Grim Level 1 of the Dungeon (0, 0, D:1) 21 arrows (-13, 8, D:1) a +0 whip (7, 11, D:1) a +0 club (-32, 13, D:1) a +0 club (0, 14, D:1) 11 stones (-24, 17, D:1) 14 bolts (-41, 20, D:1) 17 stones (-28, 22, D:1) a +0 robe (-27, 24, D:1) a +0 leather armour (16, 25, D:1) a +0 spear (-21, 26, D:1) 15 stones (-8, 28, D:1) a +0 hand axe (-3, 28, D:1) 2 stones a +0 club (16, 29, D:1) a +0 club (1, 30, D:1) 13 stones (-11, 31, D:1) a +0 club (-18, 35, D:1) a +0 club (2, 37, D:1) a +0 dagger (-18, 39, D:1) a +0 dagger (-10, 39, D:1) a +0 club (-9, 39, D:1) a +0 dagger (-15, 47, D:1) a +0 spear (-19, 48, D:1) a +0 spear Level 2 of the Dungeon (12, 0, D:2) a +0 whip (17, 2, D:2) a +0 club (-33, 5, D:2) a +0 pair of gloves (9, 5, D:2) a +0 leather armour a +0 trident (-27, 8, D:2) a +0 whip (unseen) (-13, 8, D:2) a +0 quarterstaff (-27, 9, D:2) a cursed -2 club a gnoll corpse (-26, 9, D:2) a throwing net (20, 29, D:2) a rat corpse (skeletalised by now)