GreedOfGod the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 3, D) a wolf corpse (61, 12, D) a +0 whip a +0 leather armour an orc corpse (61, 16, D) a staff of conjuration (unseen) (62, 0, D) a +4 plate armour of cold resistance (62, 3, D) a +0 dagger a +0 robe a black bear corpse (62, 11, D) a +0 flail a +0 leather armour a +0 dagger a +0 robe (62, 16, D) a wand of mindburst (8) (62, 17, D) a +4 heavy dire flail (unseen) (62, 23, D) a +0 quarterstaff a +0 robe (63, 8, D) the +6 falchion of the Reaper {venom, Drain rN++} rN++: It greatly protects you from negative energy. Drain: It drains your maximum health when unequipped. (63, 11, D) a +0 hand axe (63, 16, D) a wand of light (3) (63, 17, D) a +0 great sword of holy wrath (64, 16, D) a +1 short sword of freezing (unseen) (64, 17, D) a book of Debilitation (64, 23, D) a +0 rapier a +0 robe (68, 0, D) a ring of flight (70, 12, D) a +0 rapier a +0 robe a spriggan corpse (71, 8, D) a +1 sling of flaming (71, 11, D) a +0 rapier a +0 robe a spriggan corpse (71, 12, D) a black bear corpse (71, 17, D) the +7 great mace of Ugamumo {freeze, rC+ Int+3 Dex-3 Stlth+} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (71, 26, D) a +0 quarterstaff of speed (71, 30, D) a basilisk corpse (72, 8, D) a staff of conjuration (72, 16, D) a +5 flail of protection (72, 17, D) the +0 leather armour "Ysawaibu" {Int-3 Dex+4} Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (73, 1, D) the +0 long sword of Beogh {drain, Stlth+} Stlth+: It makes you more stealthy. (73, 16, D) a +2 longbow of draining (73, 17, D) a +1 dagger of draining (73, 26, D) a +1 chain mail of poison resistance (73, 27, D) a +4 arbalest of electrocution (73, 30, D) a jackal corpse