Grim Level 1 of the Dungeon (0, 0, D:1) a giant newt corpse (skeletalised by now) (-8, 5, D:1) a +0 short sword (-22, 7, D:1) a +0 short sword a +0 leather armour a kobold corpse (skeletalised by now) (19, 7, D:1) a +0 whip (30, 7, D:1) 6 tomahawks (-17, 8, D:1) a cursed -3 short sword (11, 9, D:1) a +0 club (19, 10, D:1) a +0 ring mail (23, 11, D:1) a +0 hunting sling (4, 18, D:1) 8 stones (-4, 19, D:1) a stone (-8, 20, D:1) a +0 ring mail (-3, 23, D:1) a stone (14, 23, D:1) a +0 hunting sling (-28, 24, D:1) 22 poisoned needles (18, 24, D:1) 23 arrows (-4, 25, D:1) a stone (14, 25, D:1) a +0 dagger (-4, 27, D:1) a +0 whip 22 stones a +0 ring mail (-27, 29, D:1) a giant newt corpse (-30, 31, D:1) a +0 club a hobgoblin corpse (-14, 34, D:1) 2 stones (7, 37, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (-1, 41, D:1) a hobgoblin corpse (skeletalised by now) (26, 41, D:1) a +0 dagger (-12, 44, D:1) 5 stones (3, 45, D:1) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an uncursed amulet of resist corrosion (6, 0, D:2) a scroll of random uselessness (7, 0, D:2) a +0 dagger