Granthy Level 1 of the Dungeon (0, 15, D:1) a +0 dagger (1, -29, D:1) 153 stones (12, -11, D:1) a +0 hand axe (25, -14, D:1) a +2 whip of pain (29, -14, D:1) a +0 whip of pain 4 stones (31, -13, D:1) 87 stones (37, -2, D:1) a +0 hunting sling (38, -33, D:1) a +0 club (40, -25, D:1) a +0 robe (50, -14, D:1) 224 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 3, D:2) 186 stones (16, -28, D:2) a +0 trident a +0 leather armour (16, -26, D:2) a +0 hand axe a +0 leather armour (17, -27, D:2) a cursed -1 short sword a +0 leather armour a +0 hand axe a +0 chain mail (18, -27, D:2) a +0 dagger (18, 4, D:2) a cursed -3 club Level 3 of the Dungeon (0, 2, D:3) 162 stones (13, -7, D:3) a +0 ring mail (26, 30, D:3) a +0 leather armour (27, 0, D:3) 157 stones (32, -1, D:3) 188 stones (38, 19, D:3) a +0 club (48, -8, D:3) a +0 club (48, 26, D:3) a +0 dagger (55, 5, D:3) a +0 war axe (58, 30, D:3) a +0 chain mail (64, -10, D:3) a +0 dagger (64, -9, D:3) a +0 flail a +0 scale mail a +0 trident Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 robe of Terror {rPois MR+ Int+5} (4800 gold) It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. the +8 whip of Trauma {flame, rElec} (5850 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. the cursed +1 spear "Qeugh" {freeze, rC+ MR+ Stlth+} (2840 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. the +4 whip of the Morning {pain, *Corrode MR++} (3600 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (0, 0, D:4) a +0 leather armour (5, -6, D:4) a +0 dagger of venom (9, -38, D:4) a +0 spear (11, -39, D:4) a +0 spear (11, -38, D:4) a +0 spear (20, 18, D:4) a +0 mace (25, 3, D:4) a +0 quarterstaff (26, 2, D:4) a +0 whip a +1 robe of cold resistance (26, 3, D:4) a +1 short sword of holy wrath a +0 scale mail (27, -3, D:4) a +0 club (27, -2, D:4) a +0 dagger a cursed -1 club (28, -1, D:4) a +0 club a cursed +0 animal skin a +0 helmet a +0 club (29, -5, D:4) a +0 spear (31, -15, D:4) 39 large rocks (31, -13, D:4) a +0 dagger (38, -12, D:4) 70 tomahawks (38, -4, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 long sword a cursed +0 robe (9, 12, D:5) 182 stones (25, 12, D:5) a +0 animal skin a +1 robe of fire resistance a +0 whip of freezing (29, 19, D:5) a +0 quarterstaff (30, -3, D:5) a +0 giant club (35, -26, D:5) a +0 mace (46, -23, D:5) 189 arrows (47, 4, D:5) a +0 mace (47, 20, D:5) 146 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe of chopping