Goreval Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (0, 8, D:1) a hobgoblin corpse (skeletalised by now) (3, -7, D:1) a bat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (12, 0, D:1) a +0 quarterstaff (13, -5, D:1) a +0 club (16, -1, D:1) a +0 club (19, 14, D:1) a potion of brilliance (24, 45, D:1) a +0 dagger (26, 14, D:1) a hobgoblin corpse (skeletalised by now) (30, 4, D:1) a quokka corpse (skeletalised by now) (30, 28, D:1) 2 potions of enlightenment (42, 8, D:1) a +0 club (49, 16, D:1) a potion of heal wounds (51, 35, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, 23, D:1) a +0 dagger (58, 30, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -12, D:2) a +0 leather armour (5, -7, D:2) a +0 helmet (7, -6, D:2) a +0 whip a kobold skeleton (10, -9, D:2) a +0 leather armour (10, -1, D:2) a bat corpse (skeletalised by now) (10, 13, D:2) 2 potions of mutation (16, -7, D:2) a frilled lizard corpse (skeletalised by now) (18, 10, D:2) a +0 club (20, -6, D:2) a +0 dagger (25, -11, D:2) a quokka corpse (skeletalised by now) (28, -8, D:2) a potion of attraction (34, -12, D:2) a +0 ring mail (43, -5, D:2) a +0 robe