Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (-6, 3, D:1) a +0 dagger (-12, 5, D:1) a +0 hunting sling (-8, 6, D:1) a stone (-7, 6, D:1) a stone (0, 8, D:1) a +0 club (-1, 9, D:1) a +0 ring mail (7, 12, D:1) a +0 club (22, 12, D:1) 23 stones (4, 14, D:1) 17 stones (5, 14, D:1) 18 arrows (-15, 15, D:1) 2 stones a +0 whip (-13, 15, D:1) a stone (-16, 16, D:1) a +0 club (-15, 16, D:1) a +0 club (24, 16, D:1) 29 sling bullets (-15, 20, D:1) a +0 whip (23, 20, D:1) a +0 short sword (-14, 22, D:1) a +0 robe (9, 22, D:1) 18 arrows (7, 23, D:1) a +0 dagger (-23, 25, D:1) a +0 whip (17, 26, D:1) a +0 hand axe (12, 31, D:1) 5 poisoned needles (15, 38, D:1) a bread ration Level 2 of the Dungeon (0, 0, D:2) a +0 club a stone (-4, 1, D:2) a +0 hunting sling (0, 2, D:2) a stone (25, 2, D:2) a +4 mace (22, 3, D:2) 8 stones (36, 3, D:2) a scroll of identify (35, 5, D:2) a potion of restore abilities (17, 11, D:2) 23 stones (-6, 16, D:2) a bread ration (22, 16, D:2) a goblin corpse (skeletalised by now) (28, 16, D:2) 18 arrows (32, 16, D:2) a +0 robe (20, 27, D:2) a +0 club (16, 36, D:2) 18 stones Level 3 of the Dungeon (0, 0, D:3) 16 bolts (-20, 21, D:3) a +0 leather armour (0, 27, D:3) a +0 club (-7, 31, D:3) a +0 robe