Grim Level 1 of the Dungeon (0, 0, D:1) a +0 whip (-11, 2, D:1) a +0 mace (-15, 5, D:1) 15 stones (-7, 14, D:1) a +0 ring mail (-53, 15, D:1) 21 stones (-61, 16, D:1) 27 arrows (-51, 16, D:1) a +0 club a +0 club (-28, 25, D:1) a +0 mace (-21, 29, D:1) a cursed -2 club (-56, 31, D:1) a +0 short sword (-55, 32, D:1) a +0 short sword (-52, 32, D:1) a stone (-51, 33, D:1) 2 stones (-48, 34, D:1) a +0 short sword (-47, 34, D:1) a +0 club (-46, 36, D:1) a stone (-13, 37, D:1) a cursed -2 whip (-25, 38, D:1) 2 stones (-7, 45, D:1) a +4 dagger (-57, 46, D:1) a +0 dagger (-8, 47, D:1) a stone (-12, 48, D:1) 25 stones (-9, 49, D:1) a stone (-7, 49, D:1) a stone (-31, 56, D:1) a +0 hunting sling (-31, 58, D:1) 2 stones (-49, 59, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a cursed +0 robe (-5, 1, D:2) a +0 club (-16, 3, D:2) 16 stones (2, 3, D:2) a cursed +0 spear (unseen) (2, 4, D:2) a +0 halberd (-13, 6, D:2) a +0 club (-2, 9, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 17 arrows (3, 2, D:3) a +0 dagger a +2 hunting sling of flaming 25 stones (2, 4, D:3) a +0 whip