Grim Level 1 of the Dungeon (0, 0, D:1) a +0 robe (-8, 11, D:1) 2 stones (-9, 12, D:1) 2 stones (-34, 16, D:1) a +0 club a goblin skeleton (-14, 19, D:1) a cursed -2 short sword (-11, 19, D:1) a +0 dagger (-35, 20, D:1) a bat corpse (rotten by now) (-20, 20, D:1) a +0 dagger (-7, 20, D:1) a +0 leather armour (-10, 21, D:1) a bat skeleton (-4, 23, D:1) a rotting rat corpse (-7, 31, D:1) a hobgoblin corpse (skeletalised by now) (-6, 31, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (-3, 1, D:2) a +0 hand axe (-23, 7, D:2) a +0 club (-22, 8, D:2) a +0 club a hobgoblin corpse (3, 10, D:2) a jackal corpse (4, 10, D:2) a jackal corpse (4, 11, D:2) a jackal corpse (-30, 18, D:2) a +0 robe