Grim Level 1 of the Dungeon (0, 0, D:1) a stone (0, 1, D:1) 3 stones (-33, 2, D:1) a +0 club (0, 5, D:1) a +0 falchion (5, 5, D:1) a +0 shield (-9, 7, D:1) a stone (-9, 8, D:1) a stone (-8, 10, D:1) 16 bolts (-19, 18, D:1) a +0 club (-14, 22, D:1) a +0 club (-37, 32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 0, D:2) a giant newt corpse (7, 0, D:2) a potion of cure mutation (8, 7, D:2) a scroll of identify