Grangar Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 8, D:1) a +0 club (3, 8, D:1) a +0 club (19, -7, D:1) a +0 club (19, 8, D:1) a +0 dagger (22, -11, D:1) a +0 dagger (33, 16, D:1) a +0 hand axe (34, 7, D:1) a +0 leather armour (42, -9, D:1) a +0 dagger (42, -8, D:1) a +0 club (44, -8, D:1) a +0 club (44, 17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -5, D:2) a +0 club (5, -46, D:2) a +0 short sword (12, -33, D:2) a +0 dagger (15, -60, D:2) a +0 whip (17, -27, D:2) a +0 club (21, -48, D:2) a +2 robe of cold resistance a +0 club (23, -30, D:2) a +0 dagger (25, -28, D:2) a +0 club (34, -47, D:2) a +0 leather armour (36, -40, D:2) a +0 spear (38, -41, D:2) 12 stones (42, -34, D:2) a +0 club (44, -47, D:2) a +0 club (49, -45, D:2) a +2 hunting sling of freezing (50, -47, D:2) 15 stones (53, -53, D:2) 11 bolts (57, -12, D:2) 21 bolts (59, -58, D:2) a +0 robe (67, -42, D:2) a +0 shield Level 3 of the Dungeon (0, 0, D:3) 24 arrows (16, -16, D:3) a +0 war axe (18, -6, D:3) a +0 ring mail a +0 dagger (21, -16, D:3) a +0 club (25, -17, D:3) a +0 club (26, -19, D:3) a stone (27, -20, D:3) a +0 whip (32, -30, D:3) 16 bolts (40, -11, D:3) a +0 robe (42, -9, D:3) a +0 mace (44, -1, D:3) a +0 club (52, -30, D:3) a +0 club (53, -32, D:3) a +0 club (53, -31, D:3) a +0 club 5 tomahawks (53, -20, D:3) a +0 ring mail (54, -20, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a cursed +0 buckler (6, -16, D:4) a +0 robe (10, 9, D:4) a +0 war axe (11, 6, D:4) a +1 short sword of electrocution (11, 10, D:4) a cursed -2 spear (12, -23, D:4) 15 stones (20, -10, D:4) a +0 ring mail a +0 hand axe (26, 8, D:4) a +0 dagger (31, 4, D:4) a +0 robe (32, -30, D:4) a +0 robe (32, 7, D:4) 14 arrows (35, -21, D:4) 2 javelins of penetration (38, -13, D:4) a +0 club a +0 leather armour of cold resistance (39, -14, D:4) a +0 whip (39, -13, D:4) a +0 dagger a +0 robe a +0 club a +0 chain mail (41, -5, D:4) a +0 hand axe of holy wrath (41, -4, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club a +0 leather armour (41, -2, D:4) a +0 club (43, -17, D:4) 28 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (9, 6, D:5) 16 sling bullets (10, 5, D:5) a +0 whip (10, 14, D:5) a +0 flail (10, 15, D:5) a +0 short sword a +0 leather armour a +0 club (10, 16, D:5) a +0 leather armour (11, 6, D:5) a +0 club a +0 ring mail (12, 6, D:5) a +0 mace of protection 5 tomahawks of returning (15, 0, D:5) 14 stones (16, 5, D:5) a +0 mace (17, 6, D:5) a +0 club (24, -25, D:5) a +0 robe (25, -24, D:5) a +0 shortbow 15 arrows (27, -24, D:5) an arrow (28, -24, D:5) an arrow (28, 12, D:5) the +9 falchion of Disgust {flame, rF+ Dex+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from fire. It lets you see invisible. (29, -25, D:5) an arrow (29, -24, D:5) an arrow (37, 7, D:5) a +3 morningstar (54, -21, D:5) a +0 war axe (54, -17, D:5) a +0 spear (54, -16, D:5) a +0 spear (54, -15, D:5) a +0 spear of flaming (54, -14, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (3, 43, D:6) a +0 shield (9, 43, D:6) 18 sling bullets (9, 46, D:6) a +0 club (14, 11, D:6) a cursed -1 dagger a +0 robe a +0 war axe a +0 blowgun a +1 plate armour of magic resistance (15, 11, D:6) a +0 club a +0 club a +0 leather armour a +0 chain mail a +0 mace 4 tomahawks (16, 11, D:6) a +0 flail (17, 11, D:6) a +0 dagger a +0 robe (17, 47, D:6) an arrow (17, 48, D:6) 5 arrows (17, 49, D:6) 2 arrows (17, 50, D:6) a +0 giant club an ogre corpse (18, 47, D:6) an arrow (19, 9, D:6) a +0 dagger a +0 robe (19, 45, D:6) a +0 shortbow 10 arrows (33, 54, D:6) a +0 ring mail (35, 7, D:6) 14 stones (44, 40, D:6) a +1 double sword of holy wrath