Grim Level 1 of the Dungeon (-17, 13, D:1) a +0 club (-16, 14, D:1) a +1 short sword of speed (11, 16, D:1) a +0 short sword (-5, 17, D:1) a +0 club (-4, 18, D:1) a +0 whip (-21, 19, D:1) a +0 spear (-18, 22, D:1) a +0 club (-17, 22, D:1) a +0 dagger (-5, 23, D:1) a +0 club (-12, 24, D:1) 12 stones a +0 hunting sling a +0 club (6, 25, D:1) an uncursed ring of positive energy (0, 27, D:1) a stone (-3, 30, D:1) a +0 club a +0 club a +0 dagger a +0 club 16 stones a +0 hunting sling a +0 dagger (-2, 30, D:1) a stone (0, 30, D:1) a +0 club (8, 32, D:1) a +0 ring mail (-26, 33, D:1) a +0 club (-7, 37, D:1) 26 bolts Level 2 of the Dungeon (0, 0, D:2) a cursed +0 animal skin a +0 club (-12, 7, D:2) a +0 club (-23, 16, D:2) a +0 mace (9, 20, D:2) a +0 whip (-21, 34, D:2) an uncursed staff of power (-2, 34, D:2) a +0 dagger (-21, 36, D:2) a +0 club (-1, 43, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (-32, 1, D:3) a +0 dagger (-15, 1, D:3) a stone (-9, 1, D:3) a +0 club (-8, 1, D:3) 2 stones a +0 dagger (-35, 5, D:3) 16 poisoned needles (-34, 14, D:3) a +0 club (-6, 16, D:3) a +0 leather armour (-27, 20, D:3) a +0 dagger a +0 robe (-27, 21, D:3) a +0 hand axe a cursed +0 leather armour a +0 club (-6, 28, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (13, 4, D:4) a bread ration (34, 4, D:4) a +1 whip of distortion a +0 club a +0 dagger (36, 4, D:4) a +0 leather armour a +0 club (53, 4, D:4) a stone (15, 5, D:4) a +0 giant spiked club (31, 5, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 flail (46, 7, D:4) an uncursed ring of see invisible (48, 8, D:4) a stone (27, 9, D:4) 6 poisoned needles (48, 9, D:4) a stone (33, 10, D:4) a bread ration (48, 10, D:4) a stone (23, 11, D:4) 15 poisoned needles (35, 11, D:4) 26 sling bullets (60, 11, D:4) a stone (60, 12, D:4) a stone (58, 14, D:4) 23 sling bullets (60, 14, D:4) a stone (33, 17, D:4) a stone (33, 19, D:4) 7 stones (38, 20, D:4) a +0 hand axe a +0 chain mail (42, 20, D:4) 2 fruits (21, 24, D:4) a +0 flail (34, 29, D:4) a +0 flail (38, 32, D:4) a +0 scimitar a +0 mace a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a cursed +0 scale mail (-29, 6, D:5) 22 stones (-14, 7, D:5) a +0 long sword (-38, 8, D:5) a bread ration (-48, 16, D:5) a +0 dagger (-7, 19, D:5) a +0 club (-7, 20, D:5) a +0 giant club (-4, 20, D:5) a +0 falchion (-51, 24, D:5) a potion of curing (-50, 24, D:5) 18 gold pieces (-49, 24, D:5) a bread ration (-44, 24, D:5) 26 sling bullets (-51, 25, D:5) 12 gold pieces (-50, 25, D:5) 17 gold pieces (-49, 25, D:5) a scroll of identify (-51, 26, D:5) 18 stones (-50, 26, D:5) a +0 long sword (-49, 26, D:5) 13 gold pieces (-12, 32, D:5) a +0 shield (-11, 33, D:5) a +0 mace (-5, 40, D:5) a +0 spear (-7, 44, D:5) a +0 club (-12, 47, D:5) 21 arrows of frost Level 6 of the Dungeon (0, 0, D:6) a +0 robe (8, 1, D:6) a +0 flail of protection (25, 12, D:6) a +0 naga barding (16, 13, D:6) a +0 club (17, 14, D:6) 3 stones a +2 mace of crushing a +0 chain mail a +0 halberd (5, 15, D:6) a +0 dagger a +0 robe (13, 15, D:6) a +0 whip a +0 leather armour a +0 dagger a +0 robe (14, 15, D:6) a +0 shortbow 8 arrows a +0 whip (15, 15, D:6) a +0 ring mail a +0 leather armour (16, 15, D:6) a +0 trident a +0 scale mail a +0 flail (-10, 16, D:6) a +0 dagger a +0 robe a +0 dagger a +0 leather armour of fire resistance (4, 16, D:6) a +0 club (3, 17, D:6) a cursed -2 halberd (-7, 18, D:6) a +0 dagger a +0 robe (25, 19, D:6) a +0 leather armour a +0 club a +0 scale mail (26, 19, D:6) a cursed -1 flail (34, 19, D:6) 15 bolts of frost (24, 20, D:6) a +0 flail of draining a +0 scale mail (25, 20, D:6) a +0 flail (27, 20, D:6) a +0 dagger a +0 leather armour (24, 21, D:6) 5 arrows of dispersal (15, 22, D:6) a +0 dagger a +0 