Grim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (25, 12, D:1) a +0 buckler (-6, 17, D:1) a +0 club (-1, 19, D:1) a +0 leather armour (17, 19, D:1) a stone (21, 21, D:1) a +0 short sword 2 stones (13, 23, D:1) 14 stones (14, 30, D:1) a +0 ring mail (21, 30, D:1) 21 stones (23, 37, D:1) a +0 club (24, 37, D:1) a +1 short sword of speed (25, 37, D:1) a +0 dagger (0, 42, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 11 stones (21, 6, D:2) a stone (29, 6, D:2) a +0 dagger 2 stones (30, 9, D:2) 2 curare-tipped needles (42, 9, D:2) a +0 ring mail (13, 12, D:2) a +0 spear (10, 14, D:2) a +0 flail 17 stones (8, 16, D:2) 23 arrows (13, 16, D:2) a +0 whip (15, 16, D:2) a +0 halberd (10, 20, D:2) a +0 dagger (15, 21, D:2) 19 stones (8, 22, D:2) a +0 pair of gloves (14, 24, D:2) a stone (15, 24, D:2) 18 stones (9, 28, D:2) a +0 ring mail (31, 28, D:2) 15 bolts (8, 35, D:2) a +0 hand axe (8, 36, D:2) a +0 short sword (39, 37, D:2) a +1 whip of electrocution (15, 40, D:2) a +0 leather armour (31, 41, D:2) 22 sling bullets (34, 41, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a giant newt corpse (-3, 2, D:3) a +0 short sword (unseen) (-5, 3, D:3) a bread ration (-2, 3, D:3) a scroll of enchant armour (-2, 5, D:3) a scroll of random uselessness (0, 11, D:3) an adder skeleton