Grangar Level 1 of the Dungeon (0, 0, D:1) a +0,+0 club (-4, 1, D:1) a dart (-2, 1, D:1) a dart (-6, 2, D:1) a dart (14, 4, D:1) a stone (15, 5, D:1) a +0,+0 dagger (14, 7, D:1) a +0,+0 short sword (14, 8, D:1) a stone (14, 10, D:1) 15 stones (-22, 11, D:1) 13 silver bolts (13, 19, D:1) a dart (13, 20, D:1) a dart (13, 21, D:1) 2 darts (13, 25, D:1) a +2,+1 whip (10, 27, D:1) a +0,+0 club (4, 34, D:1) a +1,+1 whip of venom (0, 36, D:1) 12 arrows (-22, 37, D:1) a cursed -2,-2 club (-11, 37, D:1) a +0,+0 club (-24, 38, D:1) a +0 ring mail (2, 38, D:1) a +0 robe (-25, 40, D:1) a +0 ring mail (13, 40, D:1) a +0,+0 dagger (7, 41, D:1) a +0,+0 short sword Level 2 of the Dungeon (0, 0, D:2) 15 stones (0, 4, D:2) a +0,+0 quarterstaff (6, 5, D:2) 24 darts (41, 7, D:2) a +0,+0 short sword (44, 7, D:2) a dart (45, 7, D:2) a dart (30, 8, D:2) 12 bolts of flame (40, 13, D:2) a +1,+2 dagger (44, 24, D:2) a +0,+0 sling (39, 29, D:2) a +0,+0 club (40, 38, D:2) 19 bolts (29, 45, D:2) a +0,+0 club Level 3 of the Dungeon (0, 0, D:3) a +0,+0 spear (44, 9, D:3) a +0,+0 whip (36, 10, D:3) 16 sling bullets (3, 15, D:3) a +0,+0 whip (49, 17, D:3) a +0,+0 whip a +0 blowgun 3 curare-tipped needles (47, 19, D:3) a curare-tipped needle (50, 19, D:3) 34 bolts (51, 19, D:3) a +0,+0 sling (45, 21, D:3) a curare-tipped needle (7, 22, D:3) a +0,+0 dagger (50, 24, D:3) a +2,+0 dagger (17, 27, D:3) a +2,+0 trident of flaming a +0 scale mail (13, 28, D:3) 11 darts (13, 29, D:3) a +0,+0 hand axe (14, 29, D:3) a +0,+0 flail a +0 scale mail (19, 29, D:3) a +1,+3 anti-magic whip (19, 30, D:3) a +1,+1 anti-magic dagger (34, 32, D:3) a +0,+0 mace (47, 32, D:3) a +0,+0 dagger (51, 38, D:3) a +0,+0 club (18, 41, D:3) a tomahawk (18, 42, D:3) a tomahawk (14, 47, D:3) 13 silver darts Level 4 of the Dungeon (6, 2, D:4) a +0,+0 dagger (-2, 8, D:4) a +0,+0 club (-15, 10, D:4) a +0,+0 giant spiked club (-5, 15, D:4) a +0,+0 flail (-4, 15, D:4) a +0 leather armour (-12, 23, D:4) a +1,+1 dagger (0, 29, D:4) 20 arrows (-13, 30, D:4) 9 arrows (-13, 32, D:4) a +0 leather armour (19, 32, D:4) a +0,+0 giant club (5, 35, D:4) 14 stones (7, 39, D:4) 25 stones Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail a +0,+0 halberd a +0,+0 bow 22 arrows (1, 0, D:5) a +0,+0 trident a +0,+0 club (2, 0, D:5) a +0,+1 dagger of distortion a +0 robe an arrow (3, 0, D:5) an arrow (12, 8, D:5) a +0,+0 lajatang (27, 14, D:5) 16 sling bullets (-10, 17, D:5) a +0,+0 whip (12, 19, D:5) a +0,+0 hand axe (13, 19, D:5) a +0,+0 flail (-9, 20, D:5) a +0,+0 club (13, 20, D:5) a +0 chain mail (27, 25, D:5) a +1,+3 mace (-12, 26, D:5) an adder corpse (skeletalised by now) (-17, 27, D:5) 8 bolts (10, 29, D:5) a +0,+0 whip (12, 30, D:5) a +0,+0 trident (3, 31, D:5) a +0,+0 club (0, 49, D:5) 30 bolts (34, 49, D:5) a +0 pair of gloves Level 6 of the Dungeon [Shop] Offoeph's General Store the +5,+3 short sword "Quggubesch" {flame, +Fly rC+ Int-3 Stlth++} (352 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It protects you from cold. It lets you fly. It makes you much more stealthy. 15 darts of frost (30 gold) a scroll of blinking (75 gold) a scroll of immolation (35 gold) a scroll of teleportation (30 gold) a choko (6 gold) a meat ration (50 gold) a potion of might (25 gold) a scroll of enchant weapon III (200 gold) a wand of confusion (9) (82 gold) a cheese (12 gold) an apple (7 gold) (0, 0, D:6) a scroll of identify (-24, 3, D:6) a +0 buckler (-27, 9, D:6) a +0 chain mail (-10, 17, D:6) a +1,+1 hand axe of flaming a +0 ring mail a +0,+0 hand axe (-9, 17, D:6) a rotting orc corpse a +2,+2 flail (-19, 20, D:6) a cursed -2,-1 giant spiked club (-1, 32, D:6) a rotting hobgoblin corpse (-23, 38, D:6) a +0,+0 short sword 5 exploding darts (-23, 39, D:6) a +0 leather armour a rotting orc corpse (-18, 40, D:6) a rotting adder corpse the Ecumenical Temple