Grim Level 1 of the Dungeon (6, 13, D:1) a +0 dagger a +0 leather armour (7, 15, D:1) a stone (8, 15, D:1) a +0 club (22, 15, D:1) 15 stones (-12, 20, D:1) a +0 club (31, 21, D:1) 14 stones (33, 22, D:1) a +0 club (-5, 23, D:1) a +0 leather armour (38, 27, D:1) 18 stones (41, 28, D:1) a +2 shortbow 26 arrows (38, 30, D:1) a +0 club (1, 31, D:1) an uncursed ring of teleportation (3, 35, D:1) a +0 dagger 25 stones (2, 37, D:1) a stone (2, 39, D:1) 2 stones (17, 39, D:1) a +0 leather armour (10, 44, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (7, 10, D:2) a +0 short sword (26, 14, D:2) a +0 club (28, 15, D:2) a +0 dagger a +0 hunting sling 16 stones (-12, 26, D:2) a +0 club a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (3, 27, D:2) a cursed -1 club a stone (-13, 29, D:2) a bat skeleton (-11, 30, D:2) a bat skeleton (8, 30, D:2) a stone (9, 30, D:2) a stone (7, 32, D:2) 18 bolts (14, 32, D:2) a +0 hand axe (20, 32, D:2) a +0 hunting sling (13, 33, D:2) a +0 short sword (28, 38, D:2) a +0 club (-2, 39, D:2) a cursed -2 mace (-2, 43, D:2) a +0 club (21, 43, D:2) a +0 dagger (29, 51, D:2) a scroll of immolation Level 3 of the Dungeon (0, 0, D:3) a +0 club (unseen) (2, 3, D:3) a +0 dagger a +0 ring mail an orc corpse