger (33, -13, D:5) a water moccasin corpse (36, 14, D:5) a +0 club a +0 ring mail a +0 short sword a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (36, 15, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 6 of the Dungeon the Ecumenical Temple