Grim Level 1 of the Dungeon (0, 0, D:1) 23 stones (-5, 4, D:1) a +0 club (-58, 8, D:1) 22 poisoned needles (-43, 15, D:1) a +0 mace (-54, 23, D:1) 22 arrows (-55, 24, D:1) 13 stones (-57, 26, D:1) a +0 short sword (-35, 28, D:1) a +0 dagger (-37, 29, D:1) 2 stones (-35, 34, D:1) a +0 dagger (-38, 36, D:1) 19 stones (-40, 37, D:1) a +0 robe (-47, 41, D:1) a +0 short sword (-34, 43, D:1) a +0 club (-15, 43, D:1) 20 arrows (-29, 47, D:1) 14 poisoned needles (-41, 53, D:1) a +0 club Level 2 of the Dungeon (37, 0, D:2) a +0 leather armour (16, 2, D:2) a +0 robe (31, 4, D:2) a +0 dagger (32, 7, D:2) a +0 dagger (9, 15, D:2) a +0 club (8, 16, D:2) 22 stones (38, 19, D:2) a +0 dagger (24, 22, D:2) a +1 dagger of venom (34, 25, D:2) a bat skeleton (21, 26, D:2) a +0 mace (18, 28, D:2) a potion of mutation (32, 30, D:2) a cursed -3 club (22, 36, D:2) 10 gold pieces