Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 4, D:1) 4 tomahawks (12, 8, D:1) a +0 club (-5, 12, D:1) a +0 club (-20, 13, D:1) a +0 whip (19, 13, D:1) a +0 hand axe (-1, 19, D:1) a +0 club (-3, 20, D:1) a +0 club (21, 29, D:1) 14 stones (1, 38, D:1) a +0 robe (7, 48, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +2 dagger of venom (50, 4, D:2) 18 arrows of flame (25, 10, D:2) a +1 trident of flaming (17, 13, D:2) a +0 dagger (27, 16, D:2) a +0 club (17, 27, D:2) 17 stones (20, 30, D:2) a +0 leather armour a +0 club (23, 31, D:2) 15 bolts (5, 35, D:2) 16 bolts Level 3 of the Dungeon (0, 0, D:3) 18 sling bullets (-25, 7, D:3) a +0 hand axe (-3, 8, D:3) 16 stones (-8, 9, D:3) a +0 ring mail (8, 12, D:3) a +0 dagger (-12, 13, D:3) a +0 whip a kobold corpse (skeletalised by now) (-38, 19, D:3) a +0 robe (4, 23, D:3) a +0 club (-11, 25, D:3) the felid skeleton of Natasha (-1, 27, D:3) a +0 rapier (-35, 36, D:3) a +0 club (-31, 36, D:3) a +0 mace (-27, 45, D:3) a +0 leather armour