Dungeon Crawl Stone Soup version 0.33-a0-1358-g30b3e4ad61 (webtiles) character file. Game seed: 7050049724711753886 9 Greiscor the Conjurer (level 1, -1/14 HPs) Began as a Demigod Conjurer on Apr 11, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (689 turns). Greiscor the Conjurer (Demigod Conjurer) Turns: 689, Time: 00:01:02 Health: -1/14 AC: 2 Str: 8 XL: 1 Next: 86% Magic: 1/5 EV: 11 Int: 20 God: Gold: 29 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of might {unknown} h - a potion of heal wounds {unknown} Skills: + Level 1.8 Dodging + Level 1.9 Stealth + Level 1.9 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barks! You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal bites you. x2 Your magical contamination has completely faded away. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barely misses you. x2 You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. x2; The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. x2; The jackal misses you. The jackal bites you. You die... ....###p#.#h# ##...## .~..# ###.####.#####.....### ~.♣.###6#.#d##.#...........# ......###.###.. ..##.....#.# ≈.♣...#p#.#e#.. ..# #...##.# .~...####.####. #.# ##.###.# .~....#f#.#F##. #.###.#.##.###### ......###.###..##h##.###.#....... #######n#.#g#?.h@...## ##.....### ###.#######.##.# #.####.### #M#.#K# #.# #.#(## #.... ###.### ... ..# ##### #j#.#H# ##.###### ###.### ..# #T#.#N# ### ###'### #...# You could see 2 jackals. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A ball python (D:1) 2 kobolds (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greiscor the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 2 | D:1 | Noticed a troll 4 | D:1 | Noticed a naga 6 | D:1 | Noticed an armataur 10 | D:1 | Noticed a ghoul 12 | D:1 | Noticed a vine stalker 12 | D:1 | Noticed a barachi 15 | D:1 | Noticed a human 15 | D:1 | Noticed an elf 17 | D:1 | Noticed a demonspawn 17 | D:1 | Noticed a draconian 19 | D:1 | Noticed a demigod 19 | D:1 | Noticed a felid 21 | D:1 | Noticed a djinni 21 | D:1 | Noticed an octopode 23 | D:1 | Noticed a formicid 23 | D:1 | Noticed a vampire 25 | D:1 | Noticed a spriggan 25 | D:1 | Noticed a gargoyle 27 | D:1 | Noticed a dwarf 27 | D:1 | Noticed an oni 29 | D:1 | Noticed a merfolk 29 | D:1 | Noticed a minotaur 31 | D:1 | Noticed a tengu 689 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring, chequers_serial_rivers_marsh, hangedman_decor_push Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 20 Armour: Robe || 9 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 689 | 689 | 0 | 32 | 598 | 1 | 689.0 | Dungeon | 689 | 689 | 0 | 32 | 598 | 1 | 689.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 689 daAuts