Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (-22, 1, D:1) 14 stones (-38, 3, D:1) a +0 club (-20, 4, D:1) a +0 dagger (-32, 11, D:1) 27 bolts (-4, 15, D:1) a +0 short sword a kobold corpse (skeletalised by now) (-35, 22, D:1) a rat corpse (skeletalised by now) (-41, 29, D:1) a +0 whip (-13, 30, D:1) 28 bolts (-27, 31, D:1) 20 bolts (-4, 33, D:1) a +0 dagger (-6, 37, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (8, 2, D:2) a scroll of blinking (-6, 3, D:2) a stone (-10, 10, D:2) a cursed -3 hand axe (-8, 10, D:2) a +0 helmet (-6, 12, D:2) a stone (29, 17, D:2) 5 curare-tipped needles (-9, 18, D:2) a stone (-10, 19, D:2) a stone (26, 19, D:2) a +0 plate armour (26, 23, D:2) a bat corpse (rotten by now) (-7, 26, D:2) 14 bolts