Dungeon Crawl Stone Soup version 0.33-a0-1358-g30b3e4ad61 (webtiles) character file. Game seed: 12068912674631252491 44 Greiscor the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on Apr 11, 2025. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:05:01 (1470 turns). Greiscor the Conjurer (Demigod Conjurer) Turns: 1470, Time: 00:05:02 Health: -3/26 AC: 3 Str: 8 XL: 3 Next: 22% Magic: 1/8 EV: 11 Int: 24 God: Gold: 58 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ f - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-3 -> -18) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Jewellery f - a ring of positive energy (worn) Scrolls c - a scroll of identify {unknown} h - a scroll of torment {unknown} i - a scroll of revelation {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 12% 1 Lesser Beckoning Tloc 4% N/A 19% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 34% 3 Teleport Other Tloc 2% N/A 34% 3 Tukima's Dance Hex 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Death Channel Necr 1% N/A 100% 6 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion! The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You hit the scorpion but do no damage. The scorpion is severely wounded. You feel very sick. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is severely wounded. You feel sick. The scorpion barely misses you. The scorpion completely misses you. You hit the scorpion but do no damage. The scorpion is severely wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion but do no damage. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You hit the scorpion but do no damage. The scorpion is severely wounded. You die... #............#...... #..##<....)..#.##### ............##.#.# #######.##..##.#.# #...........#.# #..####.#####.# #.†# #.......# #..# ######### #.@# #.s# #..# #..# #<.. ..## ## You could see a scorpion. Vanquished Creatures A dart slug (D:2) 4 ball pythons (D:1) 2 endoplasms 3 giant cockroaches (D:1) 3 goblins 3 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 6 bats 3 frilled lizards (D:1) 3 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greiscor the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 344 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 391 | D:1 | Got the Catalogue of Postmortem Fascination 457 | D:1 | Reached skill level 4 in Conjurations 1137 | D:1 | Reached XP level 3. HP: 22/26 MP: 5/8 1165 | D:1 | Learned a level 2 spell: Searing Ray 1457 | D:2 | Noticed a scorpion 1469 | D:2 | HP: 1/26 [scorpion (1)] 1470 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_basic, basic_altar, hangedman_decor_points Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.1 Conjurations | 4 | 4.3 Stealth | 2 | 2.0 Dodging | 2 | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 1 Club || 8 Cast: Magic Dart || 82 Searing Ray || 1 Armour: Robe || 22 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1456 | 1380 | 76 | 636 | 178 | 2 | 728.0 | Dungeon | 1456 | 1380 | 76 | 636 | 178 | 2 | 728.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1148 daAuts D:2: 307 daAuts