GordonOverkill Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (0, 16, D:1) a jackal corpse (skeletalised by now) (0, 21, D:1) a jackal corpse (skeletalised by now) (4, -8, D:1) a +0 short sword a kobold skeleton (5, -2, D:1) a +0 dagger (6, -9, D:1) a +0 club (7, -7, D:1) a +0 club a goblin skeleton (10, -18, D:1) a +0 club (13, -18, D:1) a +0 robe (22, -14, D:1) 5 poisoned darts (39, 6, D:1) a +0 club (46, -26, D:1) a +0 heavy mace (46, -17, D:1) a bat corpse (skeletalised by now) (47, -25, D:1) a bat skeleton (58, -21, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -17, D:2) a hobgoblin corpse (skeletalised by now) (2, -1, D:2) an adder corpse (skeletalised by now) (5, 6, D:2) a rat skeleton (11, 2, D:2) a +0 leather armour (15, 1, D:2) a hobgoblin skeleton (16, -11, D:2) a +0 dagger a goblin skeleton (16, -9, D:2) a +0 dagger (17, -12, D:2) a +0 club a +0 club a quokka skeleton (18, 13, D:2) a +0 hammer (18, 15, D:2) a +0 hammer (19, -18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (19, -7, D:2) a +0 animal skin a +3 spear of venom (19, -1, D:2) a +0 club (19, 13, D:2) a +0 hammer (19, 14, D:2) a +0 hammer (19, 15, D:2) a +0 hammer (20, -20, D:2) a +0 club a goblin skeleton (20, -10, D:2) a +0 club a goblin skeleton (20, 13, D:2) a +0 hammer (20, 14, D:2) a +0 hammer (20, 15, D:2) a +0 hammer (21, -9, D:2) a +0 club (21, 14, D:2) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (22, 14, D:2) a +0 hammer (23, 13, D:2) a +0 hammer (24, 13, D:2) a +0 hammer (25, 12, D:2) a +0 hammer (26, 13, D:2) a +0 hammer (27, 12, D:2) a +0 hammer (29, 5, D:2) a +0 short sword a +0 plate armour (30, 1, D:2) a +0 dagger (31, -16, D:2) a +0 mace (32, -18, D:2) a +0 robe (33, 3, D:2) a +0 sling 7 stones a goblin skeleton (35, -8, D:2) an adder corpse (skeletalised by now) (37, -7, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (46, -29, D:2) 5 stones (52, -5, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) 8 stones (3, -3, D:3) a +0 dagger (3, 3, D:3) a hobgoblin corpse (skeletalised by now) (3, 11, D:3) a staff of conjuration (7, 1, D:3) a +0 rapier (9, 8, D:3) a rat corpse (skeletalised by now) (11, -13, D:3) a frilled lizard corpse (skeletalised by now) (19, 4, D:3) a +0 club a kobold skeleton (20, 23, D:3) a +0 dagger (25, 24, D:3) a bat skeleton (26, 9, D:3) the felid skeleton of Natasha (27, -4, D:3) a beast talisman (27, 8, D:3) the felid corpse of Natasha (skeletalised by now) (28, 18, D:3) a rat skeleton (30, 27, D:3) the +0 robe of Jowoy {rN+ Stlth+ Archmagi} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. (35, -22, D:3) the felid skeleton of Natasha (37, -21, D:3) a +1 whip of electrocution 5 stones (38, 7, D:3) a +0 giant club (44, 21, D:3) a +0 dagger a +0 scale mail (47, 8, D:3) a +0 leather armour (49, 7, D:3) a +0 club a +0 leather armour (53, 5, D:3) a +0 leather armour (55, 7, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (1, -9, D:4) a +0 short sword (1, 8, D:4) a +0 club a gnoll corpse (skeletalised by now) (3, 8, D:4) an adder corpse (skeletalised by now) (9, 3, D:4) an adder corpse (skeletalised by now) (10, 2, D:4) a +0 spear 2 stones (11, 15, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (12, 27, D:4) a hobgoblin corpse (skeletalised by now) (16, 4, D:4) a +0 whip a +0 dagger (17, 42, D:4) a +0 scale mail (20, 23, D:4) a +0 helmet (29, 23, D:4) a quokka skeleton (32, 38, D:4) a +0 falchion a +0 leather armour (35, -1, D:4) a +2 dagger of draining a goblin corpse (skeletalised by now) (41, 2, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (9, -7, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (10, -12, D:6) a +0 mace