Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 2828477931683092654 0 Goreval the Magician (level 1, 13/13 HPs) Began as a Gnoll Wanderer on Oct 4, 2024. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). Goreval the Magician (Gnoll Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of fog Potions a - a potion of mutation Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 2.3 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 3.6 Necromancy + Level 0.0 Translocations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 2.3 Invocations + Level 2.3 Evocations + Level 2.3 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 32% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 16% 2d8 12% 2 Vampiric Draining Necr 8% 2d6 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5999 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, Goreval the Gnoll Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Found 2 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a potion of mutation, a +0 helmet, a scroll of fog, a +0 leather armour; and the following spell memorised: Soul Splinter; and the following spells available to memorise: Grave Claw, Vampiric Draining. You have escaped! ##### #... ##..## #...># #.@.# #..$.# #...## #....# ∆ #...## #..# +.. ##. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Goreval the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Goreval set off with the following items: a potion of | mutation, a +0 helmet, a scroll of fog, a +0 leather | armour; and the following spell memorised: Soul Splinter; | and the following spells available to memorise: Grave Claw, | Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring, minmay_misc_feat_x, minmay_vboxes