Grim Level 1 of the Dungeon (0, 0, D:1) 4 curare-tipped needles (22, 0, D:1) a +0 club (-3, 3, D:1) a +0 club (14, 7, D:1) a +0 club (-3, 13, D:1) 14 stones (-5, 15, D:1) 5 javelins (34, 20, D:1) 5 stones (33, 21, D:1) a +0 club 24 arrows (34, 21, D:1) a +0 whip (29, 24, D:1) a +0 leather armour (34, 24, D:1) 18 poisoned needles (20, 34, D:1) 21 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (-12, 6, D:2) a +0 robe (-18, 12, D:2) a +0 robe (-28, 13, D:2) a +0 dagger (1, 13, D:2) a +0 whip (-26, 16, D:2) a +0 dagger (18, 22, D:2) a cursed +0 flail a cursed -2 halberd (4, 23, D:2) 9 arrows (16, 30, D:2) a cursed -2 club a +0 dagger (18, 32, D:2) 18 sling bullets Level 3 of the Dungeon (0, 0, D:3) a bat corpse (-2, 2, D:3) a +0 club (-11, 6, D:3) 7 bolts of frost (-4, 13, D:3) a +0 dagger a +0 dagger a +0 war axe a +0 leather armour a +0 dagger a +0 chain mail a cursed +0 chain mail (0, 14, D:3) a +0 short sword (9, 18, D:3) a +0 dagger a +0 blowgun a poisoned needle (-25, 19, D:3) a +0 hand axe (15, 19, D:3) a +0 flail (8, 20, D:3) a poisoned needle (7, 22, D:3) a poisoned needle (13, 22, D:3) a +0 scale mail (6, 23, D:3) a poisoned needle (-17, 24, D:3) an adder corpse (skeletalised by now) (5, 24, D:3) a poisoned needle (12, 24, D:3) 7 stones (3, 25, D:3) a rat corpse (-16, 26, D:3) 21 stones