Grillzange Level 1 of the Dungeon (0, 0, D:1) a book of Callings (4, 34, D:1) a +0 club (5, 20, D:1) a +0 robe (6, 9, D:1) a +0 ring mail (6, 12, D:1) a +0 leather armour (10, -1, D:1) a +0 short sword (18, 32, D:1) a +0 whip (31, -2, D:1) a +3 dagger 5 stones (36, -3, D:1) a +0 short sword (39, -8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 sling a +0 dagger (2, -1, D:2) a +0 dagger (6, 5, D:2) a +0 scale mail (10, -5, D:2) a +0 dagger (23, 18, D:2) a +0 whip (23, 19, D:2) a +0 club 2 stones a +0 halberd (23, 21, D:2) a +0 flail (27, -15, D:2) a +0 dagger (31, 7, D:2) 3 silver javelins (37, -11, D:2) a +0 club (48, 2, D:2) a +0 sling a +0 dagger Level 3 of the Dungeon [Shop] Bollait's Book Boutique Sif Muna's Anthology of Imprecation (700 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Confusing Touch Hexes 3 d - Tukima's Dance Hexes 3 e - Discord Hexes 8 a book of Dangerous Friends (560 gold) a book of Burglary (280 gold) a book of Spatial Translocations (280 gold) the Atlas of the Singed Assassin (700 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Fireball Conjuration/Fire 5 e - Fire Storm Conjuration/Fire 9 a book of Necromancy (336 gold) a book of Air (308 gold) a book of Vapours (280 gold) a book of Spectacle (448 gold) (3, -10, D:3) a +0 ring mail (3, 12, D:3) a +0 robe (4, 3, D:3) a +0 ring mail a +0 flail (12, 19, D:3) a +0 dagger a stone (15, 4, D:3) 4 stones (26, -4, D:3) a +0 robe a +0 dagger (26, -2, D:3) a +0 ring mail a +0 flail (28, -3, D:3) 3 silver boomerangs a +0 short sword (28, 3, D:3) 3 stones (29, 27, D:3) 14 gold pieces (30, 26, D:3) a scroll of magic mapping (31, 25, D:3) 16 gold pieces (33, -5, D:3) a +0 short sword (39, 23, D:3) a +0 ring mail (43, 13, D:3) a +0 whip (43, 14, D:3) a +0 scale mail (44, 27, D:3) 5 stones Level 4 of the Dungeon [Shop] Rasuihee's Weapon Shop a +0 war axe (38 gold) a +0 rapier (44 gold) 8 stones (8 gold) a +0 rapier (44 gold) a +0 sling (16 gold) a +0 short sword (33 gold) (0, 0, D:4) 5 stones a +0 dagger (5, -25, D:4) a +0 ring mail (6, -19, D:4) a +0 war axe (9, -22, D:4) a +0 club (12, -33, D:4) 8 stones (16, -20, D:4) a +0 dagger (19, 7, D:4) a +0 club (25, 9, D:4) a +0 short sword (26, 3, D:4) a +0 morningstar (27, -19, D:4) a +0 club (27, -5, D:4) a +0 dagger a +0 short sword (28, -27, D:4) a scroll of identify (28, -5, D:4) a +0 club 2 stones (29, -10, D:4) a +0 halberd a +0 spear (29, -9, D:4) a +0 club (29, -8, D:4) a +0 whip (32, 14, D:4) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Int: It affects your intelligence (+5). Will: It increases your willpower. Level 5 of the Dungeon (0, 0, D:5) a scroll of fear (1, 12, D:5) a scroll of teleportation