Grim Level 1 of the Dungeon (0, 0, D:1) a beef jerky (-23, 9, D:1) a +0 dagger 5 tomahawks a cursed +0 leather armour (-34, 13, D:1) a stone (-32, 14, D:1) 4 stones (-53, 18, D:1) a +0 dagger (-15, 19, D:1) a +0 club (-33, 30, D:1) a cursed +0 leather armour (-45, 36, D:1) a +0 club (-70, 37, D:1) a +0 short sword (-70, 40, D:1) a +0 ring mail (-2, 40, D:1) a +0 club (-44, 41, D:1) 6 needles of slowing (-18, 52, D:1) a +0 short sword (-17, 52, D:1) a +0 club (-14, 59, D:1) a cursed -3 hand axe Level 2 of the Dungeon (0, 0, D:2) a bat corpse (2, 0, D:2) a rat corpse (25, 4, D:2) 8 stones (52, 6, D:2) 23 stones (24, 7, D:2) 16 stones (6, 11, D:2) an uncursed amulet of the gourmand (38, 11, D:2) a +0 robe (43, 11, D:2) 10 stones (53, 12, D:2) a +0 club a +0 hunting sling 15 stones a goblin corpse (skeletalised by now) (46, 16, D:2) a meat ration (7, 18, D:2) 24 arrows (21, 21, D:2) 13 arrows (46, 22, D:2) an adder corpse (skeletalised by now) (12, 23, D:2) a +0 short sword (10, 31, D:2) a +0 club (20, 34, D:2) a +0 club (42, 41, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a stone (13, 1, D:3) a beef jerky (2, 2, D:3) a stone (5, 3, D:3) 2 stones a kobold corpse (3, 4, D:3) a bat corpse (5, 9, D:3) a +0 hand axe of chopping (-4, 12, D:3) a +0 whip (7, 22, D:3) a +0 pair of boots