club a +0 hand axe a +0 leather armour a +0 flail a +0 club a +0 chain mail a +0 dagger a +0 robe (16, 22, D:6) a stone (13, 24, D:6) a stone a +0 whip (0, 25, D:6) a +0 dagger a +0 robe (8, 25, D:6) a +0 dire flail a +0 chain mail (-9, 29, D:6) a +0 dagger (15, 30, D:6) a +0 hand axe (20, 33, D:6) the +3 whip of Pudghumo {vamp, +Inv rElec rC++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from cold. It insulates you from electricity. It lets you turn invisible. (35, 33, D:6) a cursed -2 battleaxe (-5, 37, D:6) a +0 giant club (-3, 37, D:6) 7 javelins Level 7 of the Dungeon (0, 0, D:7) 17 stones (40, 5, D:7) 12 sling bullets (25, 6, D:7) a +0 club (-8, 8, D:7) a +0 centaur barding (20, 11, D:7) a +0 club (37, 14, D:7) a +0 whip (37, 15, D:7) a cursed -1 flail a +0 ring mail (38, 15, D:7) a +0 short sword (37, 16, D:7) a +0 hand axe a +0 chain mail (38, 16, D:7) a +0 trident a cursed +0 plate armour (-6, 29, D:7) a +0 dagger a +0 leather armour (11, 35, D:7) 20 stones (-11, 40, D:7) a needle of confusion (5, 45, D:7) a wand of magic darts (10) 4 potions of poison a scroll of random uselessness a +0 robe (5, 46, D:7) a cursed +0 giant spiked club (54, 51, D:7) a +0 dagger (45, 53, D:7) a +0 dagger a +0 robe a +0 morningstar of draining a +0 scale mail (22, 54, D:7) a +0 giant club (43, 54, D:7) a +0 dagger (45, 54, D:7) a +0 club (27, 57, D:7) a +0 whip (-13, 58, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) 2 needles of sleeping (4, 11, D:8) a +0 ring mail (-26, 18, D:8) a +0 animal skin a +0 spear (-18, 19, D:8) 26 bolts (0, 20, D:8) 8 tomahawks of returning (-14, 24, D:8) a +0 quarterstaff (-27, 25, D:8) 14 arrows a +0 shortbow a +0 falchion (-24, 25, D:8) the +3 hunting sling "Ynid" {venom, -Cast +Blink +Inv MP+9} It poisons the ammo it fires. It affects your magic capacity (+9). It lets you turn invisible. It lets you blink. It prevents spellcasting. (-16, 27, D:8) a +0 club (3, 27, D:8) 18 arrows (-19, 28, D:8) a +0 dagger (-6, 28, D:8) a +0 leather armour (-29, 32, D:8) a +0 robe (-23, 34, D:8) 27 arrows a +0 shortbow (-27, 39, D:8) a +2 short sword of freezing (-28, 40, D:8) 20 bolts Level 9 of the Dungeon [Shop] Baenis' General Store a potion of brilliance (48 gold) the +9 halberd of Dim Light {antimagic, rElec rF+ rN+ Int+2} (940 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. 21 poisoned needles (100 gold) 4 large rocks (33 gold) 2 potions of curing (72 gold) a +0 hunting sling (18 gold) a scroll of identify (24 gold) 26 stones (31 gold) a potion of might (48 gold) (0, 0, D:9) 18 sling bullets (12, 4, D:9) a +0 dire flail a +0 plate armour (15, 4, D:9) a +0 dagger a +0 robe (-1, 6, D:9) a +0 blowgun 8 poisoned needles (0, 6, D:9) a +0 club a +0 spear (0, 7, D:9) a +0 whip a +0 club a +0 robe a +0 club (13, 21, D:9) a +0 club (17, 24, D:9) a potion of poison (19, 31, D:9) a +0 long sword (3, 32, D:9) a +0 hand axe a +0 leather armour a +0 hand axe a +0 chain mail (3, 33, D:9) a +0 dagger a +0 robe a +0 morningstar a +1 shortbow of freezing 20 arrows (13, 33, D:9) a +0 short sword a +0 hand crossbow 11 bolts (9, 35, D:9) a bolt (12, 35, D:9) a bolt (9, 37, D:9) 3 bolts (14, 44, D:9) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 sling bullets (12, 3, Lair:1) 17 stones (16, 4, Lair:1) a +0 hunting sling (0, 7, Lair:1) the amulet "Smevikaturgh" {Stasis Str+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+2). (13, 8, Lair:1) a potion of agility (4, 9, Lair:1) a scroll of recharging (1, 14, Lair:1) a scroll of identify (6, 38, Lair:1) 23 sling bullets (8, 42, Lair:1) a +0 hand crossbow (23, 45, Lair:1) a +0 hand axe a volcano (0, 0, Volcano) an arrow of flame (2, 0, Volcano) an arrow of flame (-3, 2, Volcano) a +0 shortbow (unseen)