GordonOverkill Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 10, D:1) a +0 dagger (5, -5, D:1) a +0 whip (5, 14, D:1) a +0 club (7, 15, D:1) a +0 club (8, -2, D:1) 8 stones (8, 11, D:1) a +0 ring mail (12, -1, D:1) a +0 dagger (14, -7, D:1) a +0 short sword (14, 13, D:1) a +0 short sword (23, 5, D:1) a +0 ring mail (26, 3, D:1) 5 stones (26, 5, D:1) 4 stones (32, -19, D:1) a +0 whip a stone (39, -17, D:1) a +0 leather armour (43, -3, D:1) a +0 dagger (45, 14, D:1) a +0 club (47, -10, D:1) a +0 club (50, -9, D:1) a +0 dagger 4 stones (53, -4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, 12, D:2) a +0 dagger (14, -2, D:2) 3 stones (15, -29, D:2) a +0 leather armour (25, 1, D:2) a +0 great sword (25, 2, D:2) a +0 flail a gnoll corpse (skeletalised by now) (29, -19, D:2) a +0 dagger (34, -30, D:2) a +0 dagger a +0 robe (50, -15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, 25, D:3) a +0 club 3 stones (15, 14, D:3) a +0 leather armour (18, 9, D:3) a +0 dagger (18, 20, D:3) a +0 falchion (19, 36, D:3) a +0 rapier (21, -5, D:3) a +0 short sword (22, 7, D:3) a +0 hand axe (23, 5, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (32, 1, D:3) 6 stones (43, -6, D:3) a +0 robe a +0 dagger (44, -6, D:3) a +0 dagger (45, 1, D:3) a +0 war axe (51, -9, D:3) a +0 club (53, -22, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -1, D:4) a +0 mace (3, -1, D:4) 2 stones (3, 2, D:4) a +0 whip (3, 17, D:4) a +0 giant club (4, 3, D:4) a +0 robe a +0 dagger (6, 5, D:4) a +0 hand axe (9, 16, D:4) a +0 dagger 3 boomerangs a +0 robe (12, -8, D:4) a +0 mace (12, 13, D:4) a +0 club (18, -9, D:4) a +0 mace (24, 5, D:4) a +0 rapier (27, -4, D:4) a +0 dagger (28, -5, D:4) a +0 club (34, -6, D:4) a +0 leather armour (36, 3, D:4) a blade talisman (38, 12, D:4) 3 stones (40, 2, D:4) 8 stones (43, 2, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, -10, D:5) a +0 leather armour (12, -6, D:5) a +0 spear (15, 10, D:5) a +0 short sword (23, 1, D:5) an orb of guile (28, -29, D:5) 5 stones (30, -23, D:5) 3 stones (31, -29, D:5) a flux talisman (34, 1, D:5) a +0 mace (35, -28, D:5) 7 stones (43, -1, D:5) 7 stones (52, -14, D:5) 9 stones Level 6 of the Dungeon (11, 7, D:6) a +0 great mace (15, 2, D:6) a +0 short sword the Ecumenical Temple