Goreval Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, 14, D:1) 2 boomerangs (7, 18, D:1) a +0 robe (9, -5, D:1) a +0 whip (10, 25, D:1) a flux talisman (11, -9, D:1) a +0 short sword a kobold skeleton (11, -8, D:1) a rat skeleton (20, 14, D:1) a hobgoblin corpse (skeletalised by now) (21, 3, D:1) a +0 dagger 5 stones (21, 4, D:1) a ball python skeleton (27, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 19, D:1) a +0 club 2 stones (30, 22, D:1) a rat skeleton (32, -10, D:1) a hobgoblin skeleton (36, 21, D:1) a +0 robe (40, -12, D:1) a rat skeleton (44, 10, D:1) a +0 club a goblin skeleton (52, 8, D:1) a +0 spear (56, -9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (7, 1, D:2) a scarf of shadows (13, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (19, 8, D:2) a +0 club a +0 sling 4 stones (29, -13, D:2) a rat skeleton (32, -14, D:2) 6 poisoned darts a hobgoblin skeleton (34, -4, D:2) a hobgoblin skeleton (42, 21, D:2) a +0 whip (43, -2, D:2) a +0 dagger (48, 9, D:2) an adder corpse (skeletalised by now) (50, -6, D:2) 5 javelins Level 3 of the Dungeon (0, 0, D:3) 7 stones (2, 18, D:3) a +0 club a goblin skeleton (22, -1, D:3) a +0 whip 4 stones a kobold corpse (skeletalised by now) (22, 43, D:3) a bat corpse (skeletalised by now) (27, 28, D:3) a hobgoblin skeleton (29, 29, D:3) a +0 dagger a goblin skeleton (34, 22, D:3) a +0 robe (40, 32, D:3) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). rPois: It protects you from poison. rN+: It protects you from negative energy. (46, -9, D:3) 8 stones (47, -6, D:3) a rat skeleton (52, 0, D:3) a +0 leather armour (60, -7, D:3) a book of Flames Level 4 of the Dungeon (2, -7, D:4) a +0 robe