GregHouse Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, 8, D:1) a +0 dagger (14, 13, D:1) 16 stones (16, 14, D:1) a +0 robe (26, 1, D:1) a +0 club (26, 24, D:1) 17 bolts (30, 14, D:1) a +0 robe (31, 27, D:1) 17 stones (32, 20, D:1) a +0 short sword (34, 6, D:1) a +0 club (40, 9, D:1) a +0 dagger (41, 30, D:1) 28 arrows (44, 8, D:1) a +0 mace (47, 19, D:1) 23 stones (56, 11, D:1) a +0 whip Level 2 of the Dungeon (11, 2, D:2) a +0 dagger (22, -2, D:2) 13 stones (23, 23, D:2) 4 stones (still there?) a +0 short sword (still there?) (25, -6, D:2) 27 arrows (26, 17, D:2) a +0 leather armour (29, 24, D:2) a +0 robe (31, -10, D:2) a +0 barding (36, 28, D:2) a +0 dagger (41, 11, D:2) a +0 short sword a stone (44, -4, D:2) 22 arrows (51, 16, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (0, 9, D:3) a +0 club 4 stones (2, -11, D:3) 20 stones (16, -21, D:3) a +0 club (16, -13, D:3) a +0 mace (18, 7, D:3) 5 poisoned darts (still there?) a +0 dagger (still there?) (29, -7, D:3) 24 bolts (37, 7, D:3) a +0 hand axe (40, 7, D:3) 20 stones a +0 club a +0 hunting sling (43, -3, D:3) a potion of curing (43, -1, D:3) a scroll of magic mapping Level 4 of the Dungeon (0, 0, D:4) a +0 whip (7, 25, D:4) 13 stones (11, -27, D:4) a +0 dagger (13, -11, D:4) 3 atropa-tipped darts (15, 24, D:4) 16 stones (17, 7, D:4) a staff of death (20, 27, D:4) a +0 leather armour (21, -1, D:4) a +0 club a +0 halberd (27, -23, D:4) a +0 halberd (27, -10, D:4) a +0 flail (28, 3, D:4) a +0 club (34, 5, D:4) a +0 club (38, 2, D:4) a +0 ring mail (38, 5, D:4) 18 stones Level 5 of the Dungeon (5, 8, D:5) a +0 ring mail (7, 7, D:5) a +0 hand axe (9, 30, D:5) a +0 hand axe (24, -17, D:5) 22 stones (28, 23, D:5) a +0 hand axe (29, 17, D:5) a +0 dagger (30, -4, D:5) 21 poisoned darts (36, 14, D:5) a +0 scale mail (36, 15, D:5) a +0 quick blade (36, 16, D:5) 22 gold pieces (37, -17, D:5) a +0 scale mail (37, 4, D:5) a water moccasin corpse (skeletalised by now) (37, 15, D:5) the +4 trident of Dung {vorpal, rF++ rCorr} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (38, -3, D:5) a +0 giant spiked club (38, 15, D:5) 3 scrolls of blinking (38, 16, D:5) a +0 ring mail (43, -17, D:5) a +0 quarterstaff (44, 13, D:5) a +0 kite shield a +0 spear a +0 ring mail (47, -7, D:5) a +0 quarterstaff (48, 25, D:5) a +0 spear (49, 11, D:5) a +0 club a +0 leather armour a +0 club (50, 14, D:5) 13 bolts (53, -4, D:5) a +0 spear (54, 1, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a wand of paralysis (9)