Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 1376829605576981891 153 GordonOverkill the Ruffian (level 5, 0/45 HPs) Began as a Troll Forgewright on May 5, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:03:48 (2726 turns). GordonOverkill the Ruffian (Troll Forgewright) Turns: 2726, Time: 00:03:49 Health: 0/45 AC: 6 Str: 20 XL: 5 Next: 12% Magic: 5/5 EV: 8 Int: 14 God: Gold: 272 SH: 0 Dex: 8 Spells: 5/6 levels left rFire + . . e - +5 dagger "Jingiarr" {venom, rPois rF+ SInv} rCold . . . (no offhand) rNeg . . . b - +0 robe rPois + h - +2 hat {Int+3} rElec . (no cloak) rCorr . (no amulet) SInv + f - +4 ring of slaying Will ..... (no ring) Stlth + HPRegen 1.07/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -5) A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 272 gold pieces. Inventory: Hand Weapons e - the +5 dagger "Jingiarr" (weapon) {venom, rPois rF+ SInv} (You took it off a goblin on level 2 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Armour b - a +0 robe (worn) h - a +2 hat of intelligence (worn) Jewellery f - a +4 ring of slaying (worn) Wands j - a wand of iceblast (11) Scrolls a - 2 scrolls of noise g - 6 scrolls of teleportation k - 2 scrolls of identify Potions c - 2 potions of magic d - a potion of attraction i - 2 potions of curing l - a potion of mutation {unknown} m - a potion of lignification {unknown} Skills: + Level 2.5 Short Blades - Level 1.5 Dodging - Level 1.0 Stealth - Level 3.4 Unarmed Combat - Level 1.2 Spellcasting - Level 2.9 Forgecraft You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 18% 2d3 12% 2 Launch Clockwork Bee Frge 9% N/A 22% 3 Apportation Tloc 0% N/A 26% 1 Kiss of Death Conj/Necr 0% 2d5 26% 1 Forge Blazeheart Golem Fire/Frge 5% N/A 80% 4 Forge Lightning Spire Air/Frge 5% 3d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you. You miss the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you. x2 You puncture the water moccasin! The water moccasin is heavily wounded. You feel sick. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin closely misses you. You miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You miss the water moccasin. The water moccasin is severely wounded. You die... ########################### ......)...................# #########################.# #.##### #.# ######## #.$...# #.# ........ #@###.# #.# '#### #S# #[# #.# ....# #.###.# #.# ....# #.#...# #.# ....# #.#.######.# ....# #.#........# ....# #.#.######## ..### #.#.# ....# #.# You could see a water moccasin (poisoned). Vanquished Creatures 3 gnolls (D:2) 3 adders (D:2) 2 ribbon worms A dart slug (D:3) 14 orcs (D:3) 6 endoplasms 2 giant cockroaches 8 hobgoblins 10 jackals A quokka (D:1) 9 ball pythons 3 bats 5 frilled lizards 11 goblins 5 kobolds 4 rats (D:3) 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GordonOverkill the Troll Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 66 | D:1 | Reached skill level 1 in Unarmed Combat 159 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 508 | D:1 | Reached skill level 2 in Unarmed Combat 740 | D:2 | Identified the +5 dagger "Jingiarr" {venom, rPois rF+ SInv} 872 | D:2 | Got Jakawut's Initiation into the Hermit's Heritage 916 | D:2 | Reached XP level 3. HP: 31/31 MP: 3/3 976 | D:2 | Found Otiutzi's Antique Armour Shop. 1178 | D:2 | Reached skill level 3 in Unarmed Combat 1254 | D:2 | Found a faded altar of an unknown god. 1506 | D:2 | Reached XP level 4. HP: 32/39 MP: 4/4 1512 | D:2 | Reached skill level 1 in Short Blades 2222 | D:3 | Reached XP level 5. HP: 45/45 MP: 5/5 2714 | D:4 | Noticed a water moccasin 2725 | D:4 | HP: 2/45 [water moccasin (7)] 2726 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic D:2: layout_loops_corners, chequers_ecumenical_altar_simple, serial_shops, shop, hex_large D:3: layout_rooms, guppyfry_early_orc_mine D:4: layout_basic, nicolae_custom_books Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 1 2 3 | 3.4 Short Blades | 2 | 2.5 Dodging | | 1.5 Stealth | | 1.0 Spellcasting | | 1.2 Forgecraft | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 51 | || 51 Dagger | 75 | 105 || 180 Use: Scroll | 4 | 2 || 6 Stab: Sleeping | 3 | 1 || 4 Armour: Robe | 81 | 53 || 134 Dodge: Dodged | 70 | 57 || 